bigboss (@psxdev) profile picture

Working at @thegamekitchen. Opinions are my own

Sevilla, Spain
Joined September 2011
Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)
Feel free to help to renew my Apple environment and get New stuff for new raylib ports ko-fi.com/bigboss_psxdev/goa…
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A promise is a promise. github.com/lucas-martinic/ma… Working in Quest 2 (untested), Quest 3 and Quest 3s at 90 fps. Important: no ROMs, no Nintendo code. The app contains none of the game. You need your own Super Mario 64 (USA) ROM, and a script in the repo builds the game from it on your computer and pushes it to the headset.
Full Mario 64 in Mixed Reality! Running in real 3D (no stereoscopic crap) natively at 90FPS and also running on my desk! 😋 Again, Opus 5.5 + PICO CLI combo made it quite straightforward. Such a bliss to play an oldie at 90 FPS in 3D. Disclaimer: I own an original physical copy of Mario 64. This project is not associated with Nintendo or PICO.
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Steam Machine Retro PVM faceplate available on Etsy or PayPal direct link! 2nd batch limited quantity 🙏 paypal.com/ncp/payment/94JL6… etsy.com/fr/listing/46066186…
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Steam frame msx on webxr
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bigboss retweeted
Guys, OXRSys 1.3.0 is out with an impressive changelog and 10 contributors. Highlights: - Apple Vision Pro client - Meta Quest USB Network support, it's wayy faster than the old USB with adb MANY fixes for almost everything. If you're a Unity user, you need to add the OXRSys Unity Package for building the game because @unity doesn't export @OpenXR libs on mac. If you're a @godotengine user, it's great, you just have to run the engine (from CLI or Home) and everything will work <3 If you're a @libsdl user with SDL_GPU, your app have to be started with CLI or home and targets Vulkan with MoltenVK because SDL_GPU doesn't support Metal yet. For native metal it's OK of course :-D For @UnrealEngine maybe @TimSweeneyEpic can see us and ask to the team to add Metal support to OpenXR. We've a fork for 5.7 and I'll update it to 5.8 but it's for editor only it doesn't work for builds github.com/demonixis/oxrsys/…
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bigboss retweeted
Introducing terminal-mac. Entire MacOS that runs inside your existing terminal. - Give your agent its own Mac, and keep yours - Watch it work live, next to your terminal - Computer use built in: MCP, CLI and skill - Free & open source
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Steam FrameOS 0.5.7 Beta just added WebXR support inside of Chromium Audio, battery indicator, bindings fixes And other quality of life changes Full patchnotes: steamcommunity.com/games/416…
Valve seems to be working on making WebXR possible with Steam Frame’s default Chromium browser “Enable support for WebXR via flatpak overrides and launch options“
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Testing a new profile for a MSXimus z
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MSX SD Maker is a Windows and macOS app that gets an SD card ready for the FPGA MSX machines: an MSXimus (Tang Console 60K, Tang Mega 138K or Zynq), an MSXnano or a Goa'uld — and also for an MSXPico and the MSXBOOK / OneChipBook / 1chipMSX (OCM-PLD) #msx github.com/Papipapito/SD_Mak…
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Well well well... msx on VR Animated VR controllers ready like msx joystick for pico and quest next frame :) . Using WebMsx with some custom changes to use with a-scene Rom Gradius2/Nemesis2 from Konami. Msx 3d model from sketchfab.com/3d-models/msx-… More to come...
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Replying to @SadlyItsBradley
But it was already there, i tested local chromium last summer with a-frame (msx emulator with pico/quest/frame support) , the issue was only i need to use my own gltf and custom code for frame controllers you can get gltf directly from steam frame with OpenXR public code from valve samples.
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While testing the profiles, I created one with dual Z80s and dual V99968s; it is possible to have two MSX systems running simultaneously—this is just a test. #msx #v9968 #v9990 #msxfpga #msximusz
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bigboss retweeted
When I started OXRSys (OpenXR-OSX at that time) I had no idea that many people will contribute like that. Tbh it's hard to follow every PR (sometimes 5 PR a day, thanks to AI lol). I'll publish the next version next week, after stabilization. It's very something cool right now. Yes VR (and MR) on Mac is a thing, and yes It's worth it. Working on Windows is a pain, especially when you're a Mac user. That's why we need more native VR apps/games on Mac. You can build @unity apps/games on mac that target OpenXR (you need to use the OXRSys plugin to ensure the build is ok). @godotengine is also a great choice, it supports both Metal and Vulkan. Finally, it's possible to use @UnrealEngine too, with some hack, thanks Claude for that! Of course you can use @libsdl and SDL_GPU (but only with Vulkan/MoltenVK for now) and any native frameworks.
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El Vampire Killer crea sus pantallas usando 8x6 metatiles de 64x64 pixeles. Así que cada una ocupa 256x192 pixeles. Pero los 16 pixeles superiores de cada pantalla quedan tapados por el marcador. Por eso hay partes/gráficos que nunca se ven en el juego. #Castlevania #MSX
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NJEMU v3.1.0 released! New features have been added: Experimental Wide support for PSP and PSVita (lovely screenshots), HDD support, and pixel-perfect 240p for PS2, Joystick support for Desktop Remember it supports CPS1, CPS2, MVS, NDDZ, and PS2, PSP, Vita, Desktop #Retro #Arcade
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bigboss retweeted
Samsung Smart TV owners no longer need developer SDKs to sideload apps. 𝗔𝗽𝗽𝘀𝟮𝗦𝗮𝗺𝘀𝘂𝗻𝗴 𝘃𝟯.𝟮.𝟬 just dropped on GitHub. It bypasses the heavy Tizen Studio workflow, letting you install community apps straight to your TV over local Wi-Fi: • 𝗡𝗼 𝗧𝗶𝘇𝗲𝗻 𝗦𝘁𝘂𝗱𝗶𝗼 𝗦𝗗𝗞: Generates developer certificates and pushes packages automatically • 𝗖𝗼𝗺𝗺𝘂𝗻𝗶𝘁𝘆 𝗔𝗽𝗽 𝗖𝗮𝘁𝗮𝗹𝗼𝗴: Sideload Jellyfin, Moonlight, TizenTube, and custom .wgt packages • 𝗧𝗩-𝗦𝗶𝗱𝗲 𝗦𝘁𝗼𝗿𝗲 𝗖𝗼𝗺𝗽𝗮𝗻𝗶𝗼𝗻: Install the on-TV store app to browse and update packages using only your remote • 𝗖𝗿𝗼𝘀𝘀-𝗣𝗹𝗮𝘁𝗳𝗼𝗿𝗺: Companion client runs on Windows (WinGet), macOS, Linux, and Android Safe and non-destructive uses Samsung's native developer connection without modifying core firmware. GitHub: github.com/Apps2Samsung/Apps…
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The best PCVR Streamer App for Vision Pro has just entered TestFlight! If you gave up on previous solutions for one reason or another, I STRONGLY suggest trying this one out It’s FANTASTIC. And not just due to my constant feedback to make it PEAK 🤣 strandxr.com/testflight
Would you believe me if I told you I had a little portal to VRChat on my desk? Alongside all of my other spatial computing apps/tools/windows? Truly a glorious future we live in
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