Bring your characters to life with just a few words and #MagicMotionAI 🎥💬 #characteranimation #animationstudio #AIanimation #AI #Animation

Joined February 2023
Magic Motion AI, Inc. retweeted
Say goodbye to using traditional state machines, motion matching, blending, AND authored animation for character locomotion systems like this one. Hat's off to the dev, it's great work, but in our opinion systems like Topotaxi are the future.
Say goodbye to jittery foot sliding and rigid state machines—Learned Motion Matching is changing how 3D characters handle basic locomotion. 🏃‍♂️💨 this breakdown demonstrates AiKodex's tool for Unity, using machine learning to generate ultra-smooth, responsive human movement.
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Magic Motion AI, Inc. retweeted
Replying to @MagicMotionAI
@MagicMotionAI Built over the last three years, no checks. Now has multiple generative motion engines available via its developer API including full constraint based generation. Animation superpowers for your gamedev agent.
VCs fund the founder who would build it anyway. With or without the check.
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Magic Motion AI, Inc. retweeted
I made this Previz circus scene completely with AI on an indie budget in a handful of hours on Sat. 🎪 Here are the tools I used. Magic Motion's API- @MagicMotionAI Blenders API-@Blender Hermes Agent-@NousResearch GPT 5.4: @OpenAI Here is a 30 second preview. ♾🪄
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Magic Motion AI, Inc. retweeted
to my knowledge there is still no good automated pipeline to load image-> playable character in 3D games The problem consists of several things: 1. Interpreting the Image correctly and applying multi-view T-Pose edits (mostly solved via grok imagine/nano banana) 2. Using 3D gen AI to generate a mesh from it (works, has API capabilities) 3. Retopology and UV mapping of the mesh (this is absolutely broken atm, no API solution exists) 4. Rigging (Mixamo is great but no API, Meshy works and has API) 5. Animations <- this is a big problem. (@MagicMotionAI is currently leading here, by far) 6. Additional Rigs (Hairs, clothes, etc) <- This is by far the biggest problem and why 3D gen ai still looks crap in a game. Without at least some realistic rigs for things beyond basic human motion, games quickly break immersion. I haven't found anyone working on this, at all. Animations are easier at this stage This has a million tiny more problems which can't be easily solved, e.g my character has long hair, the generated mesh with 3Dgen must be generated bald, so the image generator in step 1 must take that into account and somehow reassemble a coherent model in step 6 And there is so much more.. A good balance atm would be to have a huge catalogue of prebuilt 3D assets, pre rigged, and infer from a photo all characteristics and match them to the items in the library. But this is a big investment for something that may or may not be automated by AI TLDR: Whoever solves all problems in one integrated solution will print money, a lot of money. Nothing a solo dev can take on
Replying to @alightinastorm
Instead of a new game, I wonder if you could offer a service to load myself into a game as an avatar. Then you could be present in any existing game. How cool would that be?
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I prompted GPT-5.3-Codex (extra-high) to design gameplay mechanics for my football simulator before heading to work… Came back and it actually cooked. Physics. Ball logic. Player control systems. All structured. Stack: • ThreeJS • Rapier • Vite Next up: MeshyAI meshes + MagicMotionAI animations. Indie dev in 2026 is unfair. 🚀
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Magic Motion AI, Inc. retweeted
the golden age of motion is upon us these guys just launched an AI model to build character animations with prompts gg wp, vibe coders keep winning
Create motion from words. Use them with almost any character in your vibe coded @ThreeJS games. Available now for all Creator and Pro Magic users on magicmotion.ai. 🪄 #Vibecoding #AIgames #ThreeJS #GameDev #Animation
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Magic Motion AI, Inc. retweeted
Generate characters. Make motions for them right on @MagicMotionAI. Build bigger ideas. #AI #Animation #Gamedev #GameAnimation #Tripo #Meshy #gen3D #3Danimation
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Magic Motion AI, Inc. retweeted
Imogen Heap explains how her MiMU Gloves work. They are quite amazing…
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Magic Motion AI, Inc. retweeted
A side by side comparison of the new @UnrealEngine 5.7 assistant and our new Unreal Agent requesting a new PCG asset. 🤯 Instead of giving suggestions Unreal Agent intelligently completes the task by first creating new meshes in parallel using @Replicate agent tool and @DeemosTech 3D gen model, then generates a complete and working PCG blueprint asset including landscape data, random rotation, and multiple mesh spawning that uses the generated meshes. Which it then adds it to the scene and assigns to the PCG volume ready to use.. From a single prompt to fully working #UE5 PCG asset with custom meshes using #AI that performs actual #gamedev tasks right alongside you in the editor! 🚀
