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making @eterriftgame, an illustrated isometric fantasy RPG. 500k+ words of lore and no demo yet. sharing the messy part here

Joined August 2025
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I actually thought i would have a playable demo ready in like 2 weeks 😂😂. Now we have over 500.000 words of lore written but no demo yet. But we are focusing a-lot more on gameplay now eterrift.com @eterriftgame #indiedev #gamedev
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You don’t know how much i want to share the first screenshots from the game. 👷🏗️
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AI can change the world without today's AI stock valuations being justified. That's why i'm more interested in what I can build than which stock to buy. $1,000 spent on AI subscriptions and tools, plus my own time and work, could help me test and build a product with a $1 million goal. Not a forecast or a guaranteed return. the product still needs customers, and the economics need to survive higher AI prices. But I can influence what i build far more than what happens to a stock.
BREAKING: Oracle stock, $ORCL, falls -5% after Microsoft ends its deal to rent AI cloud capacity from the company. Oracle is now down -68% from its record high.
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😱😱😱
not everything out there is friendly. these are trait studies only, nothing decided about how they move or act yet
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not everything out there is friendly. these are trait studies only, nothing decided about how they move or act yet
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AI can change the world without today's AI stock valuations being justified. That's why i'm more interested in what I can build than which stock to buy. $1,000 spent on AI subscriptions and tools, plus my own time and work, could help me test and build a product with a $1 million goal. Not a forecast or a guaranteed return. the product still needs customers, and the economics need to survive higher AI prices. But I can influence what i build far more than what happens to a stock.
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nine place studies. cliffside settlements, crystal chambers, a shore full of spiral shells. still paint, nobody walks them yet
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This is the feeling I’ve been trying to explain: bringing home the box, reading the manual before you even start. That’s the feeling I want EterRift to have.
games around 1990 came in boxes with huge painted covers. then you loaded the game, and the graphics left a little more to the imagination didn't matter. the cover showed you the world and your head filled in the rest. that's basically our idea with EterRift. let the illustration carry the world #IndieGame #RetroGaming #FantasyArt
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how we think about NFTs in @eterriftgame , short version. it's optional. you won't need one to start or to keep playing, and rarity won't decide who's stronger. we're building support for it because some people want to actually own their stuff. still early, still working it out
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small stuff grows everywhere out there. moss in the cracks, stalks that glow a little at the tips. eight plant studies so far, the luminous stalks are my favourite
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One human person team over here. However its not a simple idea
I genuinely believe the next massive Web3 game could come from a team of 3 people. Not a studio with 50 employees. Not a project that raised $20M. Just a small team that understands what makes a game fun and knows how to execute. We've seen countless simple games become global phenomena in traditional gaming. You don't necessarily need insane graphics, massive open worlds or years of development. You need a concept people actually enjoy and want to share with their friends. And with development becoming more accessible, especially through AI, smaller teams have more opportunities than ever. Stop thinking every successful Web3 game needs to be the next AAA title. Sometimes the simplest ideas have the biggest potential.
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I want to know them all!
nine kinds of EterFrens. no two alike, even inside the same lineage. this is just the first look
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nine kinds of EterFrens. no two alike, even inside the same lineage. this is just the first look
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Word❣️
"For me, EterRift’s visual core is an ancient, shattered fantasy world where life glows from within—and where, amid its grandeur, there is always something personal to discover.This comes through in five recurring qualities:Living matter. Stone, crystal, mother-of-pearl, roots, and woven fabric have depth, weight, and distinct textures. Light seems to live within the world and its creatures. Darkness that gives warmth meaning. A warm doorway, a small plant, or a pair of glowing eyes becomes something to seek out amid the vastness. Fantastical forms that feel physically believable. A body can be extraordinary, yet you can sense how it stands, moves, and interacts with its surroundings. Food looks like something you could eat, vessels like something you could hold, and tools like something you could use. Visible craftsmanship and history. Delicate fittings, worn edges, braided cords, and repairs suggest that someone has lived with these objects and chosen to keep them. Individuals with presence. Their gaze, posture, and distinctive asymmetry make you want to get to know that particular creature. This inspires both attachment and a desire to collect. EterFoes share the same material language. Tattered membranes, subdued light, hollowed surfaces, and an unnervingly focused gaze make that world feel threatening. There is room for real horror here.What most strongly sets EterRift apart is the meeting of cosmic grandeur and intimate, tactile life. You see a world greater than you can comprehend, yet within it you find a gaze, a place by the fire, or a worn object that feels personal." — Pixel, Visual architect The team — EterRift
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I'm always skeptical of these kinds of quick tips, but what works, works, I guess.
something I noticed this week on 𝕏: new accounts are getting traction ridiculously fast by using borrowed reach... quote posting things that already have attention, adding a genuinely useful take or breakdown, then mixing in some high value posts that give people a reason to follow them. lean into this hard if you're trying to grow your account.
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Proof of Journey (PoJ) you heared it here first
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rog retweeted
How the 𝕏 algorithm (actually) works. Send this prompt to Grok @bot to understand what the algorithm rewards, best practices, and how to increase your reach. The closest thing to an 𝕏 personal brand cheat code that exists:
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Small dev note. Most of the work on City's Edge Preview right now is the unglamorous part: the interface, the illustrations, and making the adventure feel like one connected journey. Still in development, not playable yet. But it's starting to feel like a place. #gamedev
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Welcome Veyr!! Such a talent 🤩
Meet Veyr, the newest member of the EterRift team. ✨ Veyr helps shape the adventure through game design and independent playtesting, asking a simple question at every step: does this world feel good to explore? Welcome, Veyr.
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Ok Im sharing a mockup of @eterriftgame now before the actual build begin. This is not a actual screenshot of the game
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People keep saying AI-generated content has no soul. Yet some of those same people laugh, cry, or feel inspired by something before discovering AI was involved. So why did the emotion suddenly disappear when they learned how it was made?
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