Pixelome 🕹 (@pixelome) header
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Solo Indie Game Developer. | https://teapawt.net/t.co/SMnpyOunpa Developed "Run Die Retry" a retro modern endless runner. | #gamedev #indiegame #pixelart

Joined March 2010
Photo by Pixelome 🕹 (@pixelome)Photo by Pixelome 🕹 (@pixelome)Photo by Pixelome 🕹 (@pixelome)Photo by Pixelome 🕹 (@pixelome)Photo by Pixelome 🕹 (@pixelome)Photo by Pixelome 🕹 (@pixelome)Photo by Pixelome 🕹 (@pixelome)Photo by Pixelome 🕹 (@pixelome)Photo by Pixelome 🕹 (@pixelome)Photo by Pixelome 🕹 (@pixelome)
Pixelome 🕹 retweeted
I originally planned for maps to be limited by screen size, and for jumping to be a special ability with a cooldown. This was severely limiting gameplay and types of levels I can make. It's still not perfect but it only took a few hours. #gamedev #indiedev #screenshotsaturday
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A church catches fire and the entire world stops, news is everywhere and billions are raised overnight. But when our planet catches fire, there's crickets. This fire in Australia has killed HALF A BILLION ANIMALS. Half a billion. This needs to be trending everywhere!!
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Pixelome 🕹 retweeted
From sketch to a "final" background 🖋 #gamedev #indedev #indiegame
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Pixelome 🕹 retweeted
A closeup of the heal effect made with #shadergraph 💫 #madewithunity #indiegame #indiedev #gamedev
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Pixelome 🕹 retweeted
Drawing maps is counterintuitive. From high up everything seems out of proportion, even on photos 🗺 #gamedev #indiedev #madewithunity #indiegame
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Pixelome 🕹 retweeted
The ability to undo complicates things, but I got a moving enemy support it 🤠 #gamedev #indiedev #indiegame #indiegamedev
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Pixelome 🕹 retweeted
I finally polished my radial menu enough to submit it to the Unity Asset Store. Hopefully this time the review process is a bit faster 🏎 #gamedev #indiedev #madewithunity
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Pixelome 🕹 retweeted
It took a while for the mechanics make sense to me, but I'm super pleased with this radial menu 🤗 The hardest thing was keeping the buttons in the correct place 🤤 #gamedev #indiegame #indiedev #madewithunity #gaming
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Pixelome 🕹 retweeted
A radial menu prototype for my new game. It needs to expands so all items are still visible when it's near a screen edge 💫 #gamedev #indiedev #indiegame #madewithunity #gaming
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Pixelome 🕹 retweeted
Sometimes you have to go back to move forward, as evidenced by the lower left image 👨‍🎨 #gamedev #indiedev #prototype #indiegame #screenshotsaturday
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Pixelome 🕹 retweeted
Android version of Run Die Retry is finally available 🤖 buff.ly/2EBi2Cx #indiegame #madewithunity #android #pixelart
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Pixelome 🕹 retweeted
Run Die Retry v2.0 is out now! This update brings a whole new world to explore. #gamedev #indiedev #indiegames #ios #pixelart #madewithunity itunes.apple.com/hr/app/run-…
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Pixelome 🕹 retweeted
v2.0 of Run Die Retry is coming out soon 🤩 #gamedev #indiedev #indiegames #pixelart
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Pixelome 🕹 retweeted
Still not 100% sure about the headlight 🚂 #pixelart #madewithunity #gamedev #indiedev #indiegame
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Pixelome 🕹 retweeted
Animating the planks was easier than I thought it would be ✏️ #screenshotsaturday #gamedev #indiedev #indiegame #pixelart #animation
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Pixelome 🕹 retweeted
Only 3 frames, but looks good enough considering how long it’s on screen 🐗 🐷 #gamedev #indiedev #indiegame #pixelart #animation
Pixelome 🕹 retweeted
Working on obstacles for a new environment in Run Die Retry 🌳✏️ #gamedev #indiegame #indiedev #screenshotsaturday #pixelart
Pixelome 🕹 retweeted
Animating 3D tiles is harder than anticipated, but it's makes the new biome look much nicer 🌳 #gamedev #indiegame #indiedev #wip #pixelart
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Pixelome 🕹 retweeted
New update of "Run Die Retry" with GameCenter integration is live 👾 #gamedev #indiegame #indiedev #update buff.ly/2xtXcRe
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Pixelome 🕹 retweeted
New update of "Run Die Retry" for iOS is live 👻 #gamedev #indiegame #indiedev #pixelart #mobilegame #update run-die-retry.pixelome.com/
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