HongR retweeted
Forked FreeCAD and made a “cursor for cad” prototype that can export STEP files with iterable geometry.
I’m a mechanical engineer so I know how users would actually interact with this + what’s needed
who wants to give me money to build this /collab there’s a lot more to be done
HongR retweeted
made a little baby meshmixer app...
(if you think I should turn this into a real thing you can use, maybe drop by the gradientspace discord and let me know...)
HongR retweeted
New blog post! You might've noticed that I was into water simulation lately. In this article I explain the method I used and why I need this simulation in the first place.
lisyarus.github.io/blog/post…
HongR retweeted
I'm late for ~7 months, but I've finally published my C++ & WebGPU raytracer on GitHub! I've tried to keep the code fairly commented and readable.
It works pretty well, but I've never managed to make refractions work with VNDF. Maybe another time :)
github.com/lisyarus/webgpu-r…
HongR retweeted
Free chapter on collision detection for download, new hyperlinked references page (WIP), cover of "Real-Time Rendering, 4th edition," and other tidbits are now at realtimerendering.com - enjoy!
HongR retweeted
Displacement Interpolation (Robert McCann) is the optimal transport geodesic btw 2 pointts clouds, more generally btw measures. Interpreting space of measures as a manifold (Otto calculus) has countless applications in physics, chemistry, signal, ML, etc. link.springer.com/chapter/10…
HongR retweeted
New bgfx example: bkaradzic.github.io/bgfx/exa… example-37-gpudrivenrendering: GPU-Driven Rendering by @KostasAAA
HongR retweeted
Today is a big day :) I am open-sourcing the (still experimental) library I've been working on for the past year (and years before that) ! There are a bunch of live examples that all work in the browser !
github.com/hugoam/mud
#programming #gamedev #indiedev
HongR retweeted
Snack Foods Friday: If you like chickpeas, give Biena a try: crispy, crunchy, flavorful, healthy chickpea snacks. *If* you like chickpeas. juliesdiningclub.blogspot.co…
HongR retweeted
As we come into graduation season, I’ve distilled my 600-page book into a 30-minute ultra mini-adventure series called “Principles for Success” to make it easy for people to get the key ideas. I think you’ll love it and that it will help you succeed in the next phase of your life
HongR retweeted
Looking for fast, accurate and stable order-independent transparency? Cedrick Münstermann developed just that in his master's thesis and we turned it into an @i3DConf 2018 paper. Grab the paper, video, code and more now.
momentsingraphics.de/?page_i…
HongR retweeted
My hobby project: A path tracer, implementing triangle mesh support, BVH, parallel build, GGX, IBL, NEE, MIS, and realistic camera in 300 lines of C++. github.com/hi2p-perim/minpt
HongR retweeted
读了一篇《分布式系统入门》,结尾的最后一句话,让我觉得这个教程很酷。
“远离分布式系统,它的复杂性超过它的好处。不到万不得已,不要用它。”hackernoon.com/a-thorough-in…
HongR retweeted
Today, @GM is the first major North American automaker to adopt Autodesk #generativedesign software to take vehicle lightweighting to a whole new level. This AI-designed seat bracket weighs 40% less and is 20% stronger than its predecessor.
autode.sk/2HO6JYG
HongR retweeted
I finally wrote up the depth of field technique on the blog, including source code. This is a pretty nice drop-in bokeh depth of field in 40 lines of code drawn in a single pass. Enjoy! tuxedolabs.blogspot.se/2018/…
HongR retweeted
Checkout our latest work on Inverse Rendering of faces, accepted in CVPR 2018 (Spotlight).
From: @akanazawa @carlosdcastillo David Jacobs (@umdcs @umiacs)
Project Page (Code Published): senguptaumd.github.io/SfSNet…
Arxiv: arxiv.org/pdf/1712.01261.pdf
HongR retweeted
In our newest paper, we teach an AI the concept of metallic, translucent materials and more. Have a look! - users.cg.tuwien.ac.at/zsolna…




































