Member of Technical Staff @googledeepmind

San Francisco, CA
Joined February 2013
Had early access to Genie 4 from @GoogleDeepMind. This is a fully generated, interactive world from a single starting prompt (environment + character) 🤯 Feels like a massive step forward - you can now prompt to change the world and interact with it. With native audio!
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Genie 4 is here !!! so excited for interactive worlds 🌏 🔥 🥽
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This is Genie 4, our most realistic and interactive world model yet. 🌐 Explore dynamic environments in real time to see how the scene responds, sounds, and how the people in it move, react, and speak.
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i love hosting because what do you mean i get to bake pastries and put together an entire spread for my guests 🥹
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tried building a heart simulation using ekg data
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I gave @Aprilzz423’s colorfigures skill to Gemini 4 Argon & asked it to build 6 different machines/subjects from scratch. blown away with the results. such a cool skill. every one of these was fully one-shotted. the awesome part: each demo is a single HTML file doing real 3D-to-SVG projection, flat banded shading, and multi-step animated sequences you can click through live !! seriously, don’t sleep on Gemini 4 Argon...go try it out.
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attention google ai pro subscribers: you can now build with gemini 4 argon in ai studio build / playground 🛠️ get started here: ai.studio/build
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I used Gemini 4 Argon to make Subway Surfers for the new flying Tesla Roadster 🚀 Fly over moving traffic, hit the thrusters to barrel roll in the sky, and collect air power-ups to set a high score. Play + code below!
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vidy retweeted
Replying to @robmaurer
nothing on my end
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mother of all demos
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Roadster transforms in Track Mode These aero features aren't just for looks: they provide the best passive downforce package of any road car (approaching F1 levels!) with wing actuation driven by the @Tesla_Optimus actuator system
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vidy retweeted
Replying to @hassanrahim
they're trying to cut open the bird to find the song
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A conversation with Sergey Brin, @joshwoodward, @tulseedoshi, and @melvinjohnsonp about Gemini 4 Argon, how we got here, and the path ahead!
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Argon has this amazing natural understanding of the world. It can do so many things from first principles. Here's a pelican riding a bike, using fourier epicycles. Video made by Argon. Time-synced Lyria 3.5 music prompted by Argon.
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Gemini 4 Argon really cooked with this one. A fully articulated 3D clockwork bee with flight mode and exploded view, generated in pure Three.js with zero external assets.
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Gemini 4 Argon is here! And for the past week, I've been obsessed with it. I created dozens of visualizations with real-time data and audio synthesizers; I even tried to replicate Ableton. I analyzed complex data in minutes and built apps I thought were impossible. Argon is creative and very fast. For example, I made this beautiful visualization of current wildfires and tectonic shockwaves in less than 5 minutes. Made in Antigravity, running locally:
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Gemini 4 Argon, everyone!!! 🤯 It literally created a ridiculously realistic 3D fluffy pumpkin plushie without using Blender at all. In fact, it generated it as a procedural GLB model with 28 volumetric fur shells, 60,000 GPU-instanced 3D fur strands, and even real-time air-jet physics, all built with Three.js and GLSL. You can literally blow the fur around in real time. 💨 Totally nuts.
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My favorite Gemini 4 Argon experiment was converting Alan Wake 2 from x86 and Windows to native Arm64 on macOS Argon write rust bindings for every x86 byte and op to Arm as well as Windows to macOS + convert to Metal Shaders and did it in a way that can be AoT compiled without Rosetta It works, gets over 140fps on M3 Ultra. What I'm doing now is having Argon build out generalized bindings for more games, to see if this could be applied to get fully native games on macOS without developers needing to support it!
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If you’re in line to apologize to Google post-Gemini 4, stay in line. They will get to all of us
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