Where single-player ends, ReadyM begins. Creators of a platform bridging the most popular games with multiplayer capabilities.

Imperial City, Cyrodiil
Joined July 2023
This is what builders are already making. Yannök's Oblivion MMO project has a MMO-style chat, a mail and trade system the auction house also uses, and a quick skill bar. Want to build your own? discord.gg/obmp
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And this is what server owners are already building. Donkey made his own inventory, character page, world map and spells menu for his @RedDiamondRP server in Oblivion Remastered, all on OB:MP. YouTube: youtube.com/channel/UCCl-JQo…
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SDK 1.0.0-rc.3 and Launcher 0.34.0 are out for OB:MP. Your character's name, race, class and birthsign now save and sync, servers get banners and icons, and playing on Linux through Proton got much simpler. docs.ready.mp/releases
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ReadyM (OB:MP & WukongMP) retweeted
This is not something I ever expected to see. Larian and Bioware started their trajectories in the games industry at the same time and Bioware led the way in making RPGs big. It's almost unimaginable that we're now entering an era were the name Bioware won't show up anymore when discussing upcoming RPGs. What a loss for all of us. Thank you for all the games. Thank you for the many hours of gameplay. Thank you for all the stories . You can be damned proud of what you achieved. I hope you all land well.
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ReadyM (OB:MP & WukongMP) retweeted
Bioware has been a massive part of CDPR history. We befriended them when localizing and selling Baldur’s Gate games in Poland, Czech, and Slovakia. And later they were great help when lending us their engine for Witcher 1, sharing their wisdom and even giving us a spot at their booth at E3. I had a pleasure to visit them a few times in Edmonton and also host them in our Warsaw office. Very sad for the people affected, but also sad to see a legendary brand go down. Not a great day in the games industry.
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ReadyM (OB:MP & WukongMP) retweeted
Hey chooms! Mods are coming on all platforms for @CyberpunkGame with the 2.5 update. Thanks to @CDPROJEKTRED for bringing us along for another ride in Night City.
Thought you were done with Night City? Well, Night City isn't quite done with you. Patch notes for Cyberpunk 2077’s Edgerunners 2 Update (2.5) are now available for you to ready up and review before going live on the streets tomorrow. Jack in: cp2077.ly/2.5_Patch_Notes
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Okay, this one hurts a lot. RIP BioWare and all the fantastic games you delivered.
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ReadyM (OB:MP & WukongMP) retweeted
Replying to @BVRlive @readymod
Oblivion with friends sounds unbelievably fun
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ReadyM (OB:MP & WukongMP) retweeted
🚨ATTENTION CREATORS🚨 The time is now- Gather your crew and get ready to take on Cyrodiil together. That's right, TES: Oblivion is no longer a SOLO story! OB:MP is now in beta from our partner @readymod DMs are open or reply below if interested.
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Donkey from our community is building his own inventory for OB:MP in Oblivion Remastered. He's also working on a full map, and our @pete_rmn is building a full RPG dice system. SDK rc.3 is on the way, stay tuned!
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ReadyM (OB:MP & WukongMP) retweeted
Oblivion Remastered mod built using Claude AI boosts FPS by over 40% and drastically reduces stuttering without sacrificing visual quality. 🔗 wccf.tech/1lecn
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Shoutout to amazing QueenlyDonkey for preparing such a cool system that server owners can extend into multitude of custom super immersive Oblivion Remastered in-game UIs. Check out OB:MP, soon on NexusMods: - Launcher + community: discord.gg/obmp - Server/how to start: docs.ready.mp/oblivion-mp/do… QD's GitHub: github.com/QueenlyDObnkey7
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The Oblivion Gates are finally OPEN (quite literally)! The OB:MP open beta starts today. The OB:MP tile in the ReadyM Launcher is open to everyone, and builders can get SDK 1.0.0-rc.1 plus the server for Windows and Linux. Persistence and NPC sync are in, so RP, PvE and PvP servers can finally be real. New to OB:MP? Read this first: docs.ready.mp/oblivion-mp/do…
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ReadyM (OB:MP & WukongMP) retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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3 major features upcoming next weeks & major Oblivion Multiplayer Mod (OB:MP) SDK refactor with open beta launch. NPC sync support, persistence/server authority and CEF support (custom UIs - see below a small chat demo). Stay tuned and join our Discord to start building your first TES RP server!
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