JuanD. (@Rodzack_) header
JuanD. (@Rodzack_) profile picture

𓁹‿𓁹, γνωθι σεαυτόν, ( ͡° ͜ʖ ͡°)

Colombia
Joined March 2018
Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)Photo by JuanD. (@Rodzack_)
JuanD. retweeted
13
712
2
7,813
44,005
Happy Birthday to Gabe Newell, founder of Valve, who turns 64 today.
380
3,004
273
43,941
463,510
JuanD. retweeted
Hey @TimSweeneyEpic, many people have questions and concerns about the future of UE6 with the recent news. Would you be willing to do an interview to help give indies and studios of all sizes some clarity and answers so we can all start planning for the years ahead?
Huh, they're also removing the option to use C++ for gameplay.
7
28
220
12,728
This scene has a whole new meaning now 💔
9
162
2
2,706
46,918
La mejor nota de Autor de Araki es la del tomo 4 de JoJolion y Nadie me lo puede debatir.
34
656
44
6,121
59,837
JuanD. retweeted
El otro día hablaba con un amigo del episodio 7 de Steel Ball Run y me hizo caer en por qué el arco de Tusk lo estoy sintiendo mejor comparado al manga a pesar de que tampoco ha añadido mucho: el ritmo. Todas las escenas tienen más tiempo de respirar y generar tensión(mini hilo)
8
14
496
13,327
JuanD. retweeted
エッジランナーズ2 rkgk漫画
32
1,310
12
20,903
243,871
ゴリラアームで壁ドンされたら逃げられなさそう
7
927
2
13,634
66,562
JuanD. retweeted
Finally finished watching Cyberpunk: Edgerunners 2 and this is my 'vent' art.
40
1,745
5
40,594
195,342
31
620
14
6,366
85,533
JuanD. retweeted
While disappointing to get rid of the gameplay framework, it's only the framework like Actors, Pawns, from my understanding. The engine itself remains C++ and you can still choose to build your entire game in C++ with flavors of Verse (much like you can with BP), or so is my hope. Actors specifically getting replaced by more efficient alternatives (Scene Graph, Mass, ...) has some benefits although it will be a painful transition I imagine for many. I expect many studios to continue on UE5 well into UE6's lifecycle until it's viable and meaningful to upgrade (much like only the bravest of souls would dare to go into production using UE 5.0 some years ago). There is a huge cost involved in retraining your entire studio for Verse, and converting existing custom game frameworks (the vibe-converters are just an idea at this point). I would love for @TimSweeneyEpic to share more info on the future of C++ and Verse. Like what's happening to GAS, State Trees, and other systems. What part of games will remain in C++, and where does Verse become a necessity by the engine's design? Would someone still build an inventory system or underlying ability framework in C++, or any part of the game's internals, or is that all Verse's domain? As for a timeline... End of 2027 is UE6 early access, that will likely take 12-18 months for UE 6.0 full release, late 2028 or mid 2029 even. Before studios have transitioned over, we might be looking late 2029 or well into 2030. (and existing games would need to finish production on UE5 first) Verse isn't ready yet, so you can either start/continue building with C++ now, or wait around and do nothing but UEFN until then.
Replying to @t_looman
@t_looman Well, I guess I won't be needing the C++ course I bought recently after all... 🤣
30
47
6
309
27,326
JuanD. retweeted
lucy cyberpunk edgerunners sfw
2
508
1
6,345
41,721
Which #Cyberpunk2077 protagonist is the strongest?
210
3,759
96
54,751
1,888,460
窮地を救われるマルフォイ
37
3,777
16
45,465
367,175
JuanD. retweeted
increíble que se haya dicho lo mismo con todas las partes después de la 3, es la antimufa, anime de jojolion confirmado
che para mí fuera de joda la adaptación de Jojo muere con SBR. no sé porqué, pero tengo la sensación que NI EN PEDO animan Jojolion. DP (David Production not Double Penetration) va a decir bueno loco hasta acá llegamos y van a dejar la ip.
8
33
372
3,892
JuanD. retweeted
11人の男達
4
283
8
2,985
19,161
2015: Bro they'll drop the IP after Part 3 2016: Bro they'll drop the IP after Part 4 2022: Bro they'll drop the IP after Part 6 2026: Bro they'll drop the IP after Part 7
che para mí fuera de joda la adaptación de Jojo muere con SBR. no sé porqué, pero tengo la sensación que NI EN PEDO animan Jojolion. DP (David Production not Double Penetration) va a decir bueno loco hasta acá llegamos y van a dejar la ip.
45
755
9
13,094
139,312
JuanD. retweeted
3
659
1
5,116
31,957
Imaginate que te sale un bicho del brazo y lo primero que te dice es que muevas las piernas siendo tú minusválido, para pensar
I'm going to cry
32
2,147
41
23,391
197,556
Estas dos pfp en especifico no se que tienen pero la usan el 80% de larpers de JoJo en internet
Every story needs the one character who has the perfect larp design for people to use as pfps
81
577
30
7,790
69,897