Nathan Cheever (@NathanCheever) header
Nathan Cheever (@NathanCheever) profile picture

Nothing official only my opinions. Some past Game Level Design: AvP2, NOLF 2, Suffering, Six Days in Fallujah, Prey 2, Mafia 3, Bioshock 4, Palia, and more!

Here
Joined January 2012
Photo by Nathan Cheever (@NathanCheever)Photo by Nathan Cheever (@NathanCheever)Photo by Nathan Cheever (@NathanCheever)Photo by Nathan Cheever (@NathanCheever)Photo by Nathan Cheever (@NathanCheever)Photo by Nathan Cheever (@NathanCheever)Photo by Nathan Cheever (@NathanCheever)Photo by Nathan Cheever (@NathanCheever)
Nathan Cheever retweeted
Mafia 3’s New Bordeaux went through more than 30 major layout iterations. Veteran World Designer Nathan Cheever breaks down how pathways, landmarks, infrastructure, factions, world states, and rapid prototyping can turn an open-world city into a believable place. “If you’re making a city or village, treat it like a character. It reflects the citizens, the history, and therefore is connected to the game story itself. It has strengths, weaknesses, shows its age, but still has wonder to witness.” Read his deep dive: 80.lv/articles/hidden-design…
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Nathan Cheever retweeted
Bigger doesn’t necessarily mean better. Veteran World Designer Nathan Cheever (Bioshock, Mafia, and more) explains how traversal speed, encounter density, and hidden production costs determine the right size for a game world. Full deep dive: 80.lv/articles/veteran-game-…
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Nathan Cheever retweeted
What's the right size for your Gameworld? - Part 3 open.substack.com/pub/curiou…
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An American experiences universal health care
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Nathan Cheever retweeted
Cool things about being an adult - eat chips whenever u want - no bedtime - tired all the time - sad all the time - wait a sec
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New issue of Retro Gamer is out and look what we have here... I believe @NathanCheever is also quoted in this one.
Replying to @Wizwords
Love The Suffering and here's its story as told to James Dyson. Hello @RichardRouseIII! 9/12
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Here’s my contribution to the @PosterPosse tribute drop for the 40th anniversary of Raiders of the Lost Ark.
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"Interplanetary Port Town" Horia Dociu
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Cities #2
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Working with team @heyspeakeasy, we've created a course for game developers, designers, artists, and level designers interested in game urbanism: Introduction to Virtual Urbanism and Designing Cities for Video Games. Find out more / enroll: speakeasy.com/e/virtual-urba…
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Nathan Cheever retweeted
Say hi to the Official #Cyberpunk2077 Interactive Map, the indispensable extension to the Guide – featuring an exclusive, 4.2 gigapixel satellite-view map of Night City, location markers & unique progress tracker. Available in 🇺🇸🇫🇷🇩🇪🇮🇹🇪🇸🇵🇱. Soon: 🇨🇳🇯🇵🇷🇺 maps.piggyback.com
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Nathan Cheever retweeted
Some of my favs from my personal project.
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'The Jump' by French illustrator and concept artist Marc Simonetti
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Dave's Mapper is a clever little online app. It does cities too :) // davesmapper.com/side
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Pre-orders for the US / @countrymanpress edition of 'Virtual Cities: An Atlas & Exploration of Video Game Cities' have begun! wwnorton.com/books/978168268…
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Nathan Cheever retweeted
Brilliant. – at West Lafayette, IN
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Wondering whether to open world (or not). Also how to (or not to). In the latest issue of @wireframemag // wireframe.raspberrypi.org/is…
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Nathan Cheever retweeted
Thought I'd share the simple Level Design tools (Unreal Engine) I made for the LD write-up I did since people might find them useful. Just download the project and migrate them over to your own projects to use them. Hope you get some use out of them 😄 tinyurl.com/ybyvr2db
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