Aarhus, Danmark
Joined October 2008
Jesper Mosegaard retweeted
Replying to @erfanmomeni
Had to try some of them in @Figurement3D. Thanks @erfanmomeni for collecting these!
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Jesper Mosegaard retweeted
webgpu.report/ WebGPU stats tool - No Ads - No API restrictions enjoy
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Jesper Mosegaard retweeted
Replying to @garrettkjohnson
Super nice model. I just tried it in my own little render @Figurement3D where we're also building a WebGPU based pathtracer (in wasm though). Very inspired by your updates! Blue noise coming soon here as well :)
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Jesper Mosegaard retweeted
Woah, almost all of EGSR 2026 was recorded, and they posted it all to Youtube. Wow! Big props to the conference organizers for doing this! youtube.com/@egsr2026/playli…
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Jesper Mosegaard retweeted
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Jesper Mosegaard retweeted
PRXPixel by @photoroom is pretty good for a small model! Did some experimentation to see if I could get it to run in the browser. You can try it out here: imagegen.sqrm.co/
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Jesper Mosegaard retweeted
The US government, citing national security authorities, has issued an export control directive to suspend all access to Fable 5 and Mythos 5 by any foreign national, whether inside or outside the United States, including foreign national Anthropic employees. The net effect of this order is that we must abruptly disable Fable 5 and Mythos 5 for all our customers to ensure compliance. Access to all other Claude models is not affected. We apologize for this disruption to our customers. We believe this is a misunderstanding and are working to restore access as soon as possible. Read our full statement: anthropic.com/news/fable-myt…
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Jesper Mosegaard retweeted
Now live: production-quality, physically accurate rendering for product designers, running directly in the browser with WebGPU and easy to share by link. #webgpu #rendering #web #ProductDesign
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Jesper Mosegaard retweeted
We have been extending the AI tools in Figurement lately to make it effortless to combine and edit photorealistic renders. In this example, the product itself is fully raytraced. The fruits are added with AI.
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Jesper Mosegaard retweeted
3D and AI - it's a good combination
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Jesper Mosegaard retweeted
We’re at #Develop3DLive on March 26 with our founders @Skovsboll & @Mosegaard walking the floor—sharing something new. We believe the best products aren’t designed solo—they’re built through shared visuals and real-time teamwork. DM us to book your sneak peek. 👀
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Jesper Mosegaard retweeted
Why is Denmark in Greenland? Did Denmark colonize Greenland against the will of the Greenlanders? Is Danish ownership disputed? Is it true that Greenland is not part of Denmark but only part of the 'Kingdom of Denmark'. I tried to explain it all in this video.
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Jesper Mosegaard retweeted
Wishing you a joyful holiday and a radiant new year
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Jesper Mosegaard retweeted
A sneak peek at Figurement. Helping us spread the message or getting in touch would mean a lot to us!
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Jesper Mosegaard retweeted
I wrote a "Crash Course in Deep Learning" for people (mostly) in computer graphics who want to start with deep learning. The link is: boksajak.github.io/blog/Deep… Have fun!
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The free web version of "Physically Based Rendering: From Theory To Practice" is now based on the 4th edition of the book. Enjoy! (Link: pbr-book.org)
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Jesper Mosegaard retweeted
Please help get the word out: free live stream on twitch! #SIGGRAPH2023 Real-Time Live! Tuesday, August 8, 6 pm PDT twitch.tv/acmSIGGRAPH
Experience the magic of the #SIGGRAPH2023 Real-Time Live! online. We will be streaming LIVE exclusively on Twitch on 8 August from 6-7:45 pm. Follow @ACMSIGGRAPH on Twitch and set a reminder for the show ✨ bit.ly/3D80cpK
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#REAC2023 is 10 days away and I can't wait! We have amazing talks for all that signed up (it's free! It's virtual!) so join us to hear about rendering architectures from @HypeHypeInc @Activision @Ubisoft @oxidegames @wvo and @weta_digital on June 5 & 6. enginearchitecture.realtimer…
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