ykzird retweeted
You guys ready to drop BOMBS on these left-wing culture war leeches rising up to "blame and fight with the chuds", in the face of the closure of BioWare?
Let's go:
DEBUNKING EVERY. SINGLE. LEFT-WING CULTURE WAR ARGUMENT & STRAW MAN IN GAMING DISCOURSE 💣💥:
"Games were always political!"––
Everyone understands the difference between telling a fictional political story, and politicization. Political stories created for the purpose of entertainment are great. Doing veiled gender propaganda is just subversive, obnoxious, and annoying.
It also muddies the waters and damages the quality of games/the hobby at large.
"If the chuds know games so well, why aren't they making their own games?!"––
Nearly every single successful video game IP that has EVER been created in the west, was originally developed by "the chuds." Aka overwhelmingly straight white nerds and dudebros.
You're seeing less of that today because leftists brought DEI to the industry, allowing them to subvert merit and actually get jobs. Then they refuse to hire anyone who isn't also a leftist. Hence why all the beloved IPs keep getting coopted then destroyed. Oh and Japanese/eastern games are chud games.
"You just hate diversity!"––
Diversity has been a thing in video games since their inception. You'd know that if you weren't a tourist. It was never a problem. We hate *manufactured* / inauthentic diversity that breeds caricatures, rather than characters born from a genuine creative vision.
"You just think gay/trans = woke!"––
See above. No we don't. Though there's a lot less tolerance for gay shit in the industry now because there's an overt agenda to force 100x more of it into everything, regardless of whether it fits. Literally shit like the "ExecuPride LGBTQ+ Ratings System" that scores companies from 0-7 for their "queer inclusion" and financially incentivizes more of it.
"You just hate fictional women who weren't created to appeal to you!"––
Uh yeah, no shit. We also hate men who weren't created to appeal to us. When you make a video game you should aim to appeal to your audience. Crazy, I know. Men and women have different preferences for what we think is "cool" or "appealing," depending on the gender of the characters, but we actually align more than you think of female characters. A
A baddie who is also cool, intelligent, and exciting is going to be 100x more interesting to a dude than some mopey, androgynous turbodyke who "misses mah gurl" and is always sad about her problems.
"That's misogyny/objectification!"––
No it isn't, you don't know what those words mean. We're discussing fictional characters not real women. If I refused to engage with a real woman because she's ugly, that would be misogyny/sexism/objectification.
If I refuse to play a video game or dislike a female fictional character because she's ugly, that's just me having preferences and standards for fiction like a normal person. Learn the difference between fiction and reality, it's not complicated. How we feel about fictional characters says nothing, zero, about how we treat or feel about real women.
"So you just want oversexualized DOLLS who you can goon to?? Get a girlfriend!"––
People will genuinely come on here and say, "everything around me has to be objectively ugly, covered and modest, or I will compulsively masturbate." You're projecting. We're discussing appeal and preferences for video game characters, not masturbation or fucking porn.
"If you don't intend to masturbate then what does it matter? Wanting romance or sexuality in games is loser behavior."––
On the contrary, relationships and romance have been present in games (especially RPGs) since their inception. It's a perfectly normal thing to want in story games and RPGs. For many, it simply increases their appeal, enhancing immersion, your character's story, and your degree of choice in the fictional world.
"Video games don't revolve around you!"––
Uh, as a straight male, they kind of do. We are the overwhelming majority of the gaming audience, aka the paying customers who are keeping the lights on. I can guarantee you I speak for the majority, even if many of them don't understand the culture war or even realize it. Not every game needs to be for me, but if you're trying to make the next blockbuster hit, good luck if you decide to ignore my preferences.
"Oh yeah? Well they don't NEED to appeal to you!"––
No shit. It's fine if you want to make a game that doesn't appeal to straight men. Just stop deceptively marketing them - market your games to the gay, women, whatever and stop trying to hide it. We have never had a problem with you guys having separate games made especially for you.
The problem is you keep coopting, and changing, established franchises. It's subversive, divisive, harmful, and it deserves criticism... especially when you market them as if nothing at all has changed.
"50% of gamers are women, actually!"––
Sure, if you consider playing a fucking Match5 mobile phone game for 45 minutes once a week or less to be enough to constitute "being a gamer." Men outnumber women in console/PC gaming/handheld gaming, and when you look at who games at least 5+ hours per week (again, not mobile), it's not close.
As you increase the hours from 5/wk, the gap grows even wider. "Serious gamers" who buy the majority of products are still overwhelmingly men. Women are still overwhelmingly more on the casual side.
