Technical artist, GameDev, 3D artist. Blender | Unity. My game: Lucent VR.

Joined February 2021
Shahzod Boyhonov retweeted
Unbelievably cool!! Lots of fun to mess around with. #blender #b3d #backrooms
Raymarched endless backrooms. Blender 5.2, EEVEE. #blender #b3d #backrooms #raymarching
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Shahzod Boyhonov retweeted
So much of cinema's power comes from believing that theres another human mind on the other side of the screen conversing with you. Someone who made hundereds small, big, deliberate, specific choices in every single frame. The tragedy of AI art isn't even that it looks bad, it's that it forces you to become a skeptic. The moment you start wondering if a gesture, a certain pacing, a duration of pause was intentional or just a program hallucinating, calculating probabilities,...the immersion dies, the magic disappears.
Smooth Operator
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RT @NuriddinKhamid: Introducing CurvBake Pro — ultra-fast, studio-grade curvature baker! GPU OptiX & CPU C++ speed Substance Painter mat…
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Shahzod Boyhonov retweeted
Check out my Blender assets. They are currently on sale with 25% off: superhivemarket.com/creators… #blender #b3d
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Forget everything you thought about EEVEE. It's not just a preview engine in Blender 5.0 anymore. This is photorealtime. Meet EEVEE Realistic Lighting & Rendering. The future is here, and it renders in fractions of a second.
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Jumping on a Blender 5.0 Beta hype train. Repeat zone and EEVEE 🔥. Real time caustics from noise, projected from light source and a water plane with built-in blender noise. Works also with volumes. These are my initial tests. #blender3d #b3d
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Shahzod Boyhonov retweeted
Blendermarket Spring Sale is live! Get 25% off on all of my assets: blendermarket.com/creators/s… #blender #b3d #geometrynodes
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Flow 🐈‍⬛ wins a Golden Globe!! #blender #blender3d
Flow accepts the #GoldenGlobes award for for Best Picture – Animated! 👏 Congratulations!
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Shahzod Boyhonov retweeted
The new For Each Geometry Element zone just got merged and will be available in Blender 4.3. It opens up lots of new opportunities and makes many previous complex workarounds unnecessary. #b3d #devfund #GeometryNodes
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‘Flow’ by @gintszilbalodis is arriving to theatres across the world. Features: • no dialogue • only animals • game-ish environments • made entirely in #Blender • rendered in Eevee • beautiful waters 😎 • one of the best animated feature of the year!
DiscussingFilm
@DiscussingFilm12 Sep 2024
First trailer for ‘FLOW’, described as one of best animated films of 2024. • 100% on Rotten Tomatoes • Predicted to be a potential Best Animated Feature nominee In theaters later this year.
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Shahzod Boyhonov retweeted
Depth-of-Field representation in wireframe space
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Shahzod Boyhonov retweeted
We just added initial support for generating #GreasePencil from scratch using #GeometryNodes. #b3d #devfund
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Niagara particles. #UnrealEngine #VFX let's say hello to video compression :)
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Shahzod Boyhonov retweeted
This project is now available! Fast/mobile, FREE volumetric fog for #Unity3D's URP. May write a blog/tutorial post later, but source files should be easy reading. 😶‍🌫️ Asset Store 🔗 assetstore.unity.com/package… #gamedev #assetstore #vfx
Thanks for voting! 👏 It took me a while, so here's an upgrade: > Real volumetric fog that works fast even on mobile. I'll be putting this up on Unity's asset store for FREE :) (Universal Render Pipeline) #unity3d #gamedev #realtimevfx #gameart
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Shahzod Boyhonov retweeted
Cyber Sale is going on Blender Market and you can get my Road Generator for 30% off. blendermarket.com/products/f… #b3d
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Shahzod Boyhonov retweeted
In Blender 4.0 we plan to add serial loops to #GeometryNodes. They allow executing nodes repeatedly without having to build a long chain of nodes manually. Just got them working for the first time. #b3d #devfund
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⚡ December 15 - CHARGE online premiere. youtube.com/watch?v=oLaHWmJq… #b3d
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Shahzod Boyhonov retweeted
We started working on basic simulation support for #geometrynodes. There still many limitations, but it's already fun to play with. #b3d #devfund
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