Bring your characters to life with just a few words and #MagicMotionAI 🎥💬 #characteranimation #animationstudio #AIanimation #AI #Animation

Joined February 2023
Spatial control just landed in @MagicMotionAI. 🪄🚨 Place waypoints. Draw paths. Keyframe full-body poses and hand/foot targets using control rig then hit Generate. Available now for all registered users, and when you are ready, also for your agents via API. #3D #AI #Animation
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Magic Motion AI's MCP server is now listed on 7 MCP directories: Glama PlugMCP MCP Marketplace MCP Collection MCP Harbor mcpservers.org mcp.tc Find us wherever you browse for agent tools.
Magic Motion AI now runs a hosted MCP server. Add magicmotion.ai/api/mcp to your MCP client, sign in, and your agent can generate 3D character motion that hits the mark: floor marks, paths and poses. 🪄🤖
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Come watch live as Savi, the gamedev agent built into @Spawn generates the animations for an entire fighting game using only the @MagicMotion API. xitter.cf/i/broadcasts/1nJOLQDYr…
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When you need precise control over your character animation text prompts alone won't do. Getting started with your first directed motion only takes a few seconds. Using the new MCP your agent can also direct motion for you the same way.
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Your agent can now direct 3D character motion down to the frame.🪄🤖🎬 Motion creation superpowers for any agent, one MCP URL: Infinite chaining Mix and match various constraint types Image to pose Frame-accurate game mechanics and cinematics
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We'll be pushing an update to the MMAI hosted mcp sometime later today to improve the instructions, so your agents have a better idea of how to unleash its full potential right out of the gate when you connect to it. Including using image 2 pose fed right into pose constraints.
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Fixes for some minor MCP auth issues we've flagged over the last 24 hours going live shortly.
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To celebrate the MCP launch, we just gave every @MagicMotionAI account 60 free credits 🎉 New here? Sign up and get 60 credits too. We've removed CC based trials. Add our hosted MCP to your agent, sign in, and have it start directing 3D character motion in less than a minute.
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Magic Motion AI now runs a hosted MCP server. Add magicmotion.ai/api/mcp to your MCP client, sign in, and your agent can generate 3D character motion that hits the mark: floor marks, paths and poses. 🪄🤖
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3D humanoid motion was the one thing agents couldn't do well. Now it's a tool call. Add our hosted MCP to your agent and let it animate. Docs: magicmotion.ai/docs
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There's nothing to install and no GPU to run. It's just one URL you connect any MCP client, sign in, and your agent is directing 3D character motion within minutes. Every take comes back as FBX, ready for @Blender, @unity, @UnrealEngine, @threejs, and more.
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Two characters, one scene. Your agent stages both in 3D space with paths, waypoints, marks and headings: each walks to their mark and they bow in sync. Takes chain into longer sequences. It's a fraction of the tokens and time of having an LLM hand-key it.
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Your agent can build a whole animation state machine: idle, walk, run, attack, hit, recover just through the MMAI MCP server. Pose constraints pin where each clip starts and ends, so the set is designed to chain together instead of getting stitched up after the fact.
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An agent that can direct and generate 3D motion quickly and accurately can: build a full move set from a design doc stage previz with characters on their marks keep a whole cast's animation consistent
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Savi didn't need reference images either or hand poser either. It generated its own pose boards, turned them into pose constraints using our image to pose endpoint, and generated the whole set from there. You describe the move. Now with our MCP easily let your agent make it.
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We gave Savi, @Spawn's game-dev agent, our API and pointed it at a fighting game we're building, and now your agent can do the same thing easily with our hosted MCP server. It made full animation sets that match each other. Nobody touched an animation by hand.
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There is a better way than either of these methods. Give your agent our API, save it from burning tons of tokens while also allowing it to have nearly unlimited generative humanoid (not for long) motion capabilities. 🪄🧐
Haters were right: it makes zero sense to burn LLM tokens animating humanoids instead of draining my Opus 5.5 or Astra limits, i switched to Mixamo and got way smoother zombies in 10 minutes exact pipeline to copy: 1 - make a mesh on Tripo or Meshy (both have free tokens) 2 -don't rig it, just download the raw mesh 3 - send the mesh to Sol / Astra / Argon / Opus / Sonnet / DeepSeek / Grok 4- ask the LLM to set up Mixamo with your model (pick manually or use an existing pack) in a couple of minutes = ready-to-use rigged and animated 3D model
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Magic Motion AI, Inc. retweeted
Say goodbye to using traditional state machines, motion matching, blending, AND authored animation for character locomotion systems like this one. Hat's off to the dev, it's great work, but in our opinion systems like Topotaxi are the future.
Say goodbye to jittery foot sliding and rigid state machines—Learned Motion Matching is changing how 3D characters handle basic locomotion. 🏃‍♂️💨 this breakdown demonstrates AiKodex's tool for Unity, using machine learning to generate ultra-smooth, responsive human movement.
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Awesome experiments will be shared soon where a gamedev agent uses the @MagicMotionAI constraint based API directly and learned how to create incredibly intricate animations with it. Better animation than Opus5.5/Astra alone for a fraction of the time and tokens.
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We appreciate each and every one of you that have generated even one motion on @MagicMotionAI. Your'e invited to stick around for a bit, mostly to feel the acceleration, but also earn some extra motion credits at the same time as a thank you from our small crew. 🪄💳
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