Polya (@polya_exe) header
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Cosplayer, 3D artist (⌒▽⌒)☆ ●No AI●

Joined April 2024
Photo by Polya (@polya_exe)Photo by Polya (@polya_exe)Photo by Polya (@polya_exe)Photo by Polya (@polya_exe)Photo by Polya (@polya_exe)Photo by Polya (@polya_exe)Photo by Polya (@polya_exe)Photo by Polya (@polya_exe)Photo by Polya (@polya_exe)Photo by Polya (@polya_exe)
落書き /トライガンのような何か ※女装コスプレ盟友注意 ほんの出来心です
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#牧台 #WV #葬台 𝗛𝗮𝗽𝗽𝘆 𝗛𝗮𝗹𝗹𝗼𝘄𝗲𝗲𝗻 🎃👻🍬🍭
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#trigun made a cute vash gif
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Polya retweeted
🎃
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rewatching #trigunstampede and i just noticed in this scene that meryl eats it HARD in the background 😭😭 helppp
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We're finally launching our studio's Flattice tool for Blender! Create more appealing anime faces at extreme angles with our production-tested, easy to use addon. Available now on Gumroad and Superhive! ⬇️ #b3d #blender #blendertutorial #blenderaddon #indieanimation
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how is everyone else animating the manga panels 😭✌ there's gotta be a better way? are you guys all hiding the secret from me?
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この前ポストしたシェーダーのブレイクダウン作りました。基本のテクスチャは1枚でもう1枚のフラクタルノイズはディストーション用です。 #UE5 #UnrealEngine #gamedev #realtimevfx
この(artstation.com/artwork/V2EEd…)ブレイクダウンを見て再現できるか試していた。まったく別物になったが、このアプローチはたいへん参考になった。 #UE5 #UnrealEngine #gamedev #realtimevfx
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#TRIGUNSTARGAZE 추락 직후의 이야기 그리다 말았지만 일단 방출 ①
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ALL edits / changes made for my Wake Me Up edit plus my ranking on how difficult they were
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My old account got nuked but punisher is in the works 🤫🤫🤫🔥🔥
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Blenderでキャラを動かすと、バックルやボタンまで伸びてしまう問題。#b3d クリエイター(masoudrezaei28氏)が硬いパーツの変形を抑えるウェイト調整の工夫を紹介。 ゲーム用モデルで追加ボーンを避けつつ、衣服の動きと金具の硬さを両立させる試みです。
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Trigun Stampede 🌿🐺
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鴨居とかに手をかけて入ってくるデカ男好き 何回か頭ぶつけてほしい
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Wolfwood Ya esta disponible en mi VGen: vgen.co/tishi-art/shop ✨ #Trigun
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Been working on this cozy interior piece in blender3D. #Blender3D #BNPR #Anime #lineart #Environmentart
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Replying to @marquiscreates
teapawt.net/KDedeneArt/status/1415… this post outlines the basic block of whats going on. I add extra fake lighting on top of the excisting shading using either a gradient texture or a wave texture.
Here is a quick tip on a🧊 for people who are curious how to stylise lighting and retain dynamic lights. Run a Principeled BSDF shader into a shader to rgb and use a Wave or Gradient texture to break up hard surfaces. add lineart to taste👌! Example nodes in the comments.
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