MOBOX Graphics (@moboxgraphics) header
MOBOX Graphics (@moboxgraphics) profile picture
Las Vegas, NV
Joined March 2017
Photo by MOBOX Graphics (@moboxgraphics)Photo by MOBOX Graphics (@moboxgraphics)Photo by MOBOX Graphics (@moboxgraphics)Photo by MOBOX Graphics (@moboxgraphics)Photo by MOBOX Graphics (@moboxgraphics)Photo by MOBOX Graphics (@moboxgraphics)Photo by MOBOX Graphics (@moboxgraphics)Photo by MOBOX Graphics (@moboxgraphics)Photo by MOBOX Graphics (@moboxgraphics)
MOBOX Graphics retweeted
1983 Steve Jobs understood stock options on a level most CEO still don't
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The Eagles erased a 19-point deficit in the second half 🤯
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The murder of Charlie Kirk is part of a disturbing rise in political violence that threatens to hollow out our public life. A free society relies on the premise that people can speak out without fear or humiliation. No more political violence.
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#b3d QuickTip. How to create Normals for your billboard smoke texture for easy relighting. Open your VDB, point sunlights in 6 directions(XYZ, -XYZ), give colors R,G and B and opposite color from colorwheel the remaining 3. Adjust volume. Then render with standard viewtransform!
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POV: you took both the Red and Blue pills
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MOBOX Graphics retweeted
This timeline, man
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MOBOX Graphics retweeted
So, we did a thing.
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MOBOX Graphics retweeted
New video... finally!
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*USS Gettysburg
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10,000 minds, all here for tomorrow, today #10Kmilestone
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MOBOX Graphics retweeted
At the end of this year I unfortunately will no longer have a job at Last Stand. I may still appear on content sporadically, but I will no longer have a position. So, I need your help! I want to stay working in or adjacent to gaming. It’s what I’ve always wanted to do. I’ve always been a jack of all trades and I can do a little bit of everything. Production of all kinds, anything YouTube or podcast related, public relations, marketing, event planning, hosting, e-commerce, managing people, community engagement, etc. Please keep me apprised if you see or have openings. If you have ever worked alongside me or liked anything I’ve worked on, I’d appreciate a signal boost in the form of a repost or, better yet, a quote detailing my phenomenal qualities, hard work ethic, (and good looks). Thanks
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Our video detailing the Europa Clipper mission is nearing completion. It will be going live the day before the planned launch date aboard a Falcon Heavy on October 10th.
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Thanks! I've got a library of over 300 assets and exclusive trainings for you. Also, much more in the works including some asset and production tutorials I'm currently working on. Come help me turn this project into a living with your support.
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MOBOX Graphics retweeted
The results from the 3D Software Satisfaction survey are here! poliigon.com/articles/state-… 6,251 respondents ranked 7 softwares across 13 questions. Some surprising takeaways: 1. The gap between happy and unhappy users is massive (50 NPS points between #UnrealEngine and #Unity). 2. Nearly half of all UE and #Houdini users started less than 2 years ago. Compared to just 12% of #Cinema4D users. 3. Speed of Development is a big predictor for user satisfaction. 4. Cinema 4D is the easiest to learn, Houdini the hardest 5. Houdini users vote it as best for VFX, #Maya for Animation, UE for Games, C4D for Advertising, #3dsMax for Archviz and #Blender for wide-range versatility. 6. "Improve the user interface" is the most common complaint across all softwares.😂 Read the full report: poliigon.com/articles/state-…
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MOBOX Graphics retweeted
#BLENDER | How To Model a Microphone Mesh youtu.be/ZY_3DTNQig4 #3dmodeling
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This week's video is live! Material layer systems in Unreal. youtube.com/watch?v=P2ahDcaj…
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Next tutorial is 90% done! Last call if you want to subscribe and have your name in the credits of this one. After you subscribe to OffworldDepot.com, just visit your account dashboard and enter your name. I'll add the supporter names to the vid in approximately 5 hours.
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MOBOX Graphics retweeted
📢 Help me spread the truth! thepixellab.net/best-file-fo…
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Wylie Co. Exec creative director & overall Dune 2 visual effects supervisor Paul Lambert with Wylie Co. VFX supervisor Mag Sarnowska at the Dune 2 Premiere! We can’t wait to show the world our work in this ground breaking film! #DunePartTwo
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