Just an amazing Meta Connect this year. We are excited to continue to partner closely with Meta on their journey to deliver breakthrough experiences.
news.dolby.com/en-WW/272004-…
I am incredibly excited to join the team at @Dolby to build what comes next with creators, partners, and everyone who loves great experiences.
Thank you to the Board for the opportunity, and to Kevin for his support. Humbled, honored and ready to get started. Let's go!
Meet Marc Whitten, Dolby's new CEO! Building on 60+ years of Ray Dolby's inventors' culture, Marc brings deep experience scaling category-defining products and platforms.
We're grateful to Kevin for nearly two decades of leadership.
Welcome, Marc!
dolbylabs.co/4gWjzqw
So excited to have @xiaolonw @LerrelPinto and the team here with us!
Excited to share that Assured Robot Intelligence (ARI) has joined @Meta to help build the future of humanoid intelligence!
When we started ARI one year ago, our mission was clear: achieve physical AGI. Through deep customer engagements and real-world deployments, it became clear to us that serving the massive opportunity ahead requires training a truly general-purpose physical agent.
We believe this agent will be humanoid — and that scaling will come from learning directly from human experience, not teleoperation alone. Meta’s ecosystem brings together the key components needed to make this vision possible. We will be joining Meta Superintelligence Labs (MSL) to help bring personal superintelligence into the physical world.
We are incredibly grateful to the brilliant minds, robotics researchers, engineers, partners, and supporters who have worked with us on this journey. Thank you to our investors and angels, led by @aixventureshq , for believing in our mission.
This is just the beginning.
Marc Whitten retweeted
In 2021, we sold our company to Unity for $320M. I faced a choice to either “rest and vest” or invest in the experience post sale. I think more founders should invest, and I’m starting to share why.
Thread 🧵
We are on a mission to make our communities safer and more accessible and to just make our rider's lives a little easier. I'm looking forward to working with -- and learning beside -- our friends at @Uber as we look to delight riders starting next year.
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When I was running most of Xbox: Whether it was employees in the cafeteria, gamers waiting for a launch, or just passers by, I was always quickly passed by so that they could meet the real celebrity! A loss and end of an era for Xbox. Best to you Larry!
Ultimately, every system in every game will be touched by AI technology both at create and at run-time - out focus will be giving creators the access -- and control -- to make it work well for their needs. Let's imagine more.
#ai #unity #unity3d
Imagine more with Unity AI 🔮 Introducing:
⭐ #UnityMuse, a platform of AI capabilities for content creation, with Muse Chat for AI-based search now in closed beta
⭐ #UnitySentis for AI-powered experiences at Unity runtime, now in closed beta
Learn more: on.unity.com/3NKrhFT
Marc Whitten retweeted
We are so excited to work with Apple and bring our powerful and robust tools to help developers create immersive apps via visionOS. Are you ready to reimagine your content for this new frontier in spatial computing? Apply to our beta program: unity.com/spatial
We’re so excited about our collaboration with @Apple, and how devs can use our RT3D tools to bring new and existing apps and games to Apple Vision Pro and create incredible spatial experiences for users.
Learn more: on.unity.com/3WMDixv
We are so excited to work with Apple and bring our powerful and robust tools to help developers create immersive apps via visionOS. Are you ready to reimagine your content for this new frontier in spatial computing? Apply to our beta program: unity.com/spatial
We’re so excited about our collaboration with @Apple, and how devs can use our RT3D tools to bring new and existing apps and games to Apple Vision Pro and create incredible spatial experiences for users.
Learn more: on.unity.com/3WMDixv
Check out the latest @unitygames LTS release! It is chocked full of goodness! DOTS 1.0, better multiplayer and visuals, much more!
blog.unity.com/engine-platfo…
Love what @panos_panay and the @Windows team are building. Lets keep working together to unlock more opportunity for more creators.
We're excited to partner with @unitygames to bring native run time support for ARM64! Available today in Unity 23.1 Beta.
Our partnership continues to help Unity developers reach more Windows users. Stay tuned for more!
Marc Whitten retweeted
We're excited to partner with @unitygames to bring native run time support for ARM64! Available today in Unity 23.1 Beta.
Our partnership continues to help Unity developers reach more Windows users. Stay tuned for more!
Sebastian dropping knowledge like usual! Great thread.
Marc Whitten retweeted
#Unity 22.2 just got released and so many new good things for #HDRP users! Here is a little thread to quickly present each improvement.
1/ DX12 is out of preview (the template is using it as default), and on some recent GPUs it can come with a boost -check on a build with IL2CPP
Marc Whitten retweeted
If you didnt see our character posing and animation demo at SIGGRAPH Real-Time Live, you have another chance!
I'm super proud of the incredible work the team has done and to share another glimpse of some the stuff we are doing in the ML Artistry group :)
youtu.be/Fa49SQtLOsA
wonderful!!
1/ Today is a new and exciting day for me, @SlackHQ and @salesforce. I am proud to be named Slack's new CEO, accepting the baton from the thoughtful and innovative found @stewart. In true Slack fashion, here's a 🧵on my thoughts.
It was a little fuzzy then, you had to look past our confusing cert requirements (sorry) and our system implementation. I'll never forget the Brad Dash/Heidi Dash split! It was made alot better soon after with our friends at @Bungie showing us how it should work with Halo 2 :-)


















