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I gave Astra a tougher object to model this time!
I asked it to recreate this bent metal computer enclosure designed by Teenage Engineering.
First prompt produced a full 3d model, folding animations, and a basic render.
Round 2 worked on details and material rendering, finishing with the 360 video below.
The great thing about this app, is it has a first class MCP interface and I can use ChatGPT to generate objects, 2d layouts, various edits, and more.
For this clock, I told ChatGPT to adjust the tick marks to go all that way to the edge like the inspo. Now it looks much better!
And the app keeps a living notes doc of major design decisions, preferences, and constraints that can easily be viewed and edited. So regressions should be less likely long term and personal styles can easily be inferred.
Just about functional enough that I can work on the actual UI.
Here's a split 2D / 3D view and 3D print preview of a test from today.
绝了!NVIDIA最新开源了2,575 个高规格 3D 资产,整整472GB!!
从日常用品到工业设备,里面收录了不少现实环境里的物体。
一揽子,全部放进了 Hugging Face。
NVIDIA SimReady Assets。
绝不单纯是一个“免费建模素材库”!!
NVIDIA给每个3D 资产都带上了物理属性和语义信息,比如有多重,什么材质,重心在哪,用在什么场景等等,全都写进了参数里。
明摆着,就是用来让AI学习的!
学习怎么和真实的物理世界互动!
传统的3D资产在AI眼中,就是个有贴图的“视觉资产”,NVIDIA想做的是,把“视觉资产”变成AI可以理解的“物理资产”!
所以,这批资产的价值可想而知!
至少能够用到这些场景上!
机器人抓取和搬运训练,先在虚拟环境里练习拿取、摆放物体;
搭建工厂、仓库的数字孪生,测试设备和物体的布局;
配合合成数据工具,改变光照、视角、遮挡和物体位置,生成带标注的训练数据。
大家都在卷文字、代码与图像生成时,NVIDIA 开始为Physical AI(物理 AI) 铺设地基了。
不过,对大部分人来说,也是一个相当全面的3D资产素材库!
链接在下面,必须收藏了!
Making some progress on a native Mac hybrid 2d/3d design tool I've been building.
So far it has
- parametric CAD
- 2D design environment including type, vectors, layers
- linked 2D artboards to 3D surfaces
- automated asset rendering
- 3d printer slicing / printer control
- controllable via MCP
Rusty Meadows retweeted
I'm open-sourcing my Charizard ESP32-S3 dev board
heypcb.ai/store/charizard
We believe voice is the most natural way to interact with intelligence, so we created Dessa, the most authentic full-duplex speech model ever built. Talking with it feels like talking with a person…full of emotion, nuance, pauses, and a natural cadence.
block.xyz/dessa
Rusty Meadows retweeted
I’m excited to see what shapes folks play with and make!
Here’s mine, as well as a look behind the scenes at some early prototypes.
Rusty Meadows retweeted
Few asked. Yes, all our assets for @CashApp tags are AI generated.
That doesn’t mean it’s easy. Or one-shotted though.
We invest a ton in art direction, make each one a unique world, test way more concepts and even build characters based on our team’s likeness.
The fun part is we get to make much weirder stuff.
Ideas that would have been prohibitively expensive go live in weeks.
The new @jugendingenieur amp looks awesome and reasonably priced!
They have a guitar kit as well as a karaoke combo!
teenage.engineering/store/ep…
Apple showcases upcycled found furniture and banana palm-paper lantern at Designers of Tomorrow show: dezeen.com/2026/10/21/apple-…
Rusty Meadows retweeted
Go behind the scenes of Made by Sound.
A story of music, collaboration and craft with @fredagainagain1 and NEST Acoustics. Discover how sound brought the Apple Music logo to life, captured entirely in camera. Just music, made visible.
This is hilarious. Chris Carter made sure every one of Scully’s lines had no widows throughout the 9 years of writing for the character. Crazy!
Gillian Anderson reveals that The X-Files creator spent nine years manipulating her dialogue into weird geometric shapes, banning all "widows" from her script pages
"Chris Carter came up to me who was directing the feature. He looked at my sides where my lines were, and he said, 'Look, no widows'"
"No widows on your little paragraphs that each character has. The word went all the way to the end with the period, so there wasn't, you didn't like end halfway through that line"
"So it was a perfect rectangle. So the dialogue was designed visually for nine years"

































