Replying to @aaf2tbz
No worries, this is still insanely stable even on an M1 chip. DXMT not so much but that graphics backend wasn’t on our roadmap. I just wanted to test it because why not. I’ve seen MetalSharp perform great for other games so It’s fun testing it here
My suspicions were right.
FEX + VKD3D-Proton or Mullion (DXMT + DX12) are slightly behind on performance, only in regards to DirectX12 features though (assuming this is centered around Vulkan level 12_1, then that would explain the memory leak in Mullion when enabling Vibrant Visuals).
With game mode enabled and Vibrant Visuals (set to performance), we do reach a solid 60-70 FPS on my M1 (whereas Rosetta & GPTK 4 brought me 65-90 FPS).
The frame difference with Vibrant Visuals off is hardly noticeable, but input. This is the most responsive I've seen inputs in-game. Dropping Rosetta is a much needed change.
I expect a Neo to have similar performance to this (M1 Air, 16GB). Mullion screenshots coming soon.
Mullion still has high ram usage as seen per screenshots (keep in mind this is a 16GB M1)
VV vs Fancy.
VV is losing some frames through Mullion (DXMT w/ DX12 support).
Fancy (and Simple) still run at a stable 60fps, even with higher memory usage. I'm not too confident Game Mode will improve Mullion w/ Vibrant Visuals, but I will keep you guys updated.
VKD3D is more stable in metalsharp 4.0.
VV vs Fancy, no Game Mode (game mode is the only reason M1 & Neo users aren't dying trying to play this)
Oh and wine doesn't crash when we change rendering modes ingame
I'm now benchmarking MetalSharp-Wine 4.0 in Blockintosh, and I'm impressed actually with how much more stable FEX, Mullion, and VKD3D have gotten.
After further testing MetalSharp-Wine 3.0, we've experienced very bad memory leaks. For now, we'll stick to a private FEX + GPTK build, but look forward to MetalSharp in the future.
It is a very promising project, but it's not ready for GDK games it seems. Keep up the hard work Avery. Bedrock Edition launching through this out of the box is still a huge milestone.
Replying to @aaf2tbz
I’ll forward this to Koels, we’re definitely opting in for MetalSharps wine build. Very impressed all our patches worked out of the box with it.
Replying to @joshuacirjak
You’re too kind. Should I hold off purchasing one incase the odds may ever be in my favor?
After further testing MetalSharp-Wine 3.0, we've experienced very bad memory leaks. For now, we'll stick to a private FEX + GPTK build, but look forward to MetalSharp in the future.
It is a very promising project, but it's not ready for GDK games it seems. Keep up the hard work Avery. Bedrock Edition launching through this out of the box is still a huge milestone.
Replying to @joshuacirjak
I did 🙂↕️ I hate not being in the area, at the very least it would’ve given me a chance to meet some of you
Replying to @vampyricfangz @pierbiwierbi
ahhh! thank you thank you, you as well !!
Replying to @gato_paint
no more rosetta soon 🙂↕️ it should improve performance by a decent bit without that layer of Rosetta









