ZeroSequels retweeted
Someone just dropped 1.4 million pixel art sprites on Hugging Face ๐ฑ๐พ
free to use, captioned, 16ร16
huggingface.co/datasets/Angaโฆ
ZeroSequels retweeted
*paws at you* mihao
*paws at you* mihao
*paws at you* mihao
*paws at you* mihao
first actual innovation ive seen in a while hardware wise
Claude just f*cked the Magic Mouse...
this is f*cking crazy
my iPhone is now a Wii remote and a trackpad for my Mac. Claude wrote the code in 10 minutes
> 2 apps: Mac menu bar + iPhone
> ~2,800 lines of code, 0 servers
> Bluetooth only, nothing goes online
> cursor updates 240 times a second
> a free Apple ID is enough
> built-in game to practice your aim
point the phone at the screen and the cursor lands where you aim. tap to click, hold to drag
lay it flat on the desk and it works as a trackpad
last time I turned my AirPods case into a mouse. Apple Watch is next
free and open source, repo below
ZeroSequels retweeted
Mother Horse Eyes was just this but with starved Vietnamese people
10 MILLION HITS OF LSD.
That's how much Harvard chemist Leonard Pickard absorbed through his skin one night in 1998.
He was on a ladder in his Santa Fe lab, decanting a flask of pure LSD at 2 AM.
He slipped.
The flask shattered.
He was drenched head to toe.
Now, if this were just normal LSD, he would have been fine. But the flask contained:
๐ ๐ฒ๐๐ต๐๐น๐ฒ๐ป๐ฒ ๐ฐ๐ต๐น๐ผ๐ฟ๐ถ๐ฑ๐ฒ.
Within seconds, the solvent drove every drop of LSD through his skin & into his blood.
He stripped naked, blasted himself in the emergency shower, then stumbled into a field and collapsed.
He heard cosmic choirs of angels.
Saw every version of himself dissolve.
Time and identity fell apart into pure light.
And through the peak of the largest LSD dose in human history, one message rang out:
๐๐น๐น ๐๐ผ๐๐น๐ฑ ๐ฏ๐ฒ ๐ผ๐ธ๐ฎ๐.
He woke up the next morning.
No brain damage. No lingering effects.
Cleaned up the lab & went back to work.
(probably had the best day of his life)
perhaps all japanese coins should do this? @japan
ZeroSequels retweeted
If I have Claude generate a catalog of weapon components that I can mix, match, resize, shape, and color. Did I make the weapons for my game, or did Claude?
I'd say both but some would say I didn't "make" these at all
follow cuddly salmon if you follow me
vr chat but replace mentally ill furries with actually useful things like ai
Replying to @nick_explores @DanielleFong
one of the front ends for the multiagent orchestration system i've been building for awhile now
basically allows multiple agents and humans to operate in the same shared environment in realtime, can run fully
locally or via API
ZeroSequels retweeted
Bregman Voronoi diagrams are affine diagrams with hyperplane bisectors
tinyurl.com/BregmanVoronoi
ZeroSequels retweeted
Claude Opus 5.5 is insane for generating animated pixel art directly from code
Instead of messing with timeline software, you just prompt Opus to write a standalone Python script that renders nebulas, galaxies, and starfields frame by frame
Here is the exact dev pipeline:
โ run Claude Code inside a terminal environment to build a full procedural renderer from scratch
โ prompt Opus 5.5 to write a single Python script that draws pixel canvas frames frame by frame
โ have the model generate authentic 8-bit chiptune soundtracks purely through code
โ establish an autonomous feedback loop where Claude renders previews, inspects visual glitches, and fixes its own code
โ export the final compiled pixel art video and audio track automatically
The real content creation workflow isn't manual timeline editing or stock footage hunting
Itโs a continuous loop:
terminal prompting โ python script generation โ visual self-correction โ automated video output
Zero video editors
This entire cozy 3D pixel-art game was built with zero asset files and zero game engines
Instead of importing heavy packages, the developer had Claude Opus 5.5 code the entire coastal world directly in vanilla HTML and JavaScript
Here is the exact developer pipeline:
โ prompt Claude to code a zero-engine, pure JS isometric world complete with 3D pixel-art assets
โ build procedural day-to-night lighting cycles, weather systems, and dynamic lighthouse beams
โ program interactive gameplay loops like moonlight fishing, low-tide exploration, and whale-bone coves
โ use iterative prompting to expand narrative acts, dialogue portraits, and swimming whale animations
When an LLM can script 3D lighting, moving whales, and day-to-night cycles from scratch without a single PNG, your browser window becomes the engine
ZeroSequels retweeted
Genuinely one of the coolest game experiences Iโve seen ai or not
i built an infinite, self-evolving Backrooms game you can play in your browser. dimension9.space
opus 5.5 simply follows a haunting directive i wrote into the game. it drives the sentient AI that builds new rooms, characters, entities, and experiences forever. coolest part is even as the creator of this game, i don't know what to expect in there.
multiplayer with proximity chat is supported from day one so go play it with your friends.
boomers spend all day watching the tv in old age and they watch these shows where the smart silver haired fox whom is a badass and always putting the rash younger problematic male in his place, but younger men have had far harder lives and often kick the shot out of the boomer when he tries to live out his delusional in reality
tldr taste concrete retard
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ZeroSequels retweeted
A little over a month in and I still haven't looked at the code. Opus 5.5 and three.js
We're getting there




































