Labyrinth (@Mult_Labyrinth) header
Labyrinth (@Mult_Labyrinth) profile picture

I just want to make video games. Designer, Developer, Artist of Aethyr.

Prague, Czech Republic
Joined February 2010
Photo by Labyrinth (@Mult_Labyrinth)Photo by Labyrinth (@Mult_Labyrinth)Photo by Labyrinth (@Mult_Labyrinth)Photo by Labyrinth (@Mult_Labyrinth)Photo by Labyrinth (@Mult_Labyrinth)Photo by Labyrinth (@Mult_Labyrinth)Photo by Labyrinth (@Mult_Labyrinth)Photo by Labyrinth (@Mult_Labyrinth)Photo by Labyrinth (@Mult_Labyrinth)
kickstarter.com/projects/119โ€ฆ Aethyr - Kickstarter is now live! Runs until 12:00EST Dec. 19! Thank you for all your support! RT and sharing to any Action Adventure RPG lovers is very much appreciated! #Aethyr #pixelart #gamedev #indiedev #RPG #indiegame #16bit
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Check out this cool little chess-ish game made by my good ol' buddy :)
๐Ÿšจ This is NOT a drill! โฐ ๐Ÿ”ฎ MAGINET ๐Ÿฑ IS โœจ COMING ๐ŸŒŸ OUT ๐Ÿ’– IN โญ๏ธ TWO ๐Ÿ’ซ DAYS ๐Ÿช„ WOW ๐Ÿง™ Here's a GIF of the AI whooping my butt.
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If you play #mtg this may look very familiar. I am extremely fond of the way Magic allows players to express themselves through the game's mechanics, and it's something I want Aethyr to also foster.
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Aethyr has countless possible character builds to create, so it was helpful for me to chart the ways I wanted players to express themselves. I settled on these 3 vectors of interactivity: "Aggression", "Control", and "Mobility". #gamedev #gamedesign #pixelart
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The mechanical contraptions of The Archives create some challenging obstacles to traverse. #ScreenshotSaturday #pixelart #gamedev #indiedev
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Concentrated arcane energy powers the constructs that guard The Archives. When defeated this energy causes them to violently explode! #ScreenshotSaturday #pixelart #gamedev #indiedev
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Deep within the sewers hides an abandoned temple complex. #ScreenshotSaturday #pixelart #gamedev #indiedev
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After a year of uploads for this project Here it is, the "Treasure Hunters" OST is on bandcamp, for free (and with an extra twist added but you need to check the link first) #Composer #GameMusic michips.bandcamp.com/album/tโ€ฆ
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Replying to @Fox_Centurion
Yep! If you look closely as the video fades to black you can see the pack leader run into the corner of the wall and get stunned :)
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Swinen are fiercely territorial, and while smaller packmates merely lunge, pack leaders charge at their foes with piercing tusks. #ScreenshotSaturday #pixelart #gamedev #indiedev
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These gaunt shadows are said to be the remnants of ancient watchers. Now, they can be found haunting places of sorrow. #ScreenshotSaturday #pixelart #gamedev #indiedev
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Inner hallways of the castle, developing the look of the more โ€œnormalโ€ bits of architecture you'll see through the adventure. #unrealengine #indiedev #immersivesim
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Replying to @_NATSU_KAZE_
That's extremely high praise when it's coming from you! Thank you๐Ÿ™
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Replying to @RobinPoedev
Thank you :) Music was by @ChillMichi, and I painstakingly made all the sound effects in LabChirp by @LabbedNet
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Replying to @Fox_Centurion
Thanks :) This is my own engine built on top of Monogame. It's actually a simple effect. All the lights are drawn additively as circular gradients, and then the Value (The V in HSV) is posterized to give it the segmented look. Big words, (hopefully) easy concept :)
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An adventurer skilled in Stealth stays unseen while they calculate elaborate executions. They emerge to inflict deadly sneak attacks, and then quickly return to the shadows. #ScreenshotSaturday #pixelart #gamedev #indiedev
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Replying to @Fox_Centurion
An aura so swole that surrounding objects just combust B)
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