Viper Studios (@viperstudios4) header
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Messing around with AI and creating characters/stories/worlds. OCs: Super Mei, Rogue Viper, Vala, Evelyn the Huntress, Edvard the Fearless. DM for collab info!

Joined January 2025
Photo by Viper Studios (@viperstudios4)Photo by Viper Studios (@viperstudios4)Photo by Viper Studios (@viperstudios4)Photo by Viper Studios (@viperstudios4)Photo by Viper Studios (@viperstudios4)Photo by Viper Studios (@viperstudios4)Photo by Viper Studios (@viperstudios4)Photo by Viper Studios (@viperstudios4)Photo by Viper Studios (@viperstudios4)Photo by Viper Studios (@viperstudios4)
Rogue Viper Episode 4 | Nightreach My Sci-Fi/Dystopian action series, Seedance 2.5, Suno for score, Edited in Capcut
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Malfoid came prepared for Potions. Potter wasn’t prepared for Malfoid. Seedance 2.5 in @TopviewAIhq
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Another Malfoid clip. Full episode of this coming soon! Seedance 2.5 in @TopviewAIhq
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Diving into the alternate universe "Draconia Malfoy" Harry Potter fanfiction. This is a small clip from a larger video I plan on doing.
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Viper Studios retweeted
Mace Windu fell out of a window by Lil Vader 😂 (AI Ruins Everything)
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Five days ago #Malfoid was one train scene. Now it’s 30 million views. Thank you so much, this one’s for you 💚
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Another take on the Draconia Malfoy trend. Minimax H3 in @TopviewAIhq
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Viper Studios retweeted
Hollywood wishes their multi-million dollar CGI looked this kinetic and clean The anti-AI crowd is going to have a complete meltdown over how good this is. Seedance 2.5
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Night at the Websbury! 🕸️🕸️ Generated in Minimax H3
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Vibe coded an old school NES style game inspired by Ninja Gaiden. Simply fed claude the Idea, gave it asset packs I generated in ChatGPT, and it built it inside of Unity! What a time to be alive! 😁
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Viper Studios retweeted
Another try with this effect. (seedance 2.5)
🤖 Made with AI
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The Office has a Vampire problem! Minimax H3 in @TopviewAIhq
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My first real test with Claude Opus 5.5. I had It create a Video on the History of Halloween using JavaScript, Hyperframes, @ElevenLabs for Narration and @suno for the music.
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This was an app Idea I started building out with the help of ChatGPT 6 Astra and I decided to make an ad for it! Generated the 30 second intro clip with Seedance 2.5 in @higgsfield, then had Astra edit together raw footage of the app along with generated gameplay footage inside of Davinci Resolve. I then added a VO narration from @ElevenLabs and a sountrack from @suno
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Just some messing around with Minimax H3 in @TopviewAIhq The Avengers if they had regular jobs. 😁
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Viper Studios retweeted
J'ai donné à ChatGPT mon salaire et mon expérience professionnelle. Il m'a montré des possibilités de revenus auxquelles je n'avais jamais pensé. Voici les 7 prompts que j'ai utilisés :
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Viper Studios retweeted
everyone's sharing motion graphic videos that Opus 5.5 made, and it's genuinely insane everyone says they created it with "one prompt", but my one prompt video looked mid so i went through a bunch of these videos to see how they were actually made, and found the workflow that works here's how to generate pro level motion graphic videos w/ opus: 1. get reference videos to direct from -> whatships.com pick 1-2 videos whose style you want and tell opus to match them. naming a style works way better than describing one without a reference, opus falls back to its default look: centered text, gradient background, everything fading in that's why so many of these videos look the same. a reference gives it the pacing, the type and the transitions to copy 2. install @HyperFrames_ or @Remotion so opus can build the video both let opus write every scene as code and render it straight to mp4. no video editor without one, opus can only describe a video or hand you a rough html page you have to screen record with it, every frame is exact, and when you ask for a change it edits one line and re-renders instead of starting over 3. install @21st_dev for high quality components in the video real buttons, cards and UI components made by design engineers, instead of whatever opus invents on the spot without it, opus draws your product UI from scratch and it looks off. wrong spacing, placeholder boxes, fake-looking buttons anyone who's used good software can feel it in a second, and the whole video reads as cheap 4. steps 1-3 were context + setup. now dump all of it into opus your brand (logo, colors, fonts), screenshots of your real product, the reference video, and a quick braindump of how you see the video then ask for 3 storyboard variants without this, opus guesses your colors, your font and what your product even does. the video could be for any startup with it, it could only be yours. and 3 variants means you pick a direction instead of fixing the first idea it had 5. pick the storyboard you like ask for one still frame per scene before anything moves. fixing a storyboard is way cheaper than fixing a render without this step, you only find out scene 4 is wrong after the whole thing is animated, and every fix means re-rendering. a still frame takes seconds to change 6. let claude cook then give notes like a director: "slow every zoom to 0.7x", "hard cut here", "push in on the button" without notes, the first render is usually 80% there, and that last 20% is what makes it look pro. vague notes like "make it better" get random changes. camera words get exactly the change you want everyone has the same model. the context you give it is what makes it look pro let it cooookk
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