Game Developer from Qatar 🇶🇦 Developing games for @SpaceCrescent 🌙 Co-founder of @COREGameDev 🔥Passionate about #GodotEngine 💙& #GameMaker 🖤

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Joined August 2009
6- #QGDWillTry Steam Games for October 2026 ✨ Share your Steam game link in the replies, and I will check it out at the end of the month 💫 #GameDev #تطوير_الألعاب
Since the X algorithm is not helping much, many indie games on Steam go unnoticed when they release. Because of that, I decided to support indie developers and game studios in a small way ✨ Starting this May, each month I will buy one indie game and leave an honest review on Steam. It may not be much, but I hope it helps and gives useful feedback 🔥 I will post a thread each month using #QGDWillTry Indie developers can share their Steam game page by replying to it. I will also retweet it to my followers 💫 I hope this inspires others to do the same. Nothing is better than buying a game and sharing honest feedback with indie developers ✨ Rules: - Only paid games on Steam 👏 - I will choose one game at the end of each month and review it honestly 📝 - If your game is not selected, you can share it again next month 💫 - This is not a competition, If I pick your game, you will know when you see my review ✨ - This is a small effort to support indie developers, both Arab and Global 🫶 - Even if I already bought and reviewed your game, you can still share it to reach my followers 💕
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Our wishlist button has never once been hit by an enemy bullet. Our ship cannot say the same. Beyond Solar is in Early Access on Steam: store.steampowered.com/app/1… #WishlistWednesday #IndieGame
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🚀 Defold 1.14.1 BETA is here! 🔤 Vector fonts & colorful emojis support🥳 🎆 Faster particle rendering 🎞️ Flexible tile animations ⏺️ Native MP4 recording 🔀 SIMD texture-processing optimizations 🌐 HTML5 improvements and rendering control 📦 Improved glTF support – support for Draco/Meshopt compressed models and KTX2 textures and way more #Defold #gameengine #gamedev #indiedev #MadeWithDefold
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Unibuilder - It's ProBuilder... but for the #GodotEngine! It's a new add-on for Godot that brings a full 3d modeler to the game engine, making level prototyping a breeze! Paid, but free version is ROBUST. gamefromscratch.com/unibuild… #gamedev #indiedev
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As the saying goes.. cheap as chips! 😁 More to come VERY soon! caseportman.itch.io/
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Usagi Shima releases on Steam TOMORROW!!! 🥳🐰💖 Last chance to wishlist before launch! 🥹🌟 store.steampowered.com/app/3…
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Wendy’s is releasing a free Final Fantasy-style RPG where players battle fast-food-inspired monsters to save the world Minimum specifications call for a “Potato” processor and a "Deep Fryer” graphics card
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توجه استوديو @ThreePixelsSA في تطوير الالعاب مميز !! العاب قصيرة ... توجه خارج عن المألوف وتجربة لعب ممتعه.. حاليا هم راجعين بمشروع لعبة جديدة NOCTUARIA!!! اول شي رح يشدك باللعبه هو لونها .. وش سر اللون؟ اللعبة داخل قرية بس مو اي قرية عادية .. قرية محكومة داخل دوامة زمنية تبتلع كل من فيها!! كيف رح تتخارج من هالدوامه؟؟ اذا متحمسين على اللعبه تابعوا اخر تطورات اللعبة على صفحتهم @ThreePixelsSA وعلى موقعهم عشان تشوفون عناوين العابهم واخر اخبار الاستوديو share.google/8uifWjEdVkJn6hy…
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80〜90年代アーケードゲームへのリスペクトとオマージュを込めた、 スピードと爽快感あふれる3Dアーケードスタイル・レールシューティング! ✨『閃攻機人アスラ - ASURA THE STRIKER -』好評発売中!✨ 🎮 store.steampowered.com/app/2… #Steam #3Dシューティング #レールシューター #インディーゲーム
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صوتي في سبعة لغات 🇺🇸🇹🇷🇰🇷🇯🇵🇪🇸🇫🇷🇸🇦🎙️
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I've made 6 open-source @godotengine projects perfect for as a base for your first or next game. Completely human-made and easy to understand code & comments. All visuals and sounds included, CC0! kenney.nl/starter-kits
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I love the people of Japan for supporting humanity.
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AI is a tool, a developer will "direct" it much like a film director. It's their "touch" that makes things fun and playable. If it looks like slop, then it's like a crap film director. Usually it's because the art is AI and not great. But itch.io has loads of hand crafted art that will elevate it to a lovely look peice of work, as long as the effort is put in.
"I spent a year working on my game, but because it has the AI label, no-one is buying it." 😭 Then presents game trailer that looks like incongruous garbage! It ain't the AI tag that's putting folks off fella! Anyway, here's some more from Beep's Escape (where no AI was used)
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Steam Next Fest is ending soon, have you tried the Copy Cats demo? Play through the first world of the game and get ready to the full release in 4 days!
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I made my Godot juice course available on Gumroad! You'll get the video files and the Godot project so you can keep and use them as you want! Use code JUICY to get 20% 👇️
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اللهم اشفي كل مريض يارب كل صباح هو كفاح لهم للحياة…
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Shigeru Miyamoto revealed what he considers to be the most intriguing aspect of the first Super Mario Bros. game: "And the biggest invention, or rather, the most intriguing aspect of Super Mario, is that Mario doesn't actually fight Bowser. Normally, if there's a boss at the end, you have to fight him, right? But creating a battle is difficult, and we were really struggling with how to do it. When I thought, 'I can't create a battle like this,' I realized that since it's a game where you keep running to the right, how about making it so that the person who reaches the far right wins? Then I had a brilliant idea: 'Why not just jump over the opponent instead of fighting?' All you have to do is jump over Bowser, and he'll fall. I found it surprisingly fun when I tried it, and I was really happy when I realized that." polygon.com/nintendo-super-m…
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FREE FREE PALESTINE @_TiredPony
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Mickey's Wild Adventure | PlayStation - 1996
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Part of the AI hate comes from how it is marketed as if one prompt can produce miraculous results, but in reality, it is not what people imagine! Without skills, you will get stuck with prototypes, fake results at a surface level, and an unmaintainable codebase. Not to mention hallucination loops! Also, AI-generated assets still suffer from the same soulless look and lack of consistency. I think the most promising progress in this field will come when design software embraces CLI and MCP to create faster pipelines and workspace setups, as well as help with rigging or updates textures, AKA automation. But even then, we are not there yet, although we are getting close.
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Night and Day. Not far from Sensoji Temple, Tokyo
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