Hi all! The Eng Sub version of my class "Game Character Direction Through 3D Animation" will be up for pre-order on Coloso(@colosoglobal) soon!
LINK: bit.ly/553DCREATORLEE
Use the link below for a $55 coupon! (Valid for 48 hours)
Finished a piece I started one year ago.
Do you ever try something you rarely do, or draw something outside your usual comfort zone?
I set this piece aside a year ago because the lighting called for a different approach from my previous work. I’d painted darker scenes before, but this time, the character wasn’t the sole focus—the overall atmosphere mattered more. Back then, I couldn’t quite figure out what to emphasize and what to let go of to make the painting feel right.
When I revisited it one year later, I suddenly felt that spark again.
I finally knew how to finish her.
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体当たりハイスピードバトル戦車アクション『SLAM TANK』発表。AI機械たちに砲身大回転攻撃、「砲撃なし」の“肉弾戦車”がゆく
automaton-media.com/articles…
Senior Animator Ave Espelita used smear frames to create this cool painterly-style fighting animation.
Read more: 80.lv/articles/check-out-thi…
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All great 3D engines benefit from external development and plugins, and Dash is our contribution to @UnrealEngine.
In the video below, we show 5 of our favorite tools in Dash. But Dash has so much more to offer. It covers almost every step of building a 3D world, from content discovery and procedural world building, all the way to final grading.
Let us know below if you want to see more of what’s possible with Dash 👇
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Welcome back to the chaos!
In the towering, vertical metropolis of KEMURI City, paranormal phenomena are simply part of everyday life.
New world trailer here! 👇
#KEMURI #TGS2026 @PlayKemuri
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The snow is working great.
The tapir has been childish, sorry, he'll paint the snow with red soon ⚔️🩸
#indiegame #gamedev #unity3d
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Hey everyone the pre-launch Planet Shark core set Kickstarter page is live so go over there if you want to be notified of cute sharks.
kickstarter.com/projects/daf…
Also when the Kickstarter is live I will be posting an annoying amount about it so apologies in advance.
In this interview, Dahye Han discussed the workflow behind the RAID: Shadow Legends Fan Art of Alice project, explaining how they aimed to preserve the character's game artwork while adding more realistic traits, and how they textured the leather and the rabbit's fur.
“I’ve always enjoyed unique character designs, and I was drawn to the captivating and dark atmosphere of the original artwork, which led me to begin working on it. My goal was to present the character more vividly by maintaining the familiar traits of Alice from the original work and the concept shown in the actual game, while also using realistic textures and material rendering.”
Read on to learn how they created it: 80.lv/articles/modeling-and-…
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Thousands of shapes bend, rotate, and move around the player in this interactive effect by Oleksandr M. ✨
See how he made it:
jettelly.com/blog/breaking-d…
#unrealengine #gamedev #vfx #indiedev
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No matter how the world changes, I want to keep creating work that people will continue to choose.
Thank you so much to everyone who takes the time to look at my work.























