Navin Nair (@_zencoder) profile picture

Lead/Principal Designer, Riot Games. Prev: Sr Combat Tech Designer, Santa Monica Studio, Lead Designer/Lead Programmer, Section Studios. Part time indie dev.

Los Angeles
Joined September 2011
Photo by Navin Nair (@_zencoder)Photo by Navin Nair (@_zencoder)Photo by Navin Nair (@_zencoder)Photo by Navin Nair (@_zencoder)Photo by Navin Nair (@_zencoder)Photo by Navin Nair (@_zencoder)Photo by Navin Nair (@_zencoder)Photo by Navin Nair (@_zencoder)Photo by Navin Nair (@_zencoder)Photo by Navin Nair (@_zencoder)
We've finally done it. We figured out a way to go back to the good ol' days. But can @RiotPabro get @RiotMeddler on board? Tune in to MSI Finals on July 11 at 11pm PDT to find out.
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Right now my game @PlayLegacyGG is 50% off during Steam's summer sale. Its not a game for everyone, but for players who like RPG fantasy, action combat and PvP it really hits. This is likely the lowest price we'll do until gold master! Support indie AA studios 😄🧡
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We are hiring entry level Game Designers for both TFT and League!! 🎉🎉 We're looking for Designers that could be great at any of the core design functions on League: Champions, Modes, Ranked/Matchmaking, Balance, Seasonal Updates, etc. We're looking for passionate League players with deep familiarity. You don't need to be a high skill player, but you need critical thinking skills, creativity, problem solving, great collaboration skills, a hunger to learn and grow. Welcoming Career Jumps! We're particularly interested in professionals from fields that use these skills regularly; law, medicine, consulting, finance, engineering, etc. and haven't considered Game Design as an option. Maybe you are working in financial modeling and have a Masters in Math and have interest in Ranked/Matchmaking or are working in Law and could use that systemic thinking/edge case spotting for Game Systems. We are willing to teach for the right talent! We're setting required qualifications at a Bachelors or 2+ years of prior professional experience (in particular, we're interested in people who love League that aren't in gaming fields) Excited to see all of your applications!! riotgames.com/en/work-with-u…
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The MMO team has a few openings for software engineers you might have missed. We are super passionate and would really benefit from your help to make this ambitious game happen! Staff Services Engineer riotgames.com/en/work-with-u… Staff Tools Engineer riotgames.com/en/work-with-u…
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I’ve officially been at Riot Games for 3 years today. It’s been a pleasure getting to know all of you and work with the incredible folks here in LA. Now in light of the wildfire’s destruction I’ve linked below some LA relief funds. Please donate or help out if you can. 🧵
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.@RiotPabro and @RiotMeddler are back for the last Dev Update of 2024. Strap in gamers, this is a big one: 🦾Arcane Champ Update 🪓Season One Thematic Reveal 👿Season One Gameplay Preview 🎟️Battle Pass & Rewards 🥇Ranked Resets ⏩Swiftplay 🤼Multiplayer Practice Tool
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Not sure if this is the best place to post this, but with Firewalk Studios being shutdown I'm looking for my next project I have 13+ years of experience in systems, economy, social/multi design, and live operations AAA, Mobile, F2P, Unreal 5 Prev: @scopely @Respawn
Firewalk is signing off one last time. Firewalk began with the idea of bringing the joy of multiplayer to a larger audience. Along the way we assembled an incredible team who were able to: - Navigate growing a new startup into a team during a global pandemic: Firewalk was founded in 2018 and was very small for its first couple years, only entering full Production in 2022. - Build a new, customized next-generation FPS engine in Unreal 4 -> 5, delivering top-tier gameplay feel, beautiful worlds, and a performant 60fps technical experience on a stable and scalable backend on PS5 and PC to hundreds of thousands of players in our beta. - Manage an acquisition / integration while readying technical and preliminary tests. - And ultimately ship and deliver a great FPS experience to players- even if it landed much more narrowly than hoped against a heavily consolidated market. We took some risks along the way – marrying aspects of card battlers and fighting games with first-person-shooters – and although some of these and other aspects of the IP didn’t land as we hoped, the idea of putting new things into the world is critical to pushing the medium forward. The talent at Firewalk and the level of individual craft is truly world-class, and teams within Sony Interactive Entertainment and across the industry will be fortunate to work with them. Please reach out to Recruiting at PlayStation for inquiries, and thank you to all the very many teams, partners and fans who supported us along the way. See you in the Tempest. - Firewalk Studios … [end transmission]
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Navin Nair retweeted
Pirate Crab Tanks in motion #indiegamedev WISHLIST NIGHTSHIFT GALAXY: store.steampowered.com/app/3…
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This is amazing! @JetBrainsRider is now FREE for non-commercial use 🙌🤩 If you haven't tried it out yet you definitely should, its code navigation features and UE compatibility are amazing 👇
There are many things @UnrealEngine developers love about Rider: Blueprints integration, mixed C++/BP call stacks in the debugger, native support for the .uproject model, and more. To add to that – Rider is now FREE for non-commercial use. Start with Rider today! 👉 jetbrains.com/lp/rider-unrea… #gamedev
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For all of my UX connections out there - we have a really great role open. If you love MMOs as much as we do, come join! riotgames.com/en/work-with-u…
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Unreal Engine 5's Actor Palette is a must-know tool for every level designer! Whether you're blocking out levels or adding those final details, it can save you a ton of time. Check out this quick tutorial video, where I’ll guide you through how it works, give you some insider tips, and show you why it’s essential for every level designer! Drop a comment below if you've used this tool or plan to! ✏️🎮 Full Video: youtu.be/mlg1WEsPbLo?si=rM7E… #LevelDesign #UnrealEngine5 #ActorPalette #GameDevelopment #UE5Tips #LevelPrototyping #GameDevTips #UnrealEngineTutorial #UE5LevelDesign #FastLevelDesign #GameDesignBasics
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Navin Nair retweeted
Are you an indie game dev or studio who needs help with: - Publisher pitching or self-publishing - Marketing - Production - Feedback - Crowdfunding - ... and more? I may be your gal! I have over eight years experience in production and publishing for PC and console.
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We're doing something a little crazy.
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Navin Nair retweeted
Swarm will have 9 playable champions, all with kits designed to fit the mode! The primordian champs are bosses you can fight and a couple champs from the anima squad universe who aren't playable will show up as NPC's.
💥time to squish those Primordian squids💥
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Nightshift Galaxy Teaser Trailer! Wishlist now!! store.steampowered.com/app/3…
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Navin Nair retweeted
The PvE mode we're working on is coming out in mid-July. It's called Swarm! It's a bullet heaven survivor style game (not standard League gameplay) that can be played solo or co-op. Can't wait for y'all to see it :D
.@RiotMeddler and @RiotPupulasers are joined by the Esports and Arcane teams for updates on: ⛰️Champs 🗺️Arena 👾The PvE Mode 💪Champ Mastery 🛡️Vanguard ⌨️Esports 🔫Arcane Season 2 😲And more
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.@RiotMeddler and @RiotPupulasers are joined by the Esports and Arcane teams for updates on: ⛰️Champs 🗺️Arena 👾The PvE Mode 💪Champ Mastery 🛡️Vanguard ⌨️Esports 🔫Arcane Season 2 😲And more
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Navin Nair retweeted
Nothing ever stays dead. #Arcane
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Tiny Glade Demo has now been out for about a day and we want to thank you for such a heartwarming reception 💘 We’re inspired, touched, grateful – all at once 😄 and we’re floored by all the beautiful builds you’ve been creating. THANK YOU for being a wonderful community!💚
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Navin Nair retweeted
Arena is officially live again! Please give us feedback so we can keep improving this game mode. Going for this Arena God title, wish me luck (I’ll need it, old man hands rip)
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