Tim Simpson retweeted
Yes… Obviously! AI is an amplifier.
I think 300 people have DMd me about video editing with Opus. “What skill should I use?”
And I always tell them. Don’t “use” a skill “Learn a skill”… Take 20 hours over 2 weekends to learn premiere pro / davinci resolve or CapCut. Make a video manually. Learn the vocab. Learn pacing. Learn jumpcuts. Learn to make a good video.
Then you’ll be able to take the expressions you’ve learned and turn it into repeatable workflows.
Replying to @freeek323
It’s wild that this is an Expert+ map, especially compared to some of the stuff coming out these days. Takes me back to my first time beating this and Angel Voices on Expert for the first time.
Replying to @TimSimpson @the_jan_man
The real trick though, is figuring out if there’s some kind of objective data you can ground your AI with. If you can do that, you’ll get phenomenal results in my experience.
Replying to @TimSimpson @the_jan_man
Like, a TON of stuff transfers from other mediums (composition, animation basics, easing curves, color theory, etc), but there’s plenty of gaps I’m currently filling because I’m not a 3D artist.
That said, watching tutorials, and feeding Claude lots of examples goes a long way.
Replying to @the_jan_man
Speaking as a 2D motion designer who is currently running into a similar issue when trying to get Claude to work in 3D, my answer is to read and watch a lot of “theory of” or “best practices”-type content, so I can better speak the language.
Replying to @Aella_Girl
Banshee, while not a particularly grounded show, does explore this particular topic a fair bit from the perspectives of several different characters. You might enjoy it.
Tim Simpson retweeted
Replying to @thomasbrushdev
People think the trick is going to be the first to find where AI excells and to push that HARD.
That's not where people will find success.
People who succesfully use AI will find the thing THEY DO WELL that the AI can't do, and they will find clever ways that the AI does things that can work in tandem with each other.
For example, you're not seeing video clips that enter the uncanny valley. The people who make quality AI videos know the limitations, they know not to enter the Uncanny Valley. So they make absurd animal clips with funny themes.
The same will be true of gamedev. AI 3d art and animatoins aren't up to quality yet, but incrimental games are TOTALLY possible using prompts. But a succesful incrimental game needs a designer that knows how to make incrimntal games FUN.
Everyone thinks AI is going to make the next Call of Duty absolutely next level.
That's not where we're going to see AI absolutely shine, it'll be genres of game that can be fun in unique unexplored ways that the AI excells in, and AI is good at procedural things and math.
Games in space, an earth sim with procedural terrain and incerdible new physics systems.
AAA will be able to do more hybrid type stuff. Fantastical new physics sims with amazing character art and all that jazz.
More important than knowing the emerging horizons, is understanding the limits.
THAT is what will dictate the paths to success.
I’ve been working on a Claude mod/chrome to help with making tutorials for the last couple days called Rostrum, and it’s almost ready! Can’t wait to share it with yall. My goal is to completely eliminate the need for tools like Loom, and I’m going to be giving it away for free!
If it works out, it’s going to be a game changer for making software tutorials, training videos, and demos. Really pumped about this solution!
I’ve been creating tutorials for our clients at work about all these tiny annoying items that aren’t super easy to find in our software, and I think I’ve come up with a really cool solution to this problem that dramatically improves on stuff like Loom.
That said, I’m mostly using AI to build the statistical recommendation engine I’m using and having it help interpret the results, not just being like “hey Claude, run my team”
See, I did this because I don’t actually give a shit about sports, but I thought the idea of engaging with fantasy football the same way I play Satisfactory sounded super fun. So far, it’s been a blast.
Tim Simpson retweeted
you know where in-the-moment, "system 1" type ai decision-making could be cool? music technology.
jevseq is a demented multiplayer drum sequencer. you paint the world, jev walks it in real time, and tries its hardest to hit a snare on 2 and 4.
Replying to @Artedeingenio
This is so sick! Do you mind at least sharing the tooling you used here?
Replying to @ComputerEnjoye1 @somewheresy
Fucking hell bro. You didn’t have to call me out like that. All I want is to be left alone to tinker with my harness and make open source tools for my mutual aid group.
Replying to @QtrRobt @FlippingSigmas
Westboro is from Kansas, not the South. The rest of what you said was accurate though.
100 AI Styles in 100 Days
Day 73/100:
📷 Art style: Vintage Folk Editorial Illustration
+ Mid-century European storybook art, whimsical caricature, hand-painted gouache, dry brush texture, rough ink lines, elongated proportions, flat bold colors, imperfect handmade shapes, retro children's book illustration.
📷Don Quixote rides Sancho Panza’s donkey into battle against a monster. :)))
I think I’m starting to get a few ideas for what to do after my 100-day journey ends. 👀
Replying to @gato_d_chapeu @Drone_Wars_











