Bring your characters to life with just a few words and #MagicMotionAI 🎥💬 #characteranimation #animationstudio #AIanimation #AI #Animation

Joined February 2023
When you need precise control over your character animation text prompts alone won't do. Getting started with your first directed motion only takes a few seconds. Using the new MCP your agent can also direct motion for you the same way.
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Your agent can now direct 3D character motion down to the frame.🪄🤖🎬 Motion creation superpowers for any agent, one MCP URL: Infinite chaining Mix and match various constraint types Image to pose Frame-accurate game mechanics and cinematics
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There's nothing to install and no GPU to run. It's just one URL you connect any MCP client, sign in, and your agent is directing 3D character motion within minutes. Every take comes back as FBX, ready for @Blender, @unity, @UnrealEngine, @threejs, and more.
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Two characters, one scene. Your agent stages both in 3D space with paths, waypoints, marks and headings: each walks to their mark and they bow in sync. Takes chain into longer sequences. It's a fraction of the tokens and time of having an LLM hand-key it.
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Your agent can build a whole animation state machine: idle, walk, run, attack, hit, recover just through the MMAI MCP server. Pose constraints pin where each clip starts and ends, so the set is designed to chain together instead of getting stitched up after the fact.
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An agent that can direct and generate 3D motion quickly and accurately can: build a full move set from a design doc stage previz with characters on their marks keep a whole cast's animation consistent
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Savi didn't need reference images either or hand poser either. It generated its own pose boards, turned them into pose constraints using our image to pose endpoint, and generated the whole set from there. You describe the move. Now with our MCP easily let your agent make it.
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We gave Savi, @Spawn's game-dev agent, our API and pointed it at a fighting game we're building, and now your agent can do the same thing easily with our hosted MCP server. It made full animation sets that match each other. Nobody touched an animation by hand.
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Magic Motion AI now runs a hosted MCP server. Add magicmotion.ai/api/mcp to your MCP client, sign in, and your agent can generate 3D character motion that hits the mark: floor marks, paths and poses. 🪄🤖
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We appreciate each and every one of you that have generated even one motion on @MagicMotionAI. Your'e invited to stick around for a bit, mostly to feel the acceleration, but also earn some extra motion credits at the same time as a thank you from our small crew. 🪄💳
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Use Kimodo waypoint based constraints to generate animation right on the web using our @ThreeJS powered platform, no downloads, no installs, no powerful GPU necessary. Then apply them to any of your Meshy characters in seconds. 🪄📍
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Create a Goblin using @MeshyAI 7 with new beta UE5 rig. Give it that Goblin skulk in seconds using @MagicMotionAI, then later use that same animation with any other UE5 characters you have as well. #GameDev #ThreeJS #3D #Animation
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Easily setup and generate minutes long character animation from just a few words and the new generative timeline UX. With it chained motions will automatically use pose and other constraints from the previous generated motion. Coming next release. #Animation #GameDev #AI
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Unlock the combined power of Kimodo + SAM3D body through our @ThreeJS powered generative motion harness right in your browser. Easily use multiple images as pose constraints to guide Kimodo based generations. Fully editable afterwards via additive control rig. 🪄🔗
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Generate almost any 3D character motion you can imagine with poses generated from images and just a few words. Take or generate a photo of a person and use it as a pose constraint, then combine generated poses for limitless generative motion control. Now live for all subs. 🪄🧘‍♀️
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Can you spot the new feature dropping this week? *Hint* Why hand pose when you can just pose. 🪄📸
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