Cofounder of @fluid_xr, Spatial Computing, Music & Baseball. Wu-tang is for the children

San Francisco, CA
Joined June 2009
Rive is not just for 2D screens. I got @rive_app working as a renderer for standalone VR Apps! - APK is a tiny 820KB - 207 Hz on Quest 3 - One .riv file with VRScene.luau - Realtime Animated Monkey Faces - Thin C++ OpenXR Shell
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- There is a thin local multiplayer syncing system in C++ - No textures needed (duh, its rive) - Iteration speed is ~5 seconds. It doesn't require builds, just pushing the .riv file over adb and relauching app - Works on ALL vr headsets - Foveated rendering supported
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Bradley is tweeting about watching Sports in VR. Thats how you know its going to be good.
Wow! Looks like gaussian splatting technology! Imagine if a headset company who just so happens to be sponsoring the hell out of F1 Manages to let us all hang out in the live volumetric pit lane with friends while we all watch the race together
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My normie roommate created his first AI dashboard at the Mill Valley library today
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Live College Football looks amazing in VR!
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How home runs are measured in MLB ⚾️
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I was thoroughly surprised!
XR veterans are hard to surprise. Videos can’t quite capture what Sphenomenon feels like. These reactions can. Without excited developers, there’s no thriving spatial computing ecosystem. @finkd @sama @satyanadella @sundarpichai @elonmusk @boztank @DavidSHolz want to try what got them this excited? I’d love to give you a personal demo.
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Rob retweeted
building a spatial music tool in WebXR @threejs
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It might not save VR, but Steam Frame is going to change the world.
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The VR Industry has a huge blind spot. The people building it don’t watch sports. Live immersive sports content on lightweight headsets will sell more VR headsets than VR games ever have.
Live immersive MLB on Apple Vision Pro. It felt like I was at Yankee Stadium. The whole experience was incredible. Shot through the lens with iPhone since it can’t be recorded on headset.
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Suno will be wiped off the map within 1 year, its obvious to anyone actually paying attention.
I am not joking when I say this. Spotify, Apple Music, and streaming in general is over. AI music is now very, very good. You just don't know yet because all AI music circulating today is from ~2-3 generations ago. Suno v6 pro et al has solved infinite personalized music.
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It took a lot of effort getting these working correctly! They make Fluid way more usable. We are now one of the only android browsers that actually support chrome extensions.
Chrome Extensions🧩 now in Fluid! Starting with: - Dark Reader - uBlock Lite - Bitwarden - LastPass - 1Password - Proton Pass More coming soon.
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MLB on Vision Pro with friends is the killer VR app. If Apple can drive down vision’s price and weight, they will sell millions of devices.
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MLB on Vision Pro is legitimately the most excitement I’ve heard for VR in a long time. Sports are going to be what drives most normies to immersive media.
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My favorite view was the bullpen, nice and up close to the pitcher where you can see their form really well. My main nitpicks are, the Jumbotron and IRL screens showing scores, highlights and ads were super mushy and hard to see. I would LOVE to have those video textures be composited into the headset as their own high res layers. I also prefer to have the main broadcast audio as an option. Regardless it’s the best sporting content ever in VR, amazing work @Apple
Live immersive MLB on Apple Vision Pro. It felt like I was at Yankee Stadium. The whole experience was incredible. Shot through the lens with iPhone since it can’t be recorded on headset.
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I spent two innings watching this game on Apple Immersive Video and WOW. This is the future. I would swear I was in the on-deck circle. Hope everyone gets a chance to see a game like this! 🥽 Full story coming at @MLB.
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I have been building a egocentric data capture tool with @jmdagdelen. Got Superdex working and put some of our data thru it. Worked surprisingly well first try!
Meta just open-sourced its dexterity stack! 🪬 Most physics simulators were built for things that move through space. Walking robots, drones, cars. Contact is the part they approximate worst, and obviously dexterous manipulation is nothing but contact. Project SuperDex, from Meta Reality Labs Research, is built the other way around, a contact-first physics engine with the whole platform stacked on top of it. The cool part is that it's on GitHub. The engine runs one solver across rigid bodies, soft bodies, rods and tendons, shells and cloth, in the same model. → Non-convex collision with accurate contact force distributions, so a multi-finger grasp gets simulated rather than approximated → Tactile sensors and soft contact as first-class primitives → Numerical stability without the tight time-step limits explicit solvers force on you → Constraint-aware inverse kinematics running on the same optimization core as the forward dynamics Then the data layer. Put on a Quest 3, teleoperate the simulated hand with haptic feedback, and generate demonstration datasets without touching real hardware. They show a shape-sorting policy trained entirely in simulation and deployed zero-shot on a real robotic hand. Robot hands are getting good. Data for them isn't that fast. Meta is betting the cheapest way to collect contact-rich demonstrations is a headset people already own, pointed at a simulator instead of a game. 🔗 Here's the project page: projectsuperdex.com/ ~~ ♻️ Join the weekly robotics newsletter, and never miss any news → ziegler.substack.com
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