When the tides of technology have been underestimated ;) Will this be our future? Can you outwit & outlast? store.steampowered.com/app/3…
Humanity is outmatched. That has never stopped it before.
Watch the new trailer for Ashes of the Singularity II, launching November 10.
Wishlist Now: store.steampowered.com/app/3…
We asked everyone to join us in building open-sourced apps.
Seemed fair to go first.
A few of us built OPENjutsu as a side project.
It’s fully open source, so it’s as much yours as it is ours. Run it on Comfy, run it locally, or plug in a paid model if you want higher quality.
Your #OpenSourceHiggsfield submissions are due October 30.
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The full video is now live on @YouTube!
A big thank you to @larsmoravy, @EricETesla, and the rest of the Tesla team for taking the time to walk us through the Cybercab and share the engineering, design, and technology behind it.
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A new open-source project claims to shrink vector database storage by 97%
It reportedly compresses 60 million text chunks from 201 GB to just 6 GB, with no accuracy loss in its tests, running locally without a GPU or cloud infrastructure
Your laptop could handle workloads that once required expensive servers
Repo: github.com/StarTrail-org/LEA…
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I can't speak for this last Next Fest but I am really glad that we had Ashes of the Singularity II in the February Next Fest. It gave us so much useful feedback and allowed us to really polish and refine the game.
I think we'll end up selling a lot more copies in the long term even though we pushed its release date out.
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Replying to @loganaiyer
Excited to see you here. We spend a lot of time helping make Windowd an even better platform.
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Nvidia RTX 20, 30, and 40-series GPUs hacked to remove a half-speed AI throttle tomshardware.com/pc-componen…
As the mist rolls in, Steam Scream has arrived in town with a carriage of horrors! Check out all sorts of horror games - psychological, jumpscare, survival, and more - before this haunted house closes on November 2.
store.steampowered.com/categ…
Steam Scream V
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Whole tank column up the ridge and straight into their line. Sometimes the plan is just more tanks.
Wishlist Ashes 2 Now: store.steampowered.com/app/3…
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🚀 Design all kinds of futuristic vehicle sound effects for your game with DSP Sci-Fi!
From battle cruisers and transport ships to planetary rovers, create the sounds of your sci-fi universe:
tsugi-studio.com/web/en/prod…
#soundeffects #sfgame #godot #unity3d #indiedev #spaceship
Get caught up on the backstory for Ashes of the Singularity II. youtu.be/bFYdTXdBEeU
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Me and Krobus at red rocks for the special 10 year extravaganza concert. Thanks everyone here for coming and I hope you have a good time.
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Create the sounds for your next planetary invasion with DSP Sci-Fi!🚀💥👽
(Check the patches used in the second half of the video)
tsugi-studio.com/web/en/prod…
#scifi #godotengine #soundeffects #battle #indiegame #indiedev #unity3d #ue5
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Have you played SUPER POLYGON GRAND PRIX yet? 👀🎮
Rex shares his experience with the game, and if you love fast-paced racing with a nostalgic twist, this one might be calling out for you! 🏁💨
🎙️ Catch the full conversation on The Money Shift Podcast, Episode 45, on YouTube!
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Another reason to use Clairvoyance: It manages the ACP context for you resulting in... Amazing cache hits in Claude Code.
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It looks like Stonehenge.
And it is located 12 meters underwater, in Lake Michigan.
There is no adequate explanation how this got here and why.
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I see devs threatening devs over AI disclosure. Fact is I very much likely was programming in ASM before they were born. Should they care? NOPE. Should I care how they choose to develop? NOPE.
Devs should deffo be smart enough not to waste energy fighting devs.
Feed customers.
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The Surface Ultra review you've been waiting for: neowin.net/reviews/surface-l…
Have you chosen which cards match up with how you can use @AiClairvoyance ?
@Snapdragon @nvidia @AMD @intel @Windows @ubuntu @ollama @huggingface
clairvoyanceai.com
- thanks to @yuzokoshiro and @Tesla for the great vibes 8)
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Replying to @richgel999
Compiler? I want to know which editor you entered the assembly in.



















