Joined November 2016
Replying to @joniniplo
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Why are johto fans being stupid and conceding that you have to grind in gsc and hgss, can you not
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“My game is dogshit and that’s fine” but you’re game is not dogshit, stand the fuck up
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Jonini konini retweeted
i’m gonna come clean and say that i don’t really see it as special because the stagger bar turns what could’ve been a fun game about strategy into “use weakness and win.” like it really doesn’t have any interesting going on especially when compared to games like octopath 2
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Jonini konini retweeted
Most character redesign things are just not good because they immediately jettison the aspects that make the characters pop for things that "make sense"
Twitters whole "character redesign" obsession always feels very mean spirited and pretentious Only ever directed at indie creators who are getting to make their dream projects and the reaction is always "Actually it should look like this! I know your characters better than you!"
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Jonini konini retweeted
i mean that's a flaw with how they made the skills. if your skills carry very little to no utility aside from the damage they bring to the table, that's going to naturally be the end result. which isnt the case for FFR's utility skills; i find myself passing turns constantly.
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Jonini konini retweeted
Replying to @Red_Mage23
They're talking about a Break system where you essentially wait for the victim to run out of stagger while buffing up and then annihilate them.
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Jonini konini retweeted
Every reblog was agreeing except for this one 😭 They have not evolved.
my bad for being on tumblr ig but this take made my eyes roll back into my head. your idea of relationships has been corrupted by the transactional nature of the bourgeois family. there is nothing queer about a cishet couple, and you don’t have to call it queer to denote goodness
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Jonini konini retweeted
I like customization a lot. But I hate the people who like it more
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Those fw niggas talking like stand accounts annoy the fuck outta me
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Jonini konini retweeted
hehehehehe...
i want a MG Turn X...
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Jonini konini retweeted
Replying to @SolarBl4de
Why can’t you guys ever just have an opinion and stand on it without it devolving into you trying to be reactionary to save face?
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Aoshima griffin seems to be out finally, I’ll try to get it next month or December
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If anyone cares
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So many niggas on this site are just evil as hell for no reason
This quoted post is unavailable.
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Jonini konini retweeted
You know, I wanted to make a statement about how the leveling system, lack of music for regular combat, and runbacks in Souls games has lead to a fan base that doesn’t really respect normal enemy encounters, but it’s astonishing they managed to QOL the *bosses* to death, too.
Fextralife played on Hell Walker, the hardest difficulty, while 66 Days is locked behind New Game Plus. He said enemies don’t respawn when you die: kill three, die, and return to fight only the remaining two. There’s no real fear of losing progress or replaying everything. Personally I’m fine with that we’ve all played action games before. He thinks locking 66 Days behind New Game Plus is a mistake. I think he is right players should choose their challenge from the start. If someone wants to suffer on their first playthrough, let them. Others can save it for NG+. Boss phases may frustrate some: reach phase three, die, and restart from phase three. It’s a deliberate choice we can respect, but people will have opinions. Reviews matter because they highlight things developers might overlook. Some want the hardest challenge from the beginning. Give them the options and let them decide. I hope they patch these. I’m happy it’s not a Souls-like, but it needs challenge. At least don’t lock 66 Days difficulty.
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Jonini konini retweeted
I like how he did not say this at all and you just made up an opp in your head
Real sick of turn based RPGs where I can't just spam attack and win.
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Jonini konini retweeted
What electric underground said about simple and complex games is smth I’ve really internalised a lot. Dumb games ARE often smarter lmfao
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Jonini konini retweeted
Replying to @TheDavidVinc
Some people just don’t like doing a decimal point of an enemy’s health in damage for 5 rounds, then 20% of it for one round before repeating the cycle.
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Jonini konini retweeted
I think this goes for a lot of game genres, hard counters are cool sometimes but I’m more of a fan of “organic” counters
Replying to @joniniplo @a_seldum
Ig that’s more of what I want tbh, weaknesses and strengths that come from unique properties that give way to unique interactions rather than a binary weakness system
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