chena (@chena_cpp) profile picture

graphics programmer

Joined May 2015
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Replying to @fromsoftserve
AO for pointlights, what's that?
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Replying to @AgileJebrim
You should write a blog to explain how to do that. If really have a simple solution, that would be perfect.
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Replying to @sherif_a_dawoud
Like the fog and cloud in horizon, How to do it? Fog card?
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Replying to @shinboson
semianalytic cloud rendering, how? Could you explain it more detailed? Thanks.
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36 triangles?
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Replying to @HDRgameAnalysis
Nice, although some people don't care, but have choice always better. It would be better to take screenshots from the same perspective.
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Replying to @nagakagachi
Cool, Which method did you use?
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Replying to @arielsis
All foliage don't move, why?
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Replying to @Jhosep_gamer
How to create a gi plugin without modify engine source code? Thanks.
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Replying to @CameleonTH
How do you interpolate between light probes?
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Replying to @miketuritzin
Cool, what is the max render distance?
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I'm looking forward to reading it.
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Replying to @_3Leon @AhomiGoi
How to process the volume boundary?If a person half in volume, half outside.
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What is the density of the irradiance volumes probe?With so many dynamic lights, how do you achieve such a fast rendering speed?
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Cool, Is the light dynamic?
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Replying to @Toyojiro3619
The grass animation looks so natural. How did you make it?
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Replying to @CodyBennett
What is ARC coefficients?
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3 texture sample triplanar, How? Thanks.
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Thanks, that's a smart workaround.
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