The Real Grumpy Git. (@Grumpy_Git_) profile picture

Things that really peeve me off. Lack of common sense, a billion year old coffin dodgers driving at 5 miles an hour. Neds. Anyone really.

Joined March 2013
Photo by The Real Grumpy Git. (@Grumpy_Git_)Photo by The Real Grumpy Git. (@Grumpy_Git_)Photo by The Real Grumpy Git. (@Grumpy_Git_)Photo by The Real Grumpy Git. (@Grumpy_Git_)Photo by The Real Grumpy Git. (@Grumpy_Git_)Photo by The Real Grumpy Git. (@Grumpy_Git_)Photo by The Real Grumpy Git. (@Grumpy_Git_)Photo by The Real Grumpy Git. (@Grumpy_Git_)Photo by The Real Grumpy Git. (@Grumpy_Git_)
The Real Grumpy Git. retweeted
Hey @TimSweeneyEpic, many people have questions and concerns about the future of UE6 with the recent news. Would you be willing to do an interview to help give indies and studios of all sizes some clarity and answers so we can all start planning for the years ahead?
Huh, they're also removing the option to use C++ for gameplay.
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The Real Grumpy Git. retweeted
Huh, they're also removing the option to use C++ for gameplay.
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The Real Grumpy Git. retweeted
Here my out. Valve did this for us. Here's the link to official Valve's Dropbox with templates, ready to use, properly prepared. dropbox.com/scl/fo/cvkwbosmr…
Steam developers -- 🖼 Here's an infographic that shows (most of) the capsules/banners that Steam requires. (Includes an example capsule for Witchmore, my game.) Do you have any tips for making images that fit within the very different image sizes? #MarketingMonday #IndieDev
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The Real Grumpy Git. retweeted
I built a tool that converts static mesh trees into Nanite skeletal trees with Dynamic Wind, in one click, inside Unreal. Foliage Toolkit Plus is out on Fab 🌳🧵
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The Real Grumpy Git. retweeted
Following three years of development, FluidNinja LIVE-2 released - free to download at the community server #FluidNinja #UE5 #realtimeVFX #VFX #gamedev
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The Real Grumpy Git. retweeted
Yesterday i asked how you all market your games: i expected 4 comments, but instead over a hundred indie devs showed up. I turned every tip, every number, every "nothing works" into one readable doc: what worked, what flopped, what to do before launch and at launch. It's free ofc, it's for the community, it's for my indie bros who, like me, don't have an idea of how to launch a game. Properly. Thank you all. Seriously. Go wishlist each other's games now. You can download it from the link in the first comment👇
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The Real Grumpy Git. retweeted
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The Real Grumpy Git. retweeted
Join us this Thursday, May 14 at 2PM ET alongside Sid Narayan and Shannon Luong of Another Dimension Games to talk about their pipeline for modding and development➕ Unreal Engine 5 enabled them to build a runtime mod system for their game that lets players easily install community content like new weapons, skins, dialogue, abilities, and more simply by dragging and dropping mod files into a folder: youtube.com/live/rHF3VdA_0Js
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No more fixing weapon grips frame by frame AutoPhysics now recognizes Constraints, making it much easier to animate weapons without losing contact In new video: we set up a double-handed weapon → create 8-direction running animations with Inbetweening Watch on YouTube
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4 reasons to try Cascadeur 2026.1
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The Real Grumpy Git. retweeted
In this tutorial, I go over creating terrain in Unity and Landscapes in Unreal. I show how to sculpt the shape of the landscape and how to apply and paint material layers. youtu.be/r_tiyXdFlSE
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The Real Grumpy Git. retweeted
How to snap lines to surfaces in Niagara without ribbons small trick #realtimeVFX #UnrealEngine #gamedev #VFX #UE5
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The Real Grumpy Git. retweeted
In this episode, we take the simple terrain layer function we created last week and expand it into a full, 4 layer terrain shader that uses height-based layer blending - in both Unreal and Unity. youtu.be/0L5Azq6ugyo
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The Real Grumpy Git. retweeted
New FREE Course Soon: Watch the Teaser for "The Witcher" Niagara VFX Crash Course 5.7. Create volumetric simulations & cinematic particle effects in real-time, all inside Unreal Engine. Made for beginners! Launching 10/20. Pre-register at the link below.
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The Real Grumpy Git. retweeted
This real-time sandstorm simulation is one of several bonus tutorials I added to the free Niagara Fluids Crash Course, where we set it up from scratch while learning all about Turbulence. Link is below.
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The Real Grumpy Git. retweeted
Since everyone else is apparently so “incompetent,” and you’re the only one who’s truly competent… where’s your game? Where’s your UE5 fork? Where’s your portfolio? I’m asking on behalf of everyone you’ve dismissed as incompetent. Surely you’ve got a demo to show off?
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⚡️ New Cascadeur tutorial is live! We took a Mixamo capoeira animation and showed how you can edit and improve any animation in #Cascadeur: ➡️ Unbake ➡️ Clean up the feet sliding ➡️ AutoPosing magic ➡️ Retime the animation ➡️ AutoPhysics polish to balance it out #AnimationTips #GameDev #3DAnimation
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The Real Grumpy Git. retweeted
To simulate a first-run experience for testing PSO compilation hitches, you need to run your game with the -ClearPSODriverCache parameter. I feel that studios should be testing their games that way ALWAYS. So I made a plugin that does that for you. #uetips github.com/Flassari/PSOCache…
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