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𓁹‿𓁹, γνωθι σεαυτόν, ( ͡° ͜ʖ ͡°)

Colombia
Joined March 2018
Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)
Sinceramente creo que esta es la remontada mas bonita que haya hecho, de estar totalmente perdido 1 con un pixel de vida a hacer burst perfecto y rematar con un especial.
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Tocó volver a jugar
Delicious in Dungeon arrives in the world of Dragon's Dogma 2: Dark Arisen with a special collaboration! 🥩 Hire Laios and Marcille as one-of-a-kind official Pawns and set off in search of adventure...and tasty meals! 👇 Check the reply for collab details!
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Happy Birthday to Gabe Newell, founder of Valve, who turns 64 today.
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Hey @TimSweeneyEpic, many people have questions and concerns about the future of UE6 with the recent news. Would you be willing to do an interview to help give indies and studios of all sizes some clarity and answers so we can all start planning for the years ahead?
Huh, they're also removing the option to use C++ for gameplay.
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This scene has a whole new meaning now 💔
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La mejor nota de Autor de Araki es la del tomo 4 de JoJolion y Nadie me lo puede debatir.
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El otro día hablaba con un amigo del episodio 7 de Steel Ball Run y me hizo caer en por qué el arco de Tusk lo estoy sintiendo mejor comparado al manga a pesar de que tampoco ha añadido mucho: el ritmo. Todas las escenas tienen más tiempo de respirar y generar tensión(mini hilo)
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エッジランナーズ2 rkgk漫画
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ゴリラアームで壁ドンされたら逃げられなさそう
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Finally finished watching Cyberpunk: Edgerunners 2 and this is my 'vent' art.
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While disappointing to get rid of the gameplay framework, it's only the framework like Actors, Pawns, from my understanding. The engine itself remains C++ and you can still choose to build your entire game in C++ with flavors of Verse (much like you can with BP), or so is my hope. Actors specifically getting replaced by more efficient alternatives (Scene Graph, Mass, ...) has some benefits although it will be a painful transition I imagine for many. I expect many studios to continue on UE5 well into UE6's lifecycle until it's viable and meaningful to upgrade (much like only the bravest of souls would dare to go into production using UE 5.0 some years ago). There is a huge cost involved in retraining your entire studio for Verse, and converting existing custom game frameworks (the vibe-converters are just an idea at this point). I would love for @TimSweeneyEpic to share more info on the future of C++ and Verse. Like what's happening to GAS, State Trees, and other systems. What part of games will remain in C++, and where does Verse become a necessity by the engine's design? Would someone still build an inventory system or underlying ability framework in C++, or any part of the game's internals, or is that all Verse's domain? As for a timeline... End of 2027 is UE6 early access, that will likely take 12-18 months for UE 6.0 full release, late 2028 or mid 2029 even. Before studios have transitioned over, we might be looking late 2029 or well into 2030. (and existing games would need to finish production on UE5 first) Verse isn't ready yet, so you can either start/continue building with C++ now, or wait around and do nothing but UEFN until then.
Replying to @t_looman
@t_looman Well, I guess I won't be needing the C++ course I bought recently after all... 🤣
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lucy cyberpunk edgerunners sfw
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Which #Cyberpunk2077 protagonist is the strongest?
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Al fin un valiente que pone a Metroid Prime Remastered donde se le merece. Puede que haya sido bueno en su tiempo pero actualmente en 2026 puff.
Tier List of every Metroidvania I've played so far Hollow and Ender series my beloved. Can't wait for the new Bloodstained game.
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increíble que se haya dicho lo mismo con todas las partes después de la 3, es la antimufa, anime de jojolion confirmado
che para mí fuera de joda la adaptación de Jojo muere con SBR. no sé porqué, pero tengo la sensación que NI EN PEDO animan Jojolion. DP (David Production not Double Penetration) va a decir bueno loco hasta acá llegamos y van a dejar la ip.
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11人の男達
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2015: Bro they'll drop the IP after Part 3 2016: Bro they'll drop the IP after Part 4 2022: Bro they'll drop the IP after Part 6 2026: Bro they'll drop the IP after Part 7
che para mí fuera de joda la adaptación de Jojo muere con SBR. no sé porqué, pero tengo la sensación que NI EN PEDO animan Jojolion. DP (David Production not Double Penetration) va a decir bueno loco hasta acá llegamos y van a dejar la ip.
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