Valentin Simonov (@valyard) profile picture

Field Engineer @ Unity Technologies / CS / math / creative coding / GPU / C# / vvvv / Flash / multitouch / black metal / dubstep / cats / violin

Moscow, Russia
Joined December 2007
Photo by Valentin Simonov (@valyard)Photo by Valentin Simonov (@valyard)Photo by Valentin Simonov (@valyard)Photo by Valentin Simonov (@valyard)Photo by Valentin Simonov (@valyard)Photo by Valentin Simonov (@valyard)Photo by Valentin Simonov (@valyard)Photo by Valentin Simonov (@valyard)Photo by Valentin Simonov (@valyard)
Hear that? It's the sound of Unity 2019.1 alpha builds being public to everyone, starting right now. unity3d.com/beta/2019.1
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Take your game development to new heights and create amazing games with #VisualStudio and @Unity3d. And now you can save 10% with the all new Unity Pro and Visual Studio Professional Bundle. msft.social/5bhEjQ.
Valentin Simonov retweeted
Get #unitytips from @valyard on how to set up your project correctly right from the start! on.unity.com/2znvNGg
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Today's streaming schedule:
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Book of the Dead. Real-time. Massive screen. On a MacBook. At WWDC 18. 🙌🏽💯 - @unity3d #unity3d #MadeWithUnity #gamedev #indiedev #indiegame #BookOfTheDead #apple #WWDC18 – at San Francisco, CA
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The stuff Linus Torvalds has created and released for free has built more economic value than any single tech company in history!
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Hey look, our demo was shown at the Apple WWDC keynote, running on the massive screen at 5200x1300 30fps on a macbook pro with an external gpu. 🙂 #unity #WWDC2018
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Field engineer from @unity3d, @valyard will be at #GameAccess! This engineer helped dozens of studios with the release of their games! Don’t miss his speech about understanding memory management on iOS! game-access.com/conference/s… #unity #indiedev #gamedev #indiegames #Brno
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Join this Unity Connect group & get all the recordings of our live video trainings as they get released! on.unity.com/2qjMfiU #unitytips
This Weds at 8PM GMT / 12PM west coast we will be interviewing @MaciejSzczesnik the winner of the #NeonChallenge on our @unity3d stream. Maciej previously worked on the Witcher series and has super interesting stuff to say. Come and ask questions! connect.unity.com/events/neo…
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A pretty good write up by @gafferongames re networked physics. Especially happy he could achieve the results using the built-in version of PhysX #unity3d teapawt.net/Oculus_Dev/status/9664…
Networked Physics in #VR: Networking a stack of cubes w/@unity3d PhysX. Check out the newest @oculus blog w/Glenn Fiedler of @gafferongames for research into 3 techniques for networking a physics simulation in VR. Read more & download the sample now!#VRdev developer.oculus.com/blog/ne…
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This is the most impressive real time demo about a Forest I have seen. Congrats to the Unity demo team. teapawt.net/vesseff/status/9533114…
A glimpse of Book of the Dead - our new Unity interactive demo youtu.be/DDsRfbfnC_A #unity3d
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Just about when WebGL was to get multi-threading capabilities, boom, Spectre and Meltdown happen (googleprojectzero.blogspot.l…), and both Firefox and Chrome disable SharedArrayBuffers (blog.mozilla.org/security/20… and chromium.org/Home/chromium-s…). Sad :(((
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The story so far: In 1970, Intel invented the microprocessor. This has made a lot of people very angry and been widely regarded as a bad move.
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TFW you playing them @unity3d trumpets #gamedev
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protip: be the party cannon of your niche.
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I wrote a blog, "Unreasonable Effectiveness of Profilers" aras-p.info/blog/2017/08/08/…
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Making VR level-selection buttons go from 2D to 3D using scaling works surprisingly well #unity3d #indiedev
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In Unity 2017.1 you can use Physics.Simulate( ) to advance physics to a specific time (Play/Edit mode) to do all sorts of things! #unitytips
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Unity 2017.1 is setting sail! Join us on deck to grab it. Wondering what's new? This blog will fill you in: bit.ly/2u93tmP
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