If you play #mtg this may look very familiar. I am extremely fond of the way Magic allows players to express themselves through the game's mechanics, and it's something I want Aethyr to also foster.
Aethyr has countless possible character builds to create, so it was helpful for me to chart the ways I wanted players to express themselves. I settled on these 3 vectors of interactivity: "Aggression", "Control", and "Mobility".
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The mechanical contraptions of The Archives create some challenging obstacles to traverse.
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Concentrated arcane energy powers the constructs that guard The Archives. When defeated this energy causes them to violently explode!
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Deep within the sewers hides an abandoned temple complex.
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Swinen are fiercely territorial, and while smaller packmates merely lunge, pack leaders charge at their foes with piercing tusks.
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These gaunt shadows are said to be the remnants of ancient watchers. Now, they can be found haunting places of sorrow.
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An adventurer skilled in Stealth stays unseen while they calculate elaborate executions. They emerge to inflict deadly sneak attacks, and then quickly return to the shadows.
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As an Ornak matures so does its latent kineticism. Its hide reddens, horns sprout, and its rudimentary geomancy manifests into explosive pyromancy. While younger Ornak are brutish, Elder Ornaks' combat prowess commands respect.
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