
The open source three.js book. Check it out on https://teapawt.net/t.co/bTXVO8IimE Authors note: find me on Mastodon here [email protected]
Ireland
Joined March 2014
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Discover three.js retweeted
Three.js vous fait de l'œil depuis un petit moment ?
Je suis tombé sur discoverthreejs.com/ et c'est open source
Thanx to @discoverthreejs
Discover three.js retweeted
True celebrity and true friends a will follow you across social media platforms as long as you do it incrementally. What are you scared of?
#Mastodon
Discover three.js retweeted
Another stab at correctly occluded interactive HTML inside of @threejs with R3F
Here: A fully interactive instance of @tldraw behaving like a normal plane with shadows at 60fps on iOS
Based on an old pen by @trusktr
Demo: codesandbox.io/embed/6gq47u?…
Inspo: codepen.io/trusktr/pen/RjzKJ…
Discover three.js retweeted
Three.js r147 released 🍫
threejs.org/examples/
threejs.org/editor/
threejs.org/docs/
threejs.org/changelog/?r147
Discover three.js retweeted
Three.js r146 released 🛤️
threejs.org/examples/
threejs.org/editor/
threejs.org/docs/
threejs.org/changelog/?r146
Discover three.js retweeted
More progress with, behave-graph, my open source UE Blueprints-like behavior graph library... these all work! Using @beeglebug's Behave-Flow UX library on top.
Discover three.js retweeted
When you watch these brick dominoes, there is a second automatic wave exactly when the last ‘domino’ lands 1/2
Discover three.js retweeted
With the help of @richardassar we have a first pass at a denoiser for three-gpu-pathracer based on "glslSmartDenoise" from @BrutPitt! It works best on low frequency noise but other more sophisticated denoisers should be coming! You can toggle it here:
gkjohnson.github.io/three-gp…
Discover three.js retweeted
Some new upcoming material properties for the next release of three-gpu-pathtracer from @richardassar (iridescence, sheen) and myself (specular color). The new features keep coming!
#threejs #raytracing #graphics #webgl
Discover three.js retweeted
Updated Reflector materials with the Fresnel equations from the @threejs water example, another follow-up to @BenHouston3D's comment of "enhance or reduce reflections based on viewing angle." 😄 cc @HUMAN_IA
threejs.org/examples/#webgl_…
#threejs #webgl #shader #creativecoding #gui
Discover three.js retweeted
Three-gpu-pathtracer v0.0.5 has been released! This version includes area lights, clearcoat material, equirect camera rendering, and more!
github.com/gkjohnson/three-g…
#threejs #raytracing #webgl #javascript #graphics
Discover three.js retweeted
Myself and @Threekit are pleased to offer bounties for accepted #threejs PRs:
1) $250 USD, IES Light support for point & spot lights. github.com/mrdoob/three.js/i…
2) $1000 USD, for Temporal Reprojection Anti-aliasing post effect. github.com/mrdoob/three.js/i…
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Discover three.js retweeted
oh well, my morning started with modern nazis firing 14 missiles on my city, but i will still be streaming in 5 minutes, 2 ways to implement webgl effect #threejs and shaders. Also, support me with donations if u like, all going to one air defence squad. youtube.com/user/flintyara/l…
Discover three.js retweeted
Two more PR bounties are now live on @garrettkjohnson's amazing #ThreeJS WebGL Path Tracer project, both focus on reducing samples required for quality results:
1) Denoiser. $500 USD github.com/gkjohnson/three-g…
2) Temporal anti-aliasing. $500 USD github.com/gkjohnson/three-g…
Discover three.js retweeted
I've been working on this ARPG style controller in rogueengine.io
Models by @quaternius re-rigged with @Mixamo
Rogue Engine is the Unity-like environment for
@threejs
#webdev #webgl #javascript #typescript #screenshotsaturday
Discover three.js retweeted
Two more PR bounties available on @garrettkjohnson's Three.js GPU Pathtracer:
* $500 USD for area light support (github.com/gkjohnson/three-g…)
* $250 USD for spot light support (github.com/gkjohnson/three-g…).
Discover three.js retweeted
Added another two accepted PR bounties to @garrettkjohnson's #threejs GPU Pathtracer -- in addition to the two already placed this morning:
* Ray Splitting, $500 USD (github.com/gkjohnson/three-g…)
* Improved Specular Reflections, $250 USD (github.com/gkjohnson/three-g…)
Discover three.js retweeted
I just released v0.0.3 of three-gpu-pathtracer! It includes a variety of improvements like env map importance sampling, transparent backgrounds, improved mobile support, and more!
github.com/gkjohnson/three-g…
#threejs #graphics #webgl #raytracing #javascript #opensource #3d
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