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Magic Motion AI, Inc. retweeted
Re-Introducing: Unreal Agent (Formerly UnrealGPT)! An @UnrealEngine editor AI agent copilot for Unreal Engine 5.6-5.7+ available as a plugin free and open source on Github. First realized as a rough concept 2 years ago, Unreal Agent lives in a dockable tab in the editor and can actually change your project for you, using Python, scene queries, screenshots, creating materials, adjusting actor parameters, and more. Unreal Agent is capable of complex long form tasks and can carry out many steps to complete all kinds of Unreal Engine development actions within the editor. Understands your level and assets Captures viewport screenshots from the active editor window. Streams JSON summaries of actors/components in your current level. Lets the model query the scene and selected actors. Unreal Engine python API code execution as a tool (many emergent capabilities still unexplored!) Built‑in reflection and UE 5.6(7+) Python API search tools help the model discover the right APIs. The agent is instructed to be action‑oriented: create actors, modify Blueprints, automate Content Browser operations, and more. Voice input with Whisper Record from your default microphone and have Whisper turn speech into editor commands. Optional content generation with @replicate replicate_generate can drive image/3D/audio/music/video models. Python helpers turn generated files into Texture2D, StaticMesh, SoundWave assets, etc. Safety‑minded by design Tool‑loop protection, execution timeouts, result size caps, and explicit verification steps (scene queries and screenshots after code runs). Experimenting with AI‑assisted workflows in Unreal? This gives you a concrete, production‑style starting point to explore all kinds of emergent capabilities of DCC native copilot AI agents.
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Magic Motion AI, Inc. retweeted
Flappy Bird @threejs game built in 24 hours. Rather than just vibe code went all in on many tools I currently use to demonstrate how YOU are the studio now. Here's how I did it. Planned (and some edits) in @grok Implemented in @Cursor + Claude3.5 (3.7 thinking) 3D models generated with Trellis on @huggingface using images created with FLUX. SoundFX generated using @elevenlabs Background music generated with @SunoMusic Skybox generated using @BlockadeLabs The game features dynamic hazards like bee swarms buzzing about, power ups, scoring, combos, wing flapping on bird with pure vertex displacement, and procedural generated obstacles. Link to play below!
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Magic Motion AI, Inc. retweeted
The entire 🌎 just changed in this one video. It will be hard for most to grasp at first. Be prepared... The future is here. #AI #Agents #AGI #HelloWorld
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HuMoGen @CVPR is happening next week🔥🔥🔥 [Tue, June 18, from 8:30 AM to 1:00 PM @ Summit 430] Don't miss out our great speakers and 21 accepted papers!! Full schedule @ humogen.github.io
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Magic Motion AI, Inc. retweeted
🎥 Behind the Scenes: Prepping for #GDC2024 🛠️ We’re all hands on deck, ensuring @MagicMotionAI demos will wow you. Can’t wait to share our passion for innovation with you all! #BehindTheScenes #GameInnovation #GameDevs #Creators #Makeyourmove #Animation #AI #genAI
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Magic Motion AI, Inc. retweeted
What innovation are you most excited to see in game development? We're bringing our A-game with @MagicMotionAI to #GDC2024. Join the conversation! 💬✨ #InnovationInGaming #GameDevs #Animation #Aigenerated #Creators
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The HuMoGen @CVPR deadline is in 6 days🙀🙀🙀 We invite you to submit your #MOTION papers! More details @ humogen.github.io
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Magic Motion AI, Inc. retweeted
So excited to be a part of this event as a co-founder of @holodeckai, a part of the awesome team @fablesimulation, and as CTO of @TREE_Industries which the CEO Jill Johnson will be showing some live demos of @MagicMotionAI. Will be talking about all things AI! #GDC2024 #AI
Replying to @fableshowrunner
Virtual Beings Summit March 21 in SF has an incredible lineup Meet Oscar Winner John Gaeta, leading AI startups @CSM_ai @fablesimulation @OpenSoulsPBC @holodeckai, @ekuyda @replika, Will Wright of @TheSims @npceo_ @GenvidEnt of Silent Hill Ascension, @JackSoslow @GuangyuRobert and network with great founders & investors! Sign up lu.ma/aigames
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RT @TREE_Industries: 🌿 Excited to announce that we'll be at @Official_GDC next month! We're on the lookout to make meaningful connections…
This quoted post is unavailable.
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Magic Motion AI, Inc. retweeted
Fully offline voice powered AI assistant running in UE5 using Mistral 7B model. Only thing not running locally is Eleven Labs for the text-to-speech. This will be most viable way to scale AI NPCs in a game to millions of users. #AI #UE5 #GameDev #MadewithUnreal #IndieDev
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