Victor Ermakov (@waveformcomplex) header
Victor Ermakov (@waveformcomplex) profile picture

Audio Lead at Riot Games(Singapore Studio) on @playvalorant premium content. Modular synths fanatic. Member of The AES. Views are my own.

Singapore
Joined September 2010
Ayakashi is out! Inspired by Japanese theatre, key actions get musical stingers, like motion and sound dancing together. For the first time in VALORANT, gunfire is musical too: each shot lands as a note. And every inspect has its own looping music track!
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I’m on APAC server tho.
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Thanks! I love it as well.
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I had a blast designing the musical system for the ORA melee in Valorant. Each animation hits a new music slice, so you’re basically making remixes of your favourite tracks by swapping and spamming attacks. Give it a try! #VALORANT @PlayVALORANT
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Ever heard bamboo squeak? 🌿 The wind turned this grove into an eerie orchestra. I can turn it into a banshee or creature scream later, thanks to the extended range of the PCM-D100 microphones and the 192kHz sample rate. #sounddesign #fieldrecording #beijing #bamboo
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This old wooden door in Beijing sings better than me 😅🚪🎶 #FieldRecording #SoundDesign
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Finally, after so many years I fulfilled my dream and bought a pair of Sennheiser MKH8040 with Rycote ORTF windshield. I’ve been dreaming about this setup since 2012 when I started to use libraries created by Frank Bry(The Recordist) I can’t wait to try this setup in action!
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Replying to @vibe_crc
He’s tougher than he looks! ☔️
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Heavy rain in the paradise! 🌧️
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Replying to @ressium
Только EXO-Squad, только хардкор!
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Replying to @kilohearts
Gunshots SFX! Great little plugin, thanks @kilohearts !
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Replying to @DJDesign90
Sounds awesome! One day I want to try this Rossum sp1200.
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Replying to @oderiviere
Get even! What an amazing game and fantastic music! The music system there is still the most complex, interesting, and innovative. Thank you!
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Replying to @Joefordmusic
Thanks! I’m glad you like it!
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🐍 Happy Chinese New Year! 新年快乐! Proud to share our latest release for the Year of the Snake! We recorded magnetic fidget toys/clickers at 192 kHz for aggressive post-processing and pitching. Then loaded those sounds into GameSynth Particle Module, drawing motions to add life and movement. We also blended some aggressive synthetic textures for a sci-fi vibe and layered real snake hiss recordings for extra detail.
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New Release from my team: EX.O Collection for Valorant! To embody the digital essence of this collection, we recorded and processed TONS of glitches and electromagnetic interference of different devices with pickup coils. We also did a lot of time stretching and resampling to highlight those delightful digital artifacts - the ones we usually try to avoid, but here, they're exactly what we wanted! During the assets mastering stage, I went a bit overboard with unconventional usage of denoising plugins, stacked up countless instances of OTT, did a lot tonal/noise ratio processing and genuinely had a lot of fun! 😁
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