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The open source three.js book. Check it out on https://teapawt.net/t.co/bTXVO8IimE Authors note: find me on Mastodon here [email protected]

Ireland
Joined March 2014
Photo by Discover three.js (@discoverthreejs)Photo by Discover three.js (@discoverthreejs)Photo by Discover three.js (@discoverthreejs)Photo by Discover three.js (@discoverthreejs)Photo by Discover three.js (@discoverthreejs)Photo by Discover three.js (@discoverthreejs)Photo by Discover three.js (@discoverthreejs)Photo by Discover three.js (@discoverthreejs)Photo by Discover three.js (@discoverthreejs)Photo by Discover three.js (@discoverthreejs)
Three.js vous fait de l'œil depuis un petit moment ? Je suis tombé sur discoverthreejs.com/ et c'est open source Thanx to @discoverthreejs
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True celebrity and true friends a will follow you across social media platforms as long as you do it incrementally. What are you scared of? #Mastodon
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Another stab at correctly occluded interactive HTML inside of @threejs with R3F Here: A fully interactive instance of @tldraw behaving like a normal plane with shadows at 60fps on iOS Based on an old pen by @trusktr Demo: codesandbox.io/embed/6gq47u?… Inspo: codepen.io/trusktr/pen/RjzKJ…
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Mind Flow ☯️ Let the muse dance freely in your mind...
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I've just released a much easier way to export your @polygonjs scenes You're 1-click away from: - ✅ vanilla js - ✅ @threejs - ✅ @reactjs - ✅ @0xca0a / @pmndrs react-three-fiber - ✅ @vuejs It's so so much faster to try it out now!
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More progress with, behave-graph, my open source UE Blueprints-like behavior graph library... these all work! Using @beeglebug's Behave-Flow UX library on top.
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When you watch these brick dominoes, there is a second automatic wave exactly when the last ‘domino’ lands 1/2
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With the help of @richardassar we have a first pass at a denoiser for three-gpu-pathracer based on "glslSmartDenoise" from @BrutPitt! It works best on low frequency noise but other more sophisticated denoisers should be coming! You can toggle it here: gkjohnson.github.io/three-gp…
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Some new upcoming material properties for the next release of three-gpu-pathtracer from @richardassar (iridescence, sheen) and myself (specular color). The new features keep coming! #threejs #raytracing #graphics #webgl
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Updated Reflector materials with the Fresnel equations from the @threejs water example, another follow-up to @BenHouston3D's comment of "enhance or reduce reflections based on viewing angle." 😄 cc @HUMAN_IA threejs.org/examples/#webgl_… #threejs #webgl #shader #creativecoding #gui
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Three-gpu-pathtracer v0.0.5 has been released! This version includes area lights, clearcoat material, equirect camera rendering, and more! github.com/gkjohnson/three-g… #threejs #raytracing #webgl #javascript #graphics
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Myself and @Threekit are pleased to offer bounties for accepted #threejs PRs: 1) $250 USD, IES Light support for point & spot lights. github.com/mrdoob/three.js/i… 2) $1000 USD, for Temporal Reprojection Anti-aliasing post effect. github.com/mrdoob/three.js/i… 1/3
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oh well, my morning started with modern nazis firing 14 missiles on my city, but i will still be streaming in 5 minutes, 2 ways to implement webgl effect #threejs and shaders. Also, support me with donations if u like, all going to one air defence squad. youtube.com/user/flintyara/l…
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Two more PR bounties are now live on @garrettkjohnson's amazing #ThreeJS WebGL Path Tracer project, both focus on reducing samples required for quality results: 1) Denoiser. $500 USD github.com/gkjohnson/three-g… 2) Temporal anti-aliasing. $500 USD github.com/gkjohnson/three-g…
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I've been working on this ARPG style controller in rogueengine.io Models by @quaternius re-rigged with @Mixamo Rogue Engine is the Unity-like environment for @threejs #webdev #webgl #javascript #typescript #screenshotsaturday
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Two more PR bounties available on @garrettkjohnson's Three.js GPU Pathtracer: * $500 USD for area light support (github.com/gkjohnson/three-g…) * $250 USD for spot light support (github.com/gkjohnson/three-g…).
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Added another two accepted PR bounties to @garrettkjohnson's #threejs GPU Pathtracer -- in addition to the two already placed this morning: * Ray Splitting, $500 USD (github.com/gkjohnson/three-g…) * Improved Specular Reflections, $250 USD (github.com/gkjohnson/three-g…)
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I just released v0.0.3 of three-gpu-pathtracer! It includes a variety of improvements like env map importance sampling, transparent backgrounds, improved mobile support, and more! github.com/gkjohnson/three-g… #threejs #graphics #webgl #raytracing #javascript #opensource #3d 1/2
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