-=HACKMANS=- (@_hackmans_) header
-=HACKMANS=- (@_hackmans_) profile picture

GPU Whisperer :: https://teapawt.net/t.co/WNHTNUPq6f R&D for @PrefixStudios

UK
Joined July 2019
Photo by -=HACKMANS=- (@_hackmans_)Photo by -=HACKMANS=- (@_hackmans_)Photo by -=HACKMANS=- (@_hackmans_)Photo by -=HACKMANS=- (@_hackmans_)Photo by -=HACKMANS=- (@_hackmans_)Photo by -=HACKMANS=- (@_hackmans_)Photo by -=HACKMANS=- (@_hackmans_)Photo by -=HACKMANS=- (@_hackmans_)Photo by -=HACKMANS=- (@_hackmans_)
New video of my game @talesofsyn showing GPT3 based NPC chat interaction with pre-prompting and custom voice synth by @elevenlabs and #vfxgraph weather system + background shaders made with AI generated wet maps #madewithunity #gamedev #indiedev #indiegame #unity3d @GeppettoAi
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Replying to @trenych
Build and adapt it for specialist use cases. Contribute to the growing community ecosystems being built around open models and research.
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-=HACKMANS=- retweeted
Imagine MetaSynth, but in reverse. Instead of turning images into sound, I guided Claude to use code to paint pictures with audio frequencies while composing the audio at the same time. Faces, birds and spirals. No DAW, MIDI or samples. #CreativeCoding #ClaudeAI
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Replying to @rainisto
Not bad, I think it showcases how far the tech has come and the story is interesting, but the 'acting' performance is very flat. How much was automated, do you think it can be directed better in the video prompting?
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-=HACKMANS=- retweeted
3D print of an explosion using Gaussian splat data I trained on a 360 turntable render of an explosion created in #EmberGen. Credit: Teng Xu @Crysta_AI
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-=HACKMANS=- retweeted
自主制作作品が完成しました! 撮影した映像を立体構造を維持したまま自分の好きなように空間をデザインしたい。 長年の夢だった企画が2台のカメラと3DとAIを組み合わせる事で実現できました。 高画質YouTube版はツリーに👇
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i spent all my free time over the last two years building ALATURKA from scratch, entirely on livestreams with a $0 budget. it is basically a PS2-era 70s Istanbul GTA with heavy driving physics and döner kebab deliveries. here is the new official trailer. RTs appreciated.
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-=HACKMANS=- retweeted
DLSS 5 introduces 3D-Guided Neural Rendering, which uses AI to infuse game scenes with lifelike lighting and materials. Developers tune the final output for each game to bring their artistic vision to life.
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Replying to @rainisto
Full feature film in the style of the Blender scenes plz
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MiniMax-H3 Is Now Publicly Available huggingface.co/MiniMaxAI/Min…
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Beautiful!! This excites me a lot
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Introducing FLUX 3. One multi-modal model for Image, Video, Audio and Action-Prediction. Creations are truer to life in every kind of style. FLUX 3 Video is now available in early access (link below). Jointly trained in one unified architecture, our model can be extended to predict actions for robotics. See our work with mimic and Audi in the thread.
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-=HACKMANS=- retweeted
FLUX.2's @bfl_ml text tokens aren't just holding your prompt. During image editing, they absorb reference image content, and some of that absorbed content, like color and style, causally drives the output appearance. New paper 🧵👇
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Replying to @ChrisGe05 @bfl_ml
Fascinating paper and results, thanks for sharing!
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INFERNO. 29 MAY 2026. boardsofcanada.com
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-=HACKMANS=- retweeted
Dialing in real time V2V in Sentinel. No Python or venvs, just an installer. Runs locally on any 16GB+ NVIDIA GPU. Sign up for early access: ood-labs.com/sentinel/waitli…
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-=HACKMANS=- retweeted
Autechre Guitar is out today! shaneparish.bandcamp.com/alb… This has been a truly magical time. From the making of this record, to seeing how many people it has connected with, and now as it leaves the nest. I’ve never experienced anything like it. 🙏
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FLUX.2 is here - our most capable image generation & editing model to date. Multi-reference. 4MP. Production-ready. Open weights. Into the new.
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Replying to @dadabots
Really enjoyed this, thanks for sharing all the fascinating info about the model and training
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