WilliamTong (@sonnhost) header
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VFX General

Vietnam
Joined May 2013
Photo by WilliamTong (@sonnhost)
Blenderで氷の内部構造まで再現🧊 クリエイター(deepak365days氏)による、ジオメトリノードを使った手続き型の氷表現です。#b3d 内部に鋭い形状をランダム配置してひび割れを作り、変形させた粒子で気泡を表現。外側にはガラス素材を使用し、Eeveeでも動作。氷特有の複雑な質感を、内部の形状と屈折の組み合わせで生み出しています。
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블렌더에는 가능성이 있다... #wip
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RTパストレはVRAMの制限が厳しいので、RTパストレのノウハウを活かしてCPUパストレ実装している。低クオリティのDLSSではRTほどでは無いけど悪くない。
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ComfyUI-Tesseraを試してみました✨ MiniMax-H3 Ref2VAを利用した動画の高解像度再生成 480×864で生成し顔が潰れている動画を3倍の1440×2592に再生成し潰れていた顔や細部が改善されるかテスト 動画1⃣ 元の動画から顔の違いを見やすくするためクロップし拡大 動画2⃣元の動画 #MiniMaxH3 #ComfyUI
🤖 Made with AI
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次世代AI? あんまりblender触らないのでちょっと面倒だった… #生成AI
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画像1枚から編集可能な3Dシーンを生成「WorldGen」🌍 🔹物体を個別メッシュ化し、選択・移動・再編集 🔹素材・照明を含めBlenderへ書き出し 🔹全てがメッシュではなく背景は3DGS。 投稿:Qixuan (QX) Zhang氏 情報元はリプ欄。
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Amazing stuff! MatAnyone-E runs 4K video matting at 28 FPS on an H200 and fits on a 3090 without crashing. You get hair strands and soft transparency without a green screen - 7.4x speedup - drops peak GPU memory to 7.6% shuyun-wang.github.io/projec…
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【動画から高精度な法線マップを生成するComfyUIカスタムノード「ComfyUI-VizClick-NormalCrafter」】 動画を入力として、ビデオ拡散モデルベースの「NormalCrafter」モデルを活用し、サーフェス法線マップを高精度かつ時間的一貫性を持って生成できるComfyUI用カスタムノード群が公開されました! 3D再構築、リライティング、レテクスチャリング、動画編集をはじめ、H3 MinimaxやSeedanceにおける動画リファレンスとしての活用が可能です。最大の特徴は、オプティカルフローを利用して残存するちらつきを削減する「Normal temporal stabilizer」ノードや、チャンク単位のデコード機能(`decode_chunk_size`)が統合されている点ですね!これにより、低スペック環境でも高速に処理を実行できるようになっています。 #ComfyUI #NormalCrafter
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I rendered this in #blender3d for like straight 15 hours or so in total, fire and smoke simulated with @JangaFX EmberGen #blender #b3d #3DCG #embergen #wildfire
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Little teaser of my compositing software. Nuke compatible (except for the proprietary or licensed node like Keylight, Furnace etc). OCIO, ACES, all the Blender nodes that are not in Nuke, roto, paint, cryptomatte, caching, MCP server built-in and openFX compatible too! All features are in place, now it's debugging time. It will take a while. How much would you pay for this? #compositing #nuke #fusion #b3d
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Your AI isn't bad at design. It has just never seen good design. I've tested 100+ vibe coding resources this year. These are the 40 I actually kept, grouped by what you're stuck on. Bookmark this 🔖 1. 👑 scrolltide.co Why it's different from everything below: - Every one is a complete prompt, not a snippet you wire up yourself - 3 steps: copy the prompt, paste it into your AI, launch it live - 300+ award-winning prompts, all in one place - Full source code to download and edit - Works with Claude Code, Cursor or v0 Built for founders and freelancers who want award-level sites without a design team or a week of tweaking. If you only open one link in this post, make it this one. 2. designmd.ai - design systems as markdown your agent can read 3. vibeprompts.dev - ready-made prompts for dashboards and landing pages 4. minimal.gallery - curated high-end sites 5. kage.design - real UI inspiration mapped to prompts 6. styles.refero.design - 2,000+ real product styles with typography 7. component.gallery - 2,600+ examples of how top design systems solve the same element 8. godly.website - curated collection of beautiful websites 9. awwwards.com - the best of web design, recognized and ranked 10. landing.love - showcase of the best animation websites 11. land-book.com - curated landing pages 12. mobbin.com - mobile design patterns 13. hoverstat.es - experimental web design projects 14. navbar.gallery - navigation patterns 15. footer.design - footer layouts 16. cta.gallery - conversion-tested forms, popups and buttons 17. supahero.io - curated hero sections 18. pricingpages.design - the best pricing page examples 19. 