NULLCOMA retweeted
Everything has a price… even fate.
🎥 Watch ExileCon 2026 | November 6 12:30 PM PST
🗡️ Path of Exile 2 Full Release | December 11 PST
Live at twitch.tv/pathofexile | youtube.com/@playpathofexile
NULLCOMA retweeted
Finally able to unveil a Deadlock project I've been cooking with @paralinq
Custom games in Deadlock: play, host, build mods, and more. Links in reply. Try it and let us know what you think!
NULLCOMA retweeted
New rumors have emerged from insider Ghostwriter regarding PvE in Deadlock.
(Everything in parentheses is an assumption by the Editor)
PvE will become a mode with its own ranking system, where stats and metrics will be tracked for each individual hero. In terms of structure, the runs will resemble Risk of Rain.
Run structure - A cycle consisting of 4 stages:
Main - Battles with regular creeps and mini-bosses (apparently something like tier 3 dolls, etc.)
Story - Peaceful exploration of the map after combat, gathering loot (apparently chests), and searching for secrets.
Shop - Upgrading equipment using special coins dropped from killed mobs.
Bossfight - Battle with a major boss. There will be a total of 7 unique locations and bosses.
Bossfights will not be random. Locations are strictly tied to the progression system from the first stage to the last; each of them has unique visuals and mechanics. The map generation itself works on a 50/50 principle: terrain and buildings are created randomly, but strictly in the style of the specific location. Currently, there are 3 variations for each zone, but the developers are testing full procedural generation.
The very last stage that unlocks after defeating all the previous ones is Baroness.
The player enters a Baroness hotel - the only truly enclosed space with a massive number of doors, rooms, and monsters. This is where the random generation system works to its fullest. Players will have to open doors, clear rooms with mini-bosses, and eventually find the main door. Behind it lies the final boss - currently, this is Hiddenking (but this is probably a test version and will likely be changed).
Endgame - Infinity run. After defeating the final boss, a leaderboard unlocks for the player along with the option to transition into "infinity". In this mode, you play on the main map, where absolutely all enemies, mini-bosses, and bosses appear. A shrinking zone moves chaotically across the map, forcing you to keep moving. Despite the name, the mode is not currently infinite: there is simply a timer you play against. However, in reality, the mode could become infinite because there is a test feature for this.
PvE hasn't been updated since July, so it is unclear what the developers are planning.
October 4, 2026 - Ghostwriter added more information:
The developers have already revised the PvE concept 6 times, so it is not yet clear which features will be removed. Playtesters do not like the Story stage and the Bossfight/progression format. We'll see what happens.
NULLCOMA retweeted
New Runner Shell 'Bishop', high-performance robot samurai. #Marathon
Marathon’s Bishop is a fast, surgical hunter-killer built around speed, surprise, and devastating bursts of melee damage.
Coming in Symbiosis.
NULLCOMA retweeted
We’ve got a lot to show you about what’s next for Marathon, from Nightfall Refresh in October, to Symbiosis in December, and Marathon’s evolution in March.
Replying to @xNeeyah
I really don’t like the direction Apex has taken with these collaborations. Not because I dislike Final Fantasy or Street Fighter, but because they take away some of the immersion for me.
I’m happy for everyone who enjoys them, though. Apex is just a very different game in 2026.
Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work.
Read more on Bungie.net: bung.ie/bungiefuture















