HongR (@origin_2016) profile picture
Joined January 2016
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Forked FreeCAD and made a “cursor for cad” prototype that can export STEP files with iterable geometry. I’m a mechanical engineer so I know how users would actually interact with this + what’s needed who wants to give me money to build this /collab there’s a lot more to be done
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made a little baby meshmixer app... (if you think I should turn this into a real thing you can use, maybe drop by the gradientspace discord and let me know...)
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New blog post! You might've noticed that I was into water simulation lately. In this article I explain the method I used and why I need this simulation in the first place. lisyarus.github.io/blog/post…
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I'm late for ~7 months, but I've finally published my C++ & WebGPU raytracer on GitHub! I've tried to keep the code fairly commented and readable. It works pretty well, but I've never managed to make refractions work with VNDF. Maybe another time :) github.com/lisyarus/webgpu-r…
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divide and conquer delaunay Tesselation
How would you draw a Snub Square Tiling? Let’s get methodical!
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Concurrency is the composition of independently executing computations. Concurrency is a way to structure software, particularly as a way to write clean code that interacts well with the real world. It is not parallelism
HongR retweeted
Neural Dual Contouring abs: arxiv.org/abs/2202.01999
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periodic gloabal parameterization
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4stages --vector field smoothing, can be use for quad domain --curl correction introduce stretch --parameterization using alternative variables --layout extraction, chart parameterization.
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