Valentin Simonov retweeted
Hear that? It's the sound of Unity 2019.1 alpha builds being public to everyone, starting right now. unity3d.com/beta/2019.1
Valentin Simonov retweeted
Take your game development to new heights and create amazing games with #VisualStudio and @Unity3d. And now you can save 10% with the all new Unity Pro and Visual Studio Professional Bundle. msft.social/5bhEjQ.
Valentin Simonov retweeted
Get #unitytips from @valyard on how to set up your project correctly right from the start!
on.unity.com/2znvNGg
Valentin Simonov retweeted
Book of the Dead.
Real-time.
Massive screen.
On a MacBook.
At WWDC 18.
🙌🏽💯
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@unity3d #unity3d #MadeWithUnity #gamedev #indiedev #indiegame #BookOfTheDead #apple #WWDC18 – at San Francisco, CA
Valentin Simonov retweeted
The stuff Linus Torvalds has created and released for free has built more economic value than any single tech company in history!
Valentin Simonov retweeted
Field engineer from @unity3d, @valyard will be at #GameAccess! This engineer helped dozens of studios with the release of their games! Don’t miss his speech about understanding memory management on iOS!
game-access.com/conference/s…
#unity #indiedev #gamedev #indiegames #Brno
Valentin Simonov retweeted
Join this Unity Connect group & get all the recordings of our live video trainings as they get released! on.unity.com/2qjMfiU #unitytips
Valentin Simonov retweeted
This Weds at 8PM GMT / 12PM west coast we will be interviewing @MaciejSzczesnik the winner of the #NeonChallenge on our @unity3d stream. Maciej previously worked on the Witcher series and has super interesting stuff to say. Come and ask questions!
connect.unity.com/events/neo…
Valentin Simonov retweeted
A pretty good write up by @gafferongames re networked physics. Especially happy he could achieve the results using the built-in version of PhysX #unity3d teapawt.net/Oculus_Dev/status/9664…
Networked Physics in #VR: Networking a stack of cubes w/@unity3d PhysX. Check out the newest @oculus blog w/Glenn Fiedler of @gafferongames for research into 3 techniques for networking a physics simulation in VR. Read more & download the sample now!#VRdev
developer.oculus.com/blog/ne…
Valentin Simonov retweeted
This is the most impressive real time demo about a Forest I have seen. Congrats to the Unity demo team. teapawt.net/vesseff/status/9533114…
Valentin Simonov retweeted
Just about when WebGL was to get multi-threading capabilities, boom, Spectre and Meltdown happen (googleprojectzero.blogspot.l…), and both Firefox and Chrome disable SharedArrayBuffers (blog.mozilla.org/security/20… and chromium.org/Home/chromium-s…). Sad :(((
Valentin Simonov retweeted
The story so far: In 1970, Intel invented the microprocessor. This has made a lot of people very angry and been widely regarded as a bad move.
Valentin Simonov retweeted
I wrote a blog, "Unreasonable Effectiveness of Profilers" aras-p.info/blog/2017/08/08/…
Valentin Simonov retweeted
In Unity 2017.1 you can use Physics.Simulate( ) to advance physics to a specific time (Play/Edit mode) to do all sorts of things! #unitytips
Valentin Simonov retweeted
Unity 2017.1 is setting sail! Join us on deck to grab it. Wondering what's new? This blog will fill you in: bit.ly/2u93tmP























