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streaming and creating videos on https://teapawt.net/t.co/bDAKdkiSZI | https://teapawt.net/t.co/WY1IHVsEsg • YouTube Partner

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Joined August 2024
Photo by NULLCOMA (@nullcoma)Photo by NULLCOMA (@nullcoma)Photo by NULLCOMA (@nullcoma)Photo by NULLCOMA (@nullcoma)Photo by NULLCOMA (@nullcoma)Photo by NULLCOMA (@nullcoma)Photo by NULLCOMA (@nullcoma)
Everything has a price… even fate. 🎥 Watch ExileCon 2026 | November 6 12:30 PM PST 🗡️ Path of Exile 2 Full Release | December 11 PST Live at twitch.tv/pathofexile | youtube.com/@playpathofexile
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Replying to @gdolphn
Same! But it definitely has some weaknesses in some areas 😅 Still… an enjoyable grind for now 🙂
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NULLCOMA retweeted
6 divisions within each single Deadlock rank + 2000 points in the last tier. Deadlocks ranked system is literally the opposite of Apex Legends, it takes ages to grind. I like it though.
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Replying to @jakeufps
I must say I really like this pad. I’m not an expert but I’ve used a lot of different pads in the past years and this one feels really good to me coming from the LGG Saturn Pro/Artisan Hayate Otsu.
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Finally able to unveil a Deadlock project I've been cooking with @paralinq Custom games in Deadlock: play, host, build mods, and more. Links in reply. Try it and let us know what you think!
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New rumors have emerged from insider Ghostwriter regarding PvE in Deadlock. (Everything in parentheses is an assumption by the Editor) PvE will become a mode with its own ranking system, where stats and metrics will be tracked for each individual hero. In terms of structure, the runs will resemble Risk of Rain. Run structure - A cycle consisting of 4 stages: Main - Battles with regular creeps and mini-bosses (apparently something like tier 3 dolls, etc.) Story - Peaceful exploration of the map after combat, gathering loot (apparently chests), and searching for secrets. Shop - Upgrading equipment using special coins dropped from killed mobs. Bossfight - Battle with a major boss. There will be a total of 7 unique locations and bosses. Bossfights will not be random. Locations are strictly tied to the progression system from the first stage to the last; each of them has unique visuals and mechanics. The map generation itself works on a 50/50 principle: terrain and buildings are created randomly, but strictly in the style of the specific location. Currently, there are 3 variations for each zone, but the developers are testing full procedural generation. The very last stage that unlocks after defeating all the previous ones is Baroness. The player enters a Baroness hotel - the only truly enclosed space with a massive number of doors, rooms, and monsters. This is where the random generation system works to its fullest. Players will have to open doors, clear rooms with mini-bosses, and eventually find the main door. Behind it lies the final boss - currently, this is Hiddenking (but this is probably a test version and will likely be changed). Endgame - Infinity run. After defeating the final boss, a leaderboard unlocks for the player along with the option to transition into "infinity". In this mode, you play on the main map, where absolutely all enemies, mini-bosses, and bosses appear. A shrinking zone moves chaotically across the map, forcing you to keep moving. Despite the name, the mode is not currently infinite: there is simply a timer you play against. However, in reality, the mode could become infinite because there is a test feature for this. PvE hasn't been updated since July, so it is unclear what the developers are planning. October 4, 2026 - Ghostwriter added more information: The developers have already revised the PvE concept 6 times, so it is not yet clear which features will be removed. Playtesters do not like the Story stage and the Bossfight/progression format. We'll see what happens.
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Replying to @gdolphn
Totally understandable. I hope you find success in another game. Big Deadlock Update dropping early this week. 👀
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NULLCOMA retweeted
YOSHI HAS SPOKEN CONTENT UPDATE COMING EARLY NEXT WEEK WE ARE SO FUCKING BACK
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New Runner Shell 'Bishop', high-performance robot samurai. #Marathon Marathon’s Bishop is a fast, surgical hunter-killer built around speed, surprise, and devastating bursts of melee damage. Coming in Symbiosis.
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Replying to @Geezaws2
It’s been a while since I was feeling this good about the game. Good times ahead 👏🏼
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We’ve got a lot to show you about what’s next for Marathon, from Nightfall Refresh in October, to Symbiosis in December, and Marathon’s evolution in March.
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Replying to @MarathonCodec
A Preview of the Firing Range 👀
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Replying to @xNeeyah
I really don’t like the direction Apex has taken with these collaborations. Not because I dislike Final Fantasy or Street Fighter, but because they take away some of the immersion for me. I’m happy for everyone who enjoys them, though. Apex is just a very different game in 2026.
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NULLCOMA retweeted
More Marathon Comms coming Soon™ 👀
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NULLCOMA retweeted
Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work. Read more on Bungie.net: bung.ie/bungiefuture
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Replying to @dat_olen
Ja versteh ich … mich interessiert die neue Rasse auch gar nicht. Ich bin aber total daran interessiert wie es aussieht und sich spielt 😅 bleib stark! 🤣💪🏼
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Replying to @dat_olen
Ich wollte dir Beta nicht spielen und bis November warten aber ich bin schwach geworden. 😅
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