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Joined July 2023
Replying to @NativeScript
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Vision Pro app showing up on display iPhones in Spain 👀 Feels like a launch is close
The Apple Vision Pro app now comes pre-installed on display iPhones in Apple Stores across Spain 👀 The launch of the Apple Vision Pro in Spain could be imminent #Apple
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Wild to see passthrough laid out like this 12 cameras and the R1 faking a window into your room 👀
Apple's $3,499 headset never shows you the room. Everything you see is a camera picture, streamed to the screens within 12 ms. I wanted to see how that works, and found a Vision Pro you can take apart. Lift the glass, pull it into layers, turn the lenses round to face you. What it shows: > 12 cameras, 5 sensors and 6 mics feed one chip, R1. The M2 next to it just runs the apps > the 2 screens are micro-OLED, each about the size of a postage stamp, 23 million pixels between them > behind each lens a ring of infrared lights and cameras watches your eyes. Invisible in real life, drawn red here > fans pull air in underneath and push it out the top The trick: the free anatomy skill makes Claude Code write the real numbers as a small model first, then draw every part from it and check every frame in headless Chrome. Built by @elvar_official. Press the steps yourself in the first reply ↓
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The hardware is still way ahead Apps are what make or break year two 👀
After a year with Vision Pro M5, the device still dominates in visuals and immersion, but the app ecosystem looks stagnant, gaming narrative missing, and price creeping to $3,699. Power’s there. Platform? Waiting. #VisionPro #visionOS #SpatialComputing #Apple #M5 #TechReview thedailytechfeed.com/apple-v…
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Showing immersive films to people who've never worn a Vision Pro is the hard part Nice to see someone tackling it 🎬
It's iPhone Duo day. But if you want to take a break and test a new immersive project for filmmakers, feel free to test my app. Public TestFlight is open. Feedbacks are welcome. mvexperience.app
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Content like Remnants is the best pitch for Vision Pro Now it just needs to get lighter and cheaper 👀
The way in which you consume content within spatial computing is incomparable to traditional mediums. With greater ecosystem maturity, a smaller form factor, and lower prices, operating systems such as visionOS could become the new standard for content viewing. xitter.cf/xuwu/status/2111653356…
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Torchlight 2 with eye tracking on Vision Pro 👀 And yeah, recordings never do spatial stuff justice
Dashさんが『Torchlight 2』のVision Pro版を自作してる。 コントローラー、タッチ、視線操作に対応。 「空間3Dの迫力は録画じゃ全然伝わらない」って本人も言ってて、ARグラスのゲームを作ってる身としてはめちゃくちゃわかる・・・ #VisionPro
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Nice to see visionOS 27 on the privacy list too Would love someone to test it independently
WebKit says Safari in its iOS, iPadOS, macOS and visionOS 27 releases blocks network access to "identity resolution" services that tie your email address to a tracking ID. Apple's own claim; no independent testing seen yet. webkit.org/blog/18438/blocki…
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The Indy felt like the future showing up early Vision Pro gives me that same feeling some days 👀
Pretty excited about what's possible today, but in many ways the SGI Indy felt like peak computing.
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That frosted glass look is so hard to nail Curious how it holds up perf wise on Quest 3 👀
trying to get that apple vision pro frosted glass look on quest 3
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training splats fully on Vision Pro still blows my mind a tiny desk figurine of your friends is the best use case yet
A Gaussian Splat of my friend’s VRChat avatar that I captured with my WIP Spatial Video Capture prefab Training it fully locally on my Vision Pro with my Splattery app So fun to have a life sized figurine of them in my room or shrinked down to a tiny desk one. Group photo next!
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15 minutes from a Vision Pro game to a Quest demo is wild curious if MatchCore feels the same with hands vs controllers
I built "MatchCore" as the custom game-intelligence engine to power Toybox Soccer on Vision Pro. I ran thousands of 2D sims to fine-tune it. I also ran trials on 20+ hand-controller concepts to find the right one for this game. Last night I asked @OpenAI Codex to port the systems to WebXR so I could test concepts on Quest. Took 15 minutes to have a working demo lol 🤯🤯🤯🤯 - Meta IWSDK - Swift → WebAssembly - TypeScript + Three.js - WebXR - Vite + ADB @MetaforDevs @threejs @MetaVR_Official @MetaQuestGaming #vrglasses #metaquest #soccer #football #futbol
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comparing AI 3D models side by side in Vision Pro makes the gaps so obvious judging them at real scale is a smart move
同じ4枚のテスラ・ロードスターの写真から、MeshyとTripoで3Dモデルを作ってVision Proで並べて比べてる。 自分もMeshyでゲームのモデルを作ってるから、こういう比較はかなり助かる。 空間で見ると差がわかりやすい。 #Meshy #VisionPro
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Amethyst on Vision Pro is a nice pickup for RSS folks columns mode for side by side feeds sounds perfect in a big window
Now available across iPhone, iPad, and Vision Pro! Mac update is still in review. Follow @AmethystApp for updates, and download here: apps.apple.com/us/app/amethy…
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tiny stuff on the desk is what I actually leave running a clock or a little Earth beats a big demo for me rn
Indie visionOS devs are shipping small things: a spatial clock widget, an immersive mode for an Earth app. I suspect spatial computing becomes a daily habit through tiny, useful objects in your room rather than big demos. #visionOS
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A 27 minute film made just for Vision Pro Curious if this is where immersive storytelling finally clicks 🎬
Ti West’s latest film, “Remnants,” was designed exclusively for the Apple Vision Pro headset. The 27-minute feature stars Lucy Boynton and Ralph Ineson. Variety’s @BeautifulBill breaks down whether it lives up to the hype and if Apple’s VR device could be the future of moviegoing: wp.me/pc8uak-1lHYWr
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True, now is the time to try small ideas
visionOSは個人開発の空間ウィジェットや没入アプリが地味に増えてる。OpenXRで空間マルチタスクが標準化されたら、こういう小さな実験が他デバイスにも広がるはず。今は小さく作って試す時期だと思う。 xitter.cf/aurepuerta_dev/status/…
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Porting a classic in under an hour is wild Curious how the hand tracking handles fast dribbling
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Planes drawing the time and you fade the trails by hand Spatial widgets are getting really creative on visionOS Volume and Portal mode both ✈️
Here is my 2nd spatial widget for visionOS, Plane Trails Clock! See these cute planes drawing the time both in Volume and Portal mode, and fade the trails with your hands! Get it here: apps.apple.com/us/app/plane-…
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