
Altruist, INFJ-T, Technology enthusiast believing in decentralized future and freedom. Live and let live. #bitcoin
Nowhere & Everywhere
Joined January 2013
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MichiGen retweeted
BREAKING NEWS! 🔔🔖
The engineer who built Claude Code from scratch just released a 28-minute video that's pure gold: how to write prompts that deliver ridiculously good results.
I've seen $300 courses that don't even come close to what he explains in the first 10 minutes.
CLAUDE.md files, memory shortcuts, parallel sessions, and prompting patterns that almost no one uses..
The PC Gamer team has spent months campaigning, voting and arguing their case for the best games you can play on PC right now. Here's the result: The PC Gamer Top 100 for 2026.
pcgamer.com/games/the-top-10…
MichiGen retweeted
Get 20% off CONTROL Resonant on PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store, starting today!
Join over 1 million players in seeing why Dylan Faden's mind-bending journey in CONTROL Resonant cannot be missed.
#CONTROLResonant
MichiGen retweeted
I wish Remedy Entertainment nothing but continued success. Their games are so much more than just games. They're artistic experiences filled with imagination, creativity, and a distinct artistic vision.
MORE PEOPLE SHOULD PLAY THESE GAMES
MichiGen retweeted
This is genuinely one of the coolest game mechanics ever. Getting to change the enviornment in real time as Alan is writing is insane
MichiGen retweeted
Alan Wake 2 is the perfect horror game to play this October.
Two heroes. Two worlds. A darkness coming for them both.
Available on PlayStation 5, XBOX Series X|S, and PC via the Epic Games Store.
#AlanWake2
Alan Wake 2 - Accolades Trailer
MichiGen retweeted
Thank you for the support ❤️ For playing, sharing, and being a part of the community.
#CONTROLResonant
MichiGen retweeted
From one creative director at @remedygames to the other, congratulations @MikaelKasurinen for dreaming up a singular vision for Control Resonant @ControlRemedy and seeing it through 7 years of hard work with the team to have it come out to rave reviews. An AWEsome achievement.
MichiGen retweeted
Congrats to our friends @remedygames on the launch of CONTROL Resonant!
controlgame.com
MichiGen retweeted
One more time about the DLSS and unnecessary hysteria around it. This is Katherine from KCD. She is the well-known Czech actress Kristýna Leichtová. The first image shows a photo of her. This is how we 3D-scanned her. We then manually adjusted her appearance and textures, because we don’t use any makeup during the 3D scan, and the in-game model has to meet a whole range of parameters. The second image shows her appearance in the vanilla game, the third shows DLSS5 when it’s set correctly (in my opinion), and the last one shows what happens when random idiot sets all the sliders to max. We can discuss whether you prefer the slightly “smoothed-out” original look from image 2 or the more natural one from image 3; in any case, in image 3, the in-game model is clearly the most similar to the real actress who plays Katherine and whom we scanned. It’s also much better lit, and the details of the nose, eyes, hair texture, and subtle shadows, or the bones on the neck definitely look more natural and realistic, and DLSS5 isn’t adding anything artificial there. Those details are present in both the model and the texture; it’s just that due to the engine’s lighting, they aren’t as visible, and DLSS5 “fixes” this fairly accurately based on the normal map and other factors. On top of that, this particular technology will not steal anyones job. So, for me, Image 3 is an improvement and much closer to how I’d wanted the lighting to work from the start and it was not possible. If we had this tech two years ago, and I would like the character to look "younger" but with DLSS5 shadows and lighting, we would tweak the model and made it so. Of course, this raises the issue of the uncanny valley. It sometimes starts to look almost too realistic—similar to the “soap opera” effect in movies when you turn on frame interpolation on a TV. As creators, we’ll have to deal with that. But it’s a new technology, and I’m absolutely certain it will improve.
MichiGen retweeted
After all the controversy about NVIDIA’s DLSS 5 being a terrible AI slop, I played around a bit with the leaked DLSS5 version in KCD2. First off—what was leaked isn’t even remotely what NVIDIA originally presented. It doesn’t alter the geometry of the models or the appearance of the characters in any way.
I repeat: It doesn’t alter the geometry of the models or the appearance of the characters in any way!
What it does is take existing normal maps and create much better skin texture and facial detail (examples 6 and 2) than the lighting model in the game. It also looks a bit like an attempt at subsurface scattering and other advanced skin rendering techniques. But sceptics could say, that its just a fancy version of clarity and dehaze filters which have very similar effect.
I often criticized the character artists’ work when certain faces in the game looked lacking in detail and plasticity, and they’d often show me that it looked fine on their computers and that the problem was with the lighting in the game. Well, now it looks right in the game, too! This is how those faces were supposed to look. The AI isn’t making anything up.
Above all, though, it makes ambient occlusion look like it’s on steroids. You have no idea how terribly—and I mean really, really—annoyed I was that in KCD2 we couldn’t render shadows from hats, hoods, and helmets on characters’ heads, or even shadows from small details on character models (buckles, laces, pouches). DLSS5 does this, and it does it absolutely brilliantly! (see examples 1, 3, 7, 8, and 11).
On top of that, it improves the rendering of shadows in hair (5), so they finally have the right density and darkness.
It doesn’t do much in the environment, but interestingly, it lightens shadows in some places and renders textures within them, while darkening them where it makes sense (10, 12, 13, 14). So there’s a slight improvement here as well. It also renders shadows in grass and
vegetation better. Which is definitely a good thing.
For me, this is primarily an excellent photo realistic upgrade to the character lighting model.
The “minor” issue is that it cuts the frame rate in half :)
But its not the infamous AI slop we saw couple months ago. I see huge potential here for the future, and it’s absolutely great that even older games lighting could be improved this way.
MichiGen retweeted
Time’s running out on the Devil May Cry: Devil Trigger Reloaded Collection, don’t miss out on the action!
- Devil May Cry 5 + Vergil
- Devil May Cry 4 Special Edition
- DMC: Devil May Cry
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