"It makes no sense for women to wear makeup in combat roles! It makes no sense that she's cute or feminine! We want realism!"––
No you don't. The realism nonsense is an excuse. If you wanted realism, women would barely even be IN combat roles. Also, sorry to burst your bubble, but a 280lbs of solid muscle turbodyke leading a squad of Gears into combat is not "more realistic" than a woman making herself look more presentable in public. What you "want" is to blur the lines between men and women.
You believe the way women are portrayed in games "creates harmful standards." You also believe femininity is a social construct of "the patriarchy." You want to subvert and deny "the male gaze" while making troons feel better. Most women who are *actually gamers* don't even want this, btw.
You took it upon yourselves to change the way women are portrayed, when women were already happy with this overwhelmingly. If you're skeptical, go take a look at the most cosplayed characters. Look at the characters girl-gamers are buying merch for. Ask them their favorite character - it's VASLTY more likely to be Lara Croft, Jill Valentine, Tifa, etc. than it is to be Mags fucking Carter or Abby from TLOU2, lol.
"X franchise, series, or IP was always like... super gay and woke!"––
Shut the fuck up, no it wasn't. You guys always do this weird revisionist shit. You tried this shit with Dragon Age: Origins, when it was one of the most chud games to ever chud. A straight male-centric power fantasy from top to bottom. 1 optional gay romance and 1 gender ambiguous character with 10 minutes of screentime doesn't negate this. If you're still skeptical, see the attached screenshot below.
"Get woke go broke is a myth!"––
It's exaggerated, but not really. There are exceptions to every rule (ex: Spider-Man, enjoyed by kids and normies everywhere). Nearly every woke game sells less than they otherwise would if they weren't woke.
Usually massively - for example selling half or a quarter as much as previous (not woke) franchise entries. And that's setting aside the rapidly growing, insane number of once beloved studios that started doing woke shit, only to completely fucking implode, get hit with mass layoffs, closures, disastrous sales, humiliating game launches, etc.
You idiots also have the foresight of a peanut, so you don't understand the severity of long term reputational damage, either. You might get by unscathed, with relatively high sales for 1-2 games. But keep burning the target audience, creating to spite the majority's preferences, and it WILL catch up.
"This game has progressive politics and themes!"–– If it's done right, we don't give three quarters of a fuck if a game has progressive politics and themes. Go look at the popularity of Metal Gear Solid. Dragon Age. Mass Effect. And many others. As I said, there's an OBVIOUS difference between politicization, and fictional political stories. We all see that difference.
"Games are woke unless they're good, or you guys personally like them!"––
No, games are woke if they are woke. Woke literally means, "this game was deliberately created to spite the preferences of the majority male audience, despite pretending it wasn't and marketing itself otherwise." Woke refers to games made by devs whose creativity is agenda driven. Woke games often have thinly, or not so thinly veiled propaganda.
"Baldur's Gate 3 was super woke and it sold 20 million units. Take that, chud."––
See screenshots below, and learn to have independent thoughts and arguments rather than just fucking regurgitating the same dumb shit everyone else in your sociology classroom is saying. BG3 is "optionally" woke. And it's *completely* optional. This is not the case AT ALL with most woke games.
ykzird retweeted
Kitty discovers a sunbeam for the first time and is utterly baffled by the sudden warmth
ykzird retweeted
Drie media, één #vluchtelingen verhaal: wat ze niet vertelden over Laura Faber
Grote Nederlandse media publiceerden de afgelopen tijd meerdere stukken over mensen die statushouders in huis opnemen. Eén ding valt daarbij op: ze gebruikten exact dezelfde persoon als hun centrale voorbeeld: Laura Faber uit Deventer.
Drie redacties, één gezicht
NUnl, het AD en NRC schreven elk een eigen artikel over het fenomeen van burgers die vluchtelingen in huis opnemen. De insteek verschilde per medium, de toon varieerde licht — maar het middelpunt was steeds identiek. Laura Faber, een vrouw uit #Deventer die samen met haar twee jonge kinderen vluchtelingen onderdak biedt via de organisatie Takecarebnb.
Bij NUnl vertelt ze hoe een bezoek aan het aanmeldcentrum in Ter Apel haar over de streep trok. Bij het AD worden haar huisgasten omschreven als “gewoon onze vrienden”. En bij NRC legt ze uit dat haar leven er “een stuk leuker” op geworden is.
Het is een feelgoodverhaal dat perfect past in de huidige politieke discussie over asielopvang — en dat is precies wat de wenkbrauwen doet fronsen. Want wie is Laura Faber eigenlijk?
Wat de media er niet bij vertelden
Op X kreeg NUnl een zogeheten community note aan zijn artikel gehangen, een correctie aangebracht door gebruikers die de berichtgeving als misleidend beoordeelden. Laura Faber blijkt namelijk geen doorsnee burger te zijn die uit pure goedwillendheid haar deur openzet. Ze is directeur van Bureau de Werkvloer, een adviesbureau dat projecten ontwikkelt rondom inclusie, werk, wonen en taal voor nieuwkomers.
Daarnaast is ze docent bij opleidingsplatform PONT | Zorg & Sociaal, werkte ze als projectleider voor de gemeente Hengelo op het gebied van gemeentelijke asielopvang, en richtte ze in Deventer de voorinburgeringsschool en taalschool ‘Iedereen aan Boord’ op.
Kortom: haar volledige inkomen is direct gekoppeld aan de vluchtelingenopvangsector. Ze heeft er een financieel belang bij dat dit systeem blijft draaien en groeit. Dat is geen aanval op haar persoon — dat is gewoon relevante context die iedere fatsoenlijke journalist had moeten vermelden.
Journalistiek of gecoördineerde beïnvloeding?
De timing is bovendien niet toevallig. Op het moment van publicatie woedde er een intens politiek debat over de opvangcapaciteit voor asielzoekers, de toestanden in Ter Apel en de grenzen van wat Nederland aankan. In die context verschijnen drie positieve menselijke verhalen met hetzelfde gezicht. Dat is geen journalistiek — dat is framing.
De community note als laatste redmiddel
Het is veelzeggend dat de correctie niet van de redacties zelf kwam, maar van burgers op X die de moeite namen om Laura Fabers achtergrond na te trekken. De community note werd geschreven door twee vrouwen die aantoonden dat Faber wordt neergezet als “gewone burger” terwijl ze in werkelijkheid een professionele speler is in het vluchtelingenindustriecomplex.
Dit is precies de corrigerende functie die de reguliere media zelf zouden moeten vervullen — maar kennelijk niet willen of kunnen. Of erger: bewust nalaten. De vraag is hoe vaak dit soort propaganda de wereld ingaat zónder dat iemand de achtergrond checkt.
Wat dit zegt over de staat van de Nederlandse media
Het geval-Faber is exemplarisch voor een breder patroon. Grote media worden steeds vaker betrapt op eenzijdige berichtgeving over gevoelige onderwerpen als migratie, waarbij bronnen worden gepresenteerd als neutraal terwijl ze dat helemaal niet zijn. Tegelijkertijd wordt kritisch tegengeluid genegeerd of weggezet als populistisch.
De lezer wordt geacht te vertrouwen op de redactionele keuzes van de krant — keuzes die hier aantoonbaar onvolledig en daarmee misleidend waren.
Wie echt wil begrijpen hoe het debat over asielopvang in Nederland wordt gevoerd, doet er goed aan niet alleen te letten op wát er gezegd wordt, maar ook door wíe — en wat diegene daarbij te winnen heeft.
Want #propaganda herken je zelden aan leugens, maar bijna altijd aan wat er bewust wordt weggelaten.
ykzird retweeted
To every American, and to everyone watching France burn from abroad:
Do not blame the French people for this.
We never asked for it. We never voted for it. And the one time we were clearly asked, we said no.
Here are the numbers your media won't show you.
70% of the French say there are too many immigrants in France today.
79% want a tougher immigration policy.
77% disapprove of the government's record on immigration.
83% want foreign criminals and long-term unemployed foreigners sent home.
And no, it's not just the old. 69% of French 18 to 24 year olds support suspending legal immigration for three years.
This is not a fringe. This is the French people.
In 2005, we were asked if we wanted the European Constitution. 55% voted no. Three years later, our politicians passed the same text under another name, through parliament, without ever asking us again.
That is modern France in one sentence. The people say no. The elites do it anyway.
So who is responsible? The politicians who lied to us. A class of leaders formed in the same schools, the same forums, the same networks, loyal to each other before they are loyal to their nations.
In 2017, at Harvard, Klaus Schwab, founder of the World Economic Forum, bragged about his Young Global Leaders program in four words: "We penetrate the cabinets." He added that it was true in France. Emmanuel Macron was one of his Young Global Leaders.
It's the same project in Brussels with Ursula von der Leyen and in Paris with Macron. Borders treated as an obstacle. Nations treated as relics. The people treated as a problem to be managed.
What you are watching in France is not the French people failing. It is the end of the globalist project, an abject, quasi-communist dream of a world run by unelected planners. It is collapsing everywhere in Europe at once, and the West has to cut this cancer out before it takes the rest of the body with it.
The peoples of Europe don't want this. They never did.
So when you see our town halls burning, don't say "the French chose this."
The French never chose this.
They were forced into it.
If you're French and you agree, repost this so the world hears it from us.
If you're American, look at us carefully. Then choose differently on November 3rd.
ykzird retweeted
The anti-Israel social media operation, mapped:
Qatar, Iran, Turkey, Russia, China, and Palestinian advocacy networks are the 6 hubs.
233 entities spanning state-backed media, foreign agents, activist groups, campaigns, and digital publishers. At least 86 documented connections
Performatief level 999.
Hoe kunnen we verder invulling geven aan de excuses voor het slavernijverleden? In navolging van mijn bezoek aan The Black Archives voor de zomer sprak ik hierover een aantal vertegenwoordigers van het ‘Zwart Manifest’, dit keer op het ministerie.
Naar aanleiding van mijn woorden tijdens de Nationale Herdenking Slavernijverleden waarin ik een Nationale Route naar Herstel aankondigde, hebben zij mij vanmiddag een concreet voorstel voor een deltaplan aangeboden. Ik heb hen daarvoor bedankt en toegezegd op een later moment met een inhoudelijke reactie te komen.
Het kabinet heeft de komende jaren nadrukkelijk aandacht voor het slavernijverleden en zijn complexe doorwerkingen naar het heden. Naast dat wij investeren in meer bewustwording, erkenning en bestrijding van de gevolgen van het slavernijverleden, zetten we ook in op verstevigen van gemeenschappen.
We zetten onverminderd door met het voeren van dialoog met de gemeenschappen van nazaten van tot slaafgemaakten en de samenleving als geheel zodat we maatschappelijk echt het verschil kunnen maken. Zo tonen we met volle overtuiging rekenschap van misstanden uit het verleden.
ykzird retweeted
Moeilijke draad: met een aantal collega’s vanmorgen op de Israëlische ambassade de ongecensureerde beelden gezien van de terreuraanslag door Hamas op 7 oktober. Beelden van gopro’s en cellphones van de terroristen, dashcams en beveiligingscamera’s.
Dit is nodig omdat 7 oktober alweer uit het blikveld van de media en publieke opinie is verdwenen.
Ik heb veel gezien in mijn leven, ben in oorlogen geweest, maar dit is een ander level van horror, alleen te vergelijken met de gruwelen gepleegd door IS en de nazi-beulen.
45 minuten afgrijselijke beelden van een ware slachtingsorgie: van het vermoorden en verbranden van baby’s, kinderen, hele gezinnen en vriendengroepen, bejaarden. En telkens die kreet, in triomf: "Allahu Akbar!"
De jubelende terroristen, euforisch als ze weer een kind afschieten. Bellend met hun ouders, huilend van vreugde: "Mam, ik heb er eigenhandig tien gedood! Hun bloed zit nog aan mjn handen!"
Dit vergeet ik nooit meer: twee broertjes en hun vader, nog in ondergoed want het is 's ochtends vroeg, rennen naar een schuilplaats, schreeuwend van angst. Een terrorist gooit een granaat. De vader sterft ter plekke, de jongetjes komen in paniek tevoorschijn uit hun schuilplaats: ‘Pappa, pappa!’
De terroristen duwen hen het huis in. De ene jongen in shock: ‘’Pappa is dood, ik denk dat wij ook gaan sterven.” Zijn broertje kan met 1 oog niet meer zien: ‘’Ik zie niks”, roept hij. Zijn broer bekommert zich om hem, valt dan op de grond, huilt: ,,God, waarom leef ik nog?”, terwijl een terrorist de koelkast plundert.
Waar zijn die jongetjes nu? In Gaza, gegijzeld, rouwend en in doodsangst?
Een ieder die zegt 'ja, maar ...' verdient een plek in de diepste krochten van de hel.
Oh ja, ook de NOS was uitgenodigd, maar de redactie liet niks horen.
ykzird retweeted
This guy re-created all the adobe apps with opus-5.5, ported them to rust, and opensourced them
something really cool is happening
Readers added context they thought people might want to know
These projects are partial open-source Rust reimplementations of Adobe apps (built rapidly with AI agents), not complete recreations; their READMEs and roadmaps document many missing features and features still in development.
github.com/storytold/phot…
github.com/storytold/vect…
github.com/storytold/vect…
github.com/storytold/film…
github.com/storytold/film…
github.com/storytold/ligh…
getartcraft.com
The christmas gift I get from my coffeeshop are more spectacular than this. How the hell does this cost nearly $20k?!
ykzird retweeted
Holy shit.





































