My suspicions were right.
FEX + VKD3D-Proton or Mullion (DXMT + DX12) are slightly behind on performance, only in regards to DirectX12 features though (assuming this is centered around Vulkan level 12_1, then that would explain the memory leak in Mullion when enabling Vibrant Visuals).
With game mode enabled and Vibrant Visuals (set to performance), we do reach a solid 60-70 FPS on my M1 (whereas Rosetta & GPTK 4 brought me 65-90 FPS).
The frame difference with Vibrant Visuals off is hardly noticeable, but input. This is the most responsive I've seen inputs in-game. Dropping Rosetta is a much needed change.
I expect a Neo to have similar performance to this (M1 Air, 16GB). Mullion screenshots coming soon.
I'm now benchmarking MetalSharp-Wine 4.0 in Blockintosh, and I'm impressed actually with how much more stable FEX, Mullion, and VKD3D have gotten.
After further testing MetalSharp-Wine 3.0, we've experienced very bad memory leaks. For now, we'll stick to a private FEX + GPTK build, but look forward to MetalSharp in the future.
It is a very promising project, but it's not ready for GDK games it seems. Keep up the hard work Avery. Bedrock Edition launching through this out of the box is still a huge milestone.
VKD3D is more stable in metalsharp 4.0.
VV vs Fancy, no Game Mode (game mode is the only reason M1 & Neo users aren't dying trying to play this)
Oh and wine doesn't crash when we change rendering modes ingame
Mullion still has high ram usage as seen per screenshots (keep in mind this is a 16GB M1)
VV vs Fancy.
VV is losing some frames through Mullion (DXMT w/ DX12 support).
Fancy (and Simple) still run at a stable 60fps, even with higher memory usage. I'm not too confident Game Mode will improve Mullion w/ Vibrant Visuals, but I will keep you guys updated.
After further testing MetalSharp-Wine 3.0, we've experienced very bad memory leaks. For now, we'll stick to a private FEX + GPTK build, but look forward to MetalSharp in the future.
It is a very promising project, but it's not ready for GDK games it seems. Keep up the hard work Avery. Bedrock Edition launching through this out of the box is still a huge milestone.
We had paired it with FEX, and got launching working. Will keep updated
Replying to @multision
github.com/metalsharp/VKD3D-… - This version is included in metalsharp 1.0.0 with FEX and runs Control: Ultimate Edition at 55-60fps on d3d12 with it's custom MoltenVK
Marceline retweeted
We have a few Mac minis left over from our Daytona event in San Francisco.
Thought we'd give 3 away to people building something cool.
To enter:
1. Follow @daytonaio
2. Reply with what you'd build with a Mac mini and tag 2 people who'd build something cool with one.
We'll randomly pick 3 winners and announce them on October 30th.
Winners will be contacted directly via DM.
Good luck!
No purchase necessary. US residents 18+. Rules below.
Dreamshift has its first OST 👏
“Nosi’s Playground”
youtu.be/jDZnA4vNS5k?si=Qc7_…
Dreamshift Phase 3, out now.
curseforge.com/minecraft/mc-…
modrinth.com/mod/dreamshift
The Neo is getting 50-60 fps with default bedrock settings.
dropping down the render distance from 32 provides a sustained 60 FPS.
these tests were ran with VSync on, and i’m pretty sure that first screenshot is with VV on.
We’ve officially seen the first Neo boot Blockintosh. Waiting to hear back on a performance report for a long-term session
alrighty, blockintosh finally has a website 👀
build 52 is out too, with the updater hooked up for future releases. older builds need a manual install first.
proper downloads, docs, changelogs, the whole thing. still a beta, but we're getting somewhere lmao
blockintosh.multision.dev

