21st.dev - community component marketplace that plugs into agents via MCP 20. ui.shadcn.com - still the gold standard 21. ui.aceternity.com - 200+ animated React and Tailwind components 22. magicui.design - 150+ animated components and effects 23. motion-primitives.com - advanced interactions 24. uiverse.io - open-source UI elements 25. smoothui.dev - animated components built on Motion and GSAP 26. shadcnblocks.com - 2,000+ pre-built section blocks for shadcn/ui 27. kinetics.colorion.co - 150+ motion effects with React code and prompts 28. microkit.co - micro-interactions 29. glass.samasante.com - glass refraction components 30. animejs.com - lightweight animation engine 31. threejs.org - the most popular web 3D library 32. shadertoy.com - the standard online shader editor and community 33. thebookofshaders.com - free interactive intro to fragment shaders 34. threejs-journey.com - full Three.js course with shader chapters 35. kitbitz.art - 2,000+ hand-drawn illustrations 36. 3dicons.co - 3D icons 37. claude.com/product/claude-co… - command-line AI coding agent 38. cursor.com - AI-first code editor 39. v0.dev - Vercel's prompt-to-component tool 40. lovable.dev - AI app builder in the browser Which one should I add next?
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LTX-2.5 🤠 IC LoRA SDR To HDR Converts 8-bit standard-dynamic-range (SDR) video into 16-bit high-dynamic-range (HDR) video, using the SDR clip itself as the control signal and writing EXR output in addition to an HLG master. huggingface.co/Lightricks/LT…
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DJI Osmo 360で2km(40分)歩いて撮影した戸隠神社奥社の参道を3D Gaussian Splattingにしました。 赤い茅葺屋根の随神門から先が有名な杉並木です。 DJI Studioで変換した全天球動画からSpirula Studioで3DGSを生成しています。(デュアル魚眼動画は上手くアライメントできなかった。)
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This rig in After Effects is really fun. The setup: as the last point of the path gets closer to the first, it starts forming a circle. That same point also controls the size of the circle and where it starts along the path.
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Layout to Render (Beta) drops today. Your 3D blocking transforms into a finished shot. Set your composition in 3D and LTX generates the surrounding environment, holding strict alignment with your CG. Shape the visual treatment using a prompt or reference image without altering your established framing. Start from your current layout today.
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AMB3R-SLAM: Kilometer-scale SLAM with Hierarchical Backend hengyiwang.github.io/project… TL;DR: 1) A training-free, model-agnostic SLAM system that scales to kilometer-scale trajectories in real time on one consumer GPU; 2) A hierarchical backend that enforces local, mid-level, and global consistency without bundle adjustment, so dynamic scenes work out of the box; 3) One framework that extends to stereo, RGB-D, and LiDAR.
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モーションデザイナーのMike Gaynor氏が開発! タイムラインとノードグラフを融合したモーションデザインツール!パーティクルやSolver、Cryptomatteなど多数の新機能を搭載!Win&Mac&Linux Caddis 1.1.0 3dnchu.com/archives/caddis-1… by @CaddisApp
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wip コンポジット - Aftereffects モデリング 、アニメーション - blender レンダリング、背景、FXなど他いろいろ - houdini 今のペースで作ってると多分11月末くらいに終わる。
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Modeled Earth love how the sun light realistically gets redshifted by the Rayleigh scattering 🤩 #blender3d
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Minimax H3 Character Swap LoRA, I tried it locally on my RTX5090 in ComfyUI. Swapped the character, kept the whole scene. Links below👇
MiniMax-H3 😀↔️🤩 Character Swap LoRA It aims to replace a selected character using an image reference while preserving the source scene 👇 huggingface.co/akatz-ai/Mini…
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