Simon Hartcher retweeted
Can Bitterwind blow you... off course? Yes it can! Bitterwind: Season 01 Out Now.
Read for FREE, Sea-Doggy's on Royal Road & here on X tomorrow.
royalroad.com/fiction/148658…
#bitterwind #royalroad #newrelease #shortstories #fiction #fantasy #adventure #pirates #seaofthieves
Simon Hartcher retweeted
DAY 01 of GCAP starts! A massive congrats to @BigAntStudios on 25 years! That is huge. Man, that’s the dream right? The stories they could tell about surviving and thriving that long…!
If you’re about today, come and say hi! If you check out my full profile on the GCAP app you might find a surprise at the bottom… What? No! It’s not shameless self promotion or an offer of free things… I mean, what would I give away??
See you about!
#gcap #migw #adventurecalls
Simon Hartcher retweeted
◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢
✨ADVENTURE CALLS: Official Launch !
◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢
Issue Zero of our indie games + fiction mag is OUT NOW—bursting with goodness from @CriticalGamesAU, @vivadirt, @dungeon_soup, @dolven_game, Gnomes by Dystopian, TKFY (of course) as well as shorts, protoculture & more!
✇ 28 full-color pages, DRM-free
✇ Proprietary Mag-Pass Technology
✇ Very Limited first print (ships worldwide!)
✇ Digital + physical editions
Grab yours: tkfy.co/adventure-calls
Thread below for extras! 👇
#indiegames #AdventureCalls #tkfy ✌️
Simon Hartcher retweeted
#gamedev #indiedev #solodev #godot #orthographic Started prototyping a new game idea that I've called Frontline Logistics. Kind of like Theme Hospital but set in WW2. I'm liking the vibes that this is giving.
Simon Hartcher retweeted
🔥The Dolven Demo has been UNLEASHED! 🔥
Download now: store.steampowered.com/app/3…
Simon Hartcher retweeted
We're having an internal debate about our name, and thought that we should reach out on socials to see what you thought.
FYI: a doubleword in computer architecture is a 32 bit number, and a reference to our love of 90's PC games.
How should we format our name?
0%Doubleword Labs
0%DoubleWord Labs
0 votes • Final results Simon Hartcher retweeted
This month's book *giveaway* is @DavidCrookes' "Code the Classics." (Vol.1)
The book tells not only stories of some of the classic video games of the 70s & 80s but also shows you how to code your own Python games inspired by them.
[Simply retweet this post to enter the draw] 🙂
Simon Hartcher retweeted
This month's book *giveaway* is Peter Van Der Linden's "Expert C Programming: Deep Secrets."
[Retweet this post to enter the draw] 🙂
Simon Hartcher retweeted
Woohoo #Steam Deckbuilders Fest is now on!
Watch me play Dolven, showcasing Card Combos and our first 4 Character Classes!
Mage 📖
Warrior ⚔️
Rogue 🥷
Guardian 🔰
#indiegame #deckbuildersfest #madewithunity
store.steampowered.com/app/2… – at Melbourne, Victoria
Simon Hartcher retweeted
REMEDY GAMES GIVEAWAY (APOGEE ERA)!
In the wake of all of Remedy's success, we're giving away an unopened mint condition Max Payne PC retail box, AND a mint Death Rally CD case.
PLUS, the actual Max Payne packing label, authenticated by Apogee!
Enter👉 Like, RT & Follow
Simon Hartcher retweeted
I've just published #GodotWiring, a simple #GodotEngine 4.x plugin that allows efficient name-based access to any scene node from any script. Link below.
Wiring adds an autoload singleton called "Wiring" to a project, which overrides `_get()` (the property getter) to call `find_child()` and cache the results in dictionary.
For example, if your scene tree contains a node called `ItemList`, you can access it with `Wiring.ItemList` from any script.
Only the first such access to any node requires a less efficient `find_child()`; subsequent accesses are just a dictionary lookup. The result can also be cached locally for the most efficient code: `@-onready var item_list = Wiring.ItemList`.
The node cache is automatically cleared after the scene changes. The cache can also be cleared by calling `Wiring.clear_cache()`.
If one node is swapped out for another in the scene tree, you can call e.g. `Wiring.ItemList = new_list` to update the cached value (this command updates the cache dictionary, not the tree - you must separately alter the tree with `new_list`)
Simon Hartcher retweeted
hey @Mailchimp
Pls can you stop bidding on our branded keyword?
We are a partner app, not a competitor, and it is damaging our click through rates and signups in what is already a challenging environment
Thank you
Simon Hartcher retweeted
We find boxes in storage. And we give that shit away!
How about an original 1995 Rise of the Triad CD/game, plus a signed by @ScottApogee CD insert. And a desk mat that has ROTT on it, too! Just...
👉 RETWEET, FOLLOW, LIKEY
Free shipping worldwide. Giveaway ends Thursday!
Simon Hartcher retweeted
Duke Nukem UNBOXING & GIVEAWAY!
📦We keep finding boxes to open📦
So, we're giving away 2 of these unboxed jewel cases, including a Duke 3D mouse pad, too. TWO winners, two Duke items to each winner.
👉 Retweet, Like & Follow to enter
Ends Weds. Shipped worldwide for free.
Simon Hartcher retweeted
Why not a quick little giveaway!
Here's a black Turok shirt, I'm sure at least 20+ years old, never worn, I think size L or XL.
To enter: RETWEET, LIKE & FOLLOW.
I'll also add a Duke & Max mouse pad, and a leather Duke coaster. Ends Thurs. Shipped free globally.
Simon Hartcher retweeted
Let's start off Monday with a Duke giveaway, w/ an unworn DNF shirt (size L) I found this weekend. I'll also include a 1996 Duke mouse pad, an original Max Payne mouse pad, and a Duke coaster (4 items total).
To enter: LIKE, RETWEET & FOLLOW
Shipped free worldwide, ends Weds.
Simon Hartcher retweeted
Email signatures are BORING 🥱
Let's change that together!
Introducing our new GIF SIGNATURE MAKER 🚀
Create your own in less than 5 mins 👇
bonjoro.com/video-email-sign…
Simon Hartcher retweeted
Found this 90's era Id Anthology tee (size: XL), given to me by Id. Never worn, mint condition. (I see only one on ebay for $250.)
If you want a chance to own it, just follow me and retweet this post. I'll pick the winner tomorrow. I'll also include a few other goodies.































