ReadyM (OB:MP & WukongMP) retweeted
This is not something I ever expected to see.
Larian and Bioware started their trajectories in the games industry at the same time and Bioware led the way in making RPGs big. It's almost unimaginable that we're now entering an era were the name Bioware won't show up anymore when discussing upcoming RPGs. What a loss for all of us.
Thank you for all the games. Thank you for the many hours of gameplay. Thank you for all the stories . You can be damned proud of what you achieved.
I hope you all land well.
ReadyM (OB:MP & WukongMP) retweeted
Bioware has been a massive part of CDPR history. We befriended them when localizing and selling Baldur’s Gate games in Poland, Czech, and Slovakia. And later they were great help when lending us their engine for Witcher 1, sharing their wisdom and even giving us a spot at their booth at E3. I had a pleasure to visit them a few times in Edmonton and also host them in our Warsaw office. Very sad for the people affected, but also sad to see a legendary brand go down. Not a great day in the games industry.
Hey chooms! Mods are coming on all platforms for @CyberpunkGame with the 2.5 update. Thanks to @CDPROJEKTRED for bringing us along for another ride in Night City.
Thought you were done with Night City? Well, Night City isn't quite done with you.
Patch notes for Cyberpunk 2077’s Edgerunners 2 Update (2.5) are now available for you to ready up and review before going live on the streets tomorrow.
Jack in: cp2077.ly/2.5_Patch_Notes
Cyberpunk 2077 | Edgerunners 2 Update Features Overview
The Edgerunners 2 Update is coming on October 22! Check out what’s new in this latest free update for Cyberpunk 2077.
🚨ATTENTION CREATORS🚨
The time is now- Gather your crew and get ready to take on Cyrodiil together.
That's right, TES: Oblivion is no longer a SOLO story!
OB:MP is now in beta from our partner @readymod
DMs are open or reply below if interested.
ReadyM (OB:MP & WukongMP) retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
So, our team @readymod just released this new teaser for #OBMP. The latest version of the SDK lets you jump into a PvP deathmatch with other players in the #OblivionRemastered Imperial City Arena.
This month we're dropping a first look at our #OpenBeta, with NPC sync, persistence, synced progress and custom in-game UI.
In the meantime, you are more than welcome to join our Discord server, mingle with our amazing community and start building on what's already there: discord.gg/obmp.
Hop on and never walk Cyrodiil alone!
Incredibly proud of the work done by @CDPROJEKTRED and @Yigsoft teams using mod.io to bring cross-platform mod support to The Witcher 3: Wild Hunt along with the remsatered edition! mod.io/g/the-witcher-3
Perils, potions, monster contracts, and an elusive reunion… It’s time to return to the Continent and face the Wild Hunt once more.
The Witcher 3: The Wild Hunt - Remastered is here, as a free upgrade bringing countless improvements to Geralt of Rivia’s adventure across visuals, performance, gameplay, and more!
Available now to all owners of the game on GOG, Steam, Epic Games Store, Battle.net, PlayStation 5, Xbox Series X|S and Nintendo Switch 2.
⚔️ thewitcher.com/witcher3
ReadyM (OB:MP & WukongMP) retweeted
◤ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄◥
またお会いしましょう✨
◣___________◢
#TGS2026 にご参加いただいた
全てのみなさま、ありがとうございました!
来年もどうぞお楽しみに🎮
#東京ゲームショウ30th
ReadyM (OB:MP & WukongMP) retweeted
The Witcher 3 Remastered New Official Details:
🔸️ New meditation animations
🔸 Loot herbs while mounted on Roach
🔸 Dynamically mount Roach from farther away and from any angle
🔸 New mounting animations
🔸 Runs at up to 90 FPS on PS5 Pro
🔸 Ray Tracing mode can run at 60 FPS
🔸 Path Tracing is available on PC
🔸 Supports multi-frame generation of up to 6×
🔸 Supports Dynamic Frame Generation
🔸 DLSS 4.5 support
🔸 New NVIDIA path-traced hair
🔸 New and modified skills
🔸 Improved targeting
🔸 Better player input during combat and horse riding
🔸 Skills can be unlocked faster
🔸 Skill progression now relies on points spent rather than player level
🔸 3 new finishers
🔸 Improved traversal, including jumping onto ladders and sliding down them
🔸 Improved horse riding, making it easier to ride through dense forests
🔴 Nintendo Switch 2:
🔸 Docked: 1080p, 30–40 FPS
🔸 Handheld: 720p, 30–40 FPS
🔸 Touchscreen and motion controls supported
🔸 Motion controls can be used while riding Roach
🔸 Lift your right hand to call Roach
🔸 Roll your left hand to cast Signs
🔵 Some mods available on console:
🔸 Unlimited inventory capacity
🔸 Boat races
🔸 New hairstyles
🔸 Head covers
🔸 Glowing eyes
🔸 Gwent mods
Experience an RPG legend for less—The Elder Scrolls III: Morrowind GOTY Edition is 60% off! 🌋
👉 Get it now: bit.ly/4wSyfMa
It's the perfect time to return to Vvardenfell using the open-source OpenMW engine and explore the vast mainland with the massive Tamriel Rebuilt mod. Enjoy total player freedom, deep lore, and enhanced stability in one of gaming's greatest open-world masterpieces.
Will you answer the call of prophecy, Outlander?
Explore Morrowind like never before—KaurTube is streaming OpenMW with Tamriel Rebuilt tonight! ⚔️
👉 Watch live: twitch.tv/gogcom
Tune in at midnight Warsaw time (10 PM UTC, Aug 26) as KaurTube journeys into the massive, fan-made project bringing Morrowind's mainland to life. Experience classic RPG gameplay powered by the open-source engine rewrite as we explore new lands, lore, and quests together.
Ready to set sail for the mainland, Outlander?
Modding the Khajiit lands into Oblivion is still the cat's meow pcgamer.com/games/the-elder-…
ReadyM (OB:MP & WukongMP) retweeted
Digital Foundry breaks down Oblivion Remastered specs on Switch 2 gonintendo.com/contents/6382…
ReadyM (OB:MP & WukongMP) retweeted
Elder Scrolls IV Oblivion Remastered is really good on Switch 2. I'm quite impressed... enjoying it more than I thought I would despite only being a few hours in. I'm sure I'll enjoy it even more the deeper I get into it and explore. Stuttering/framerate issues aside, solid port
ReadyM (OB:MP & WukongMP) retweeted
Bethesda is working on a new optimization patch for The Elder Scrolls IV: Oblivion Remastered ⬇️
trueachievements.com/news/th…
ReadyM (OB:MP & WukongMP) retweeted
Unless you grew up and experienced the original Oblivion when it first came out, you don't understand how monumentally transformative it was to exit the sewers for the first time.
Nothing has ever matched how limitless it all felt. The Remaster is beautiful 🫶 – at Manteca, CA

































