
Audio Lead at Riot Games(Singapore Studio) on @playvalorant premium content. Modular synths fanatic. Member of The AES. Views are my own.
Singapore
Joined September 2010
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Ayakashi is out! Inspired by Japanese theatre, key actions get musical stingers, like motion and sound dancing together. For the first time in VALORANT, gunfire is musical too: each shot lands as a note. And every inspect has its own looping music track!
I had a blast designing the musical system for the ORA melee in Valorant.
Each animation hits a new music slice, so you’re basically making remixes of your favourite tracks by swapping and spamming attacks. Give it a try! #VALORANT @PlayVALORANT
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Ever heard bamboo squeak? 🌿
The wind turned this grove into an eerie orchestra. I can turn it into a banshee or creature scream later, thanks to the extended range of the PCM-D100 microphones and the 192kHz sample rate. #sounddesign #fieldrecording #beijing #bamboo
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Finally, after so many years I fulfilled my dream and bought a pair of Sennheiser MKH8040 with Rycote ORTF windshield. I’ve been dreaming about this setup since 2012 when I started to use libraries created by Frank Bry(The Recordist)
I can’t wait to try this setup in action!
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🐍 Happy Chinese New Year! 新年快乐!
Proud to share our latest release for the Year of the Snake!
We recorded magnetic fidget toys/clickers at 192 kHz for aggressive post-processing and pitching. Then loaded those sounds into GameSynth Particle Module, drawing motions to add life and movement.
We also blended some aggressive synthetic textures for a sci-fi vibe and layered real snake hiss recordings for extra detail.
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New Release from my team: EX.O Collection for Valorant! To embody the digital essence of this collection, we recorded and processed TONS of glitches and electromagnetic interference of different devices with pickup coils. We also did a lot of time stretching and resampling to highlight those delightful digital artifacts - the ones we usually try to avoid, but here, they're exactly what we wanted! During the assets mastering stage, I went a bit overboard with unconventional usage of denoising plugins, stacked up countless instances of OTT, did a lot tonal/noise ratio processing and genuinely had a lot of fun! 😁
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🎮 Another Easter egg from the Glitch map in #Valorant!
During the buy phase, head to the Winter spawn balcony to train your aim with a drone-shooting mini-game. 🎯 We even added a fun, stylized kill banner sound for each destroyed target!
Have you tried to get an ACE yet? 😉
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🚗🔊 Another sonic Easter egg from the Glitch map!
Shoot the cars in the Auto Repair Shop spawn to trigger an alarm. For the yellow HotRod, we synced an audio callback in WWise with the headlights lighting up for some extra interactivity.
Stay tuned—more surprises ahead! #Valorant
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Celebrating the release of the Glitch map in Team Deathmatch! I’ll share daily videos of the sonic Easter eggs my team hid.
First up: Shoot the "winter" spawn bells to hear client-replicated sounds, audible only under the bell (to prevent spam trolling). More soon! 🎶#VALORANT
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The ARCANE 2.0 bundle is here! My team and I had the privilege of working on audio for the iconic Atlas Gauntlets!
Huge thanks to Brad Beaumont and Eliot Connors for their expert guidance, top-tier source recordings, and endless support!
#Arcane #Valorant #GameAudio
DOOMBRINGER IS HERE!
I led the audio direction, designed sounds for some of the weapons, and handled mixing and polishing. We recorded raw metal impacts, mechanical clicks, and distorted synths to make this collection brutal, tactile, and RAW. Proud of our team’s work! #Valorant
Recording soundscape of the mountains around Beijing.
@RycoteUK Cyclone, @AudioTechnicaJP bp4025, @ZOOMjpn f3. Sounds amazing!
#fieldrecording #sounddesign
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How’s your Monday night going? #fieldrecording #beijing
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