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streaming and creating videos on https://teapawt.net/t.co/bDAKdkiSZI | https://teapawt.net/t.co/WY1IHVsEsg • YouTube Partner

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Joined August 2024
Photo by NULLCOMA (@nullcoma)Photo by NULLCOMA (@nullcoma)Photo by NULLCOMA (@nullcoma)Photo by NULLCOMA (@nullcoma)Photo by NULLCOMA (@nullcoma)Photo by NULLCOMA (@nullcoma)Photo by NULLCOMA (@nullcoma)
Everything has a price… even fate. 🎥 Watch ExileCon 2026 | November 6 12:30 PM PST 🗡️ Path of Exile 2 Full Release | December 11 PST Live at twitch.tv/pathofexile | youtube.com/@playpathofexile
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NULLCOMA retweeted
6 divisions within each single Deadlock rank + 2000 points in the last tier. Deadlocks ranked system is literally the opposite of Apex Legends, it takes ages to grind. I like it though.
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Finally able to unveil a Deadlock project I've been cooking with @paralinq Custom games in Deadlock: play, host, build mods, and more. Links in reply. Try it and let us know what you think!
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New rumors have emerged from insider Ghostwriter regarding PvE in Deadlock. (Everything in parentheses is an assumption by the Editor) PvE will become a mode with its own ranking system, where stats and metrics will be tracked for each individual hero. In terms of structure, the runs will resemble Risk of Rain. Run structure - A cycle consisting of 4 stages: Main - Battles with regular creeps and mini-bosses (apparently something like tier 3 dolls, etc.) Story - Peaceful exploration of the map after combat, gathering loot (apparently chests), and searching for secrets. Shop - Upgrading equipment using special coins dropped from killed mobs. Bossfight - Battle with a major boss. There will be a total of 7 unique locations and bosses. Bossfights will not be random. Locations are strictly tied to the progression system from the first stage to the last; each of them has unique visuals and mechanics. The map generation itself works on a 50/50 principle: terrain and buildings are created randomly, but strictly in the style of the specific location. Currently, there are 3 variations for each zone, but the developers are testing full procedural generation. The very last stage that unlocks after defeating all the previous ones is Baroness. The player enters a Baroness hotel - the only truly enclosed space with a massive number of doors, rooms, and monsters. This is where the random generation system works to its fullest. Players will have to open doors, clear rooms with mini-bosses, and eventually find the main door. Behind it lies the final boss - currently, this is Hiddenking (but this is probably a test version and will likely be changed). Endgame - Infinity run. After defeating the final boss, a leaderboard unlocks for the player along with the option to transition into "infinity". In this mode, you play on the main map, where absolutely all enemies, mini-bosses, and bosses appear. A shrinking zone moves chaotically across the map, forcing you to keep moving. Despite the name, the mode is not currently infinite: there is simply a timer you play against. However, in reality, the mode could become infinite because there is a test feature for this. PvE hasn't been updated since July, so it is unclear what the developers are planning. October 4, 2026 - Ghostwriter added more information: The developers have already revised the PvE concept 6 times, so it is not yet clear which features will be removed. Playtesters do not like the Story stage and the Bossfight/progression format. We'll see what happens.
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NULLCOMA retweeted
YOSHI HAS SPOKEN CONTENT UPDATE COMING EARLY NEXT WEEK WE ARE SO FUCKING BACK
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New Runner Shell 'Bishop', high-performance robot samurai. #Marathon Marathon’s Bishop is a fast, surgical hunter-killer built around speed, surprise, and devastating bursts of melee damage. Coming in Symbiosis.
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We’ve got a lot to show you about what’s next for Marathon, from Nightfall Refresh in October, to Symbiosis in December, and Marathon’s evolution in March.
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NULLCOMA retweeted
More Marathon Comms coming Soon™ 👀
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Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work. Read more on Bungie.net: bung.ie/bungiefuture
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NULLCOMA retweeted
World of Warcraft Forever is quite literally WoW 2 for a lot of people. A fresh chance to start the game, a fresh experience, a whole new world, and alternate timeline, it's effectively the ability to jump into WoW from the beginning without feeling completely left behind.
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[FAN MUSIC EDIT] (Post Malone - Hollywood's Bleeding) Edited By Myself, @xTychoYT
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Personally, I think datamining and leaks are just bad for gaming. Part of the excitement comes from not knowing what’s next and being surprised when something is actually revealed.
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There are four games I’m incredibly excited to play for the foreseeable future: • Deadlock • Path of Exile 2 • Marathon • WoW: Forever Considering I plan on creating content for most of them, it’ll be interesting to see how all of that plays out. 😅
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Not a suprise. Leaks are stupid. Just let them cook 🔥
As someone who’s worked on both Destiny and Marathon, I can confirm that the “leak” about us merging the two IPs is fake. They share a lot of the same Bungie DNA, but like siblings they’re also their own independent entities. Please don’t believe everything you read online. 💚
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NULLCOMA retweeted
One of the coolest parts of WoW: Forever is they are encrypting all items in the game from data mining. This way no one will know what items from raids and dungeons will be BiS until they drop for people. This will bring back that sense of discovery again! At least for a little while!
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NULLCOMA retweeted
Marathon can't have another Season 2 launch. If it takes delaying Season 3/Symbiosis to get it right, I don't mind it. The game has already been at rock bottom. This December update is a chance to get people back on board and avoid all the big releases coming out in November.
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Didn't wanna leave y'all empty handed, so we'd like to share some sweet treats for your ears. Just a taste of what we're cookin'. 🤘 @MarathonTheGame
We’re making changes to Marathon’s update plans and how we deliver new content. We’re moving away from a strict seasonal schedule to give the team more flexibility to build, test, and improve features before release. Our focus is on delivering bigger, more meaningful updates, expanding how you can play, and continuing to grow the world of Tau Ceti IV. Read the full update: bung.ie/4gUtkpm
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This is EXACTLY the right move. I’m genuinely excited about Marathon’s future again! Permanent PvE, a Social Space + Firing Range, experimental TDM and moving away from a strict seasonal schedule. THIS is the evolution Marathon desperately needs. 🔥 Can’t wait for December!
We’re making changes to Marathon’s update plans and how we deliver new content. We’re moving away from a strict seasonal schedule to give the team more flexibility to build, test, and improve features before release. Our focus is on delivering bigger, more meaningful updates, expanding how you can play, and continuing to grow the world of Tau Ceti IV. Read the full update: bung.ie/4gUtkpm